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https://github.com/vcmi/vcmi.git
synced 2025-11-23 22:37:55 +02:00
Completely remove IGameCallback class
- CClient now inherits directly from CPrivilegedInfoCallback, like IGameCallback did before. However CClient no longer needs dummy implementation of IGameEventCallback - CGObjectInstance hierarchy now uses CPrivilegedInfoCallback for callback. Actual events can only be emitted in calls that receive IGameEventCallback pointer, e.g. heroVisit - CGameHandler now inherits directly from both CPrivilegedInfoCallback and IGameEventCallback as it did before via IGameCallback
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@@ -45,7 +45,7 @@ bool TimerPauseQuery::endsByPlayerAnswer() const
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void CGarrisonDialogQuery::notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const
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{
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visitedObject->garrisonDialogClosed(visitingHero);
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visitedObject->garrisonDialogClosed(*gh, visitingHero);
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}
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CGarrisonDialogQuery::CGarrisonDialogQuery(CGameHandler * owner, const CArmedInstance * up, const CArmedInstance * down):
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@@ -122,7 +122,7 @@ bool CGarrisonDialogQuery::blocksPack(const CPackForServer * pack) const
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void CBlockingDialogQuery::notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const
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{
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assert(answer);
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caller->blockingDialogAnswered(visitingHero, *answer);
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caller->blockingDialogAnswered(*gh, visitingHero, *answer);
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}
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CBlockingDialogQuery::CBlockingDialogQuery(CGameHandler * owner, const IObjectInterface * caller, const BlockingDialog & bd):
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@@ -197,7 +197,7 @@ void CTeleportDialogQuery::notifyObjectAboutRemoval(const CGObjectInstance * vis
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{
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auto obj = dynamic_cast<const CGTeleport*>(visitedObject);
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if(obj)
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obj->teleportDialogAnswered(visitingHero, *answer, td.exits);
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obj->teleportDialogAnswered(*gh, visitingHero, *answer, td.exits);
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else
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logGlobal->error("Invalid instance in teleport query");
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}
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@@ -225,7 +225,7 @@ void CHeroLevelUpDialogQuery::onRemoval(PlayerColor color)
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void CHeroLevelUpDialogQuery::notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const
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{
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visitedObject->heroLevelUpDone(visitingHero);
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visitedObject->heroLevelUpDone(*gh, visitingHero);
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}
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CCommanderLevelUpDialogQuery::CCommanderLevelUpDialogQuery(CGameHandler * owner, const CommanderLevelUp & Clu, const CGHeroInstance * Hero):
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@@ -244,7 +244,7 @@ void CCommanderLevelUpDialogQuery::onRemoval(PlayerColor color)
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void CCommanderLevelUpDialogQuery::notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const
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{
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visitedObject->heroLevelUpDone(visitingHero);
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visitedObject->heroLevelUpDone(*gh, visitingHero);
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}
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CHeroMovementQuery::CHeroMovementQuery(CGameHandler * owner, const TryMoveHero & Tmh, const CGHeroInstance * Hero, bool VisitDestAfterVictory):
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