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vcmi: remove a bunch of duplicated showInfoDialog
These methods duplicated in almost every map object Just replace it by one such method
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@@ -25,23 +25,6 @@
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VCMI_LIB_NAMESPACE_BEGIN
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///helpers
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static void showInfoDialog(const PlayerColor & playerID, const ui32 txtID, const ui16 soundID)
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{
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InfoWindow iw;
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iw.type = EInfoWindowMode::AUTO;
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iw.soundID = soundID;
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iw.player = playerID;
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iw.text.addTxt(MetaString::ADVOB_TXT,txtID);
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IObjectInterface::cb->sendAndApply(&iw);
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}
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static void showInfoDialog(const CGHeroInstance* h, const ui32 txtID, const ui16 soundID)
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{
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const PlayerColor playerID = h->getOwner();
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showInfoDialog(playerID,txtID,soundID);
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}
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void CGPandoraBox::initObj(CRandomGenerator & rand)
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{
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blockVisit = (ID==Obj::PANDORAS_BOX); //block only if it's really pandora's box (events also derive from that class)
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@@ -342,7 +325,7 @@ void CGPandoraBox::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answe
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{
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if(stacksCount() > 0) //if pandora's box is protected by army
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{
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showInfoDialog(hero,16,0);
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hero->showInfoDialog(16, 0, EInfoWindowMode::MODAL);
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cb->startBattleI(hero, this); //grants things after battle
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}
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else if(message.empty() && resources.empty()
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@@ -351,7 +334,7 @@ void CGPandoraBox::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answe
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&& spells.empty() && creatures.stacksCount() > 0
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&& gainedExp == 0 && manaDiff == 0 && moraleDiff == 0 && luckDiff == 0) //if it gives nothing without battle
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{
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showInfoDialog(hero,15,0);
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hero->showInfoDialog(15);
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cb->removeObject(this);
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}
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else //if it gives something without battle
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