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Completely remove IGameCallback class
- CClient now inherits directly from CPrivilegedInfoCallback, like IGameCallback did before. However CClient no longer needs dummy implementation of IGameEventCallback - CGObjectInstance hierarchy now uses CPrivilegedInfoCallback for callback. Actual events can only be emitted in calls that receive IGameEventCallback pointer, e.g. heroVisit - CGameHandler now inherits directly from both CPrivilegedInfoCallback and IGameEventCallback as it did before via IGameCallback
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@@ -87,7 +87,7 @@ void TownBuildingVisitQuery::onAdded(PlayerColor color)
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{
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visitingHero = visitedBuilding.back().hero->id;
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const auto & building = visitedTown->rewardableBuildings.at(visitedBuilding.back().building);
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building->onHeroVisit(visitedBuilding.back().hero);
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building->onHeroVisit(*gh, visitedBuilding.back().hero);
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visitedBuilding.pop_back();
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}
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