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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

vcmi: remove a bunch of duplicated showInfoDialog

These methods duplicated in almost every map object
Just replace it by one such method
This commit is contained in:
Konstantin 2023-03-08 01:32:21 +03:00
parent 8edba4fb06
commit 716dd9a43b
12 changed files with 63 additions and 143 deletions

View File

@ -875,28 +875,28 @@ void ApplyClientNetPackVisitor::visitOpenWindow(OpenWindow & pack)
{
switch(pack.window)
{
case OpenWindow::RECRUITMENT_FIRST:
case OpenWindow::RECRUITMENT_ALL:
case EOpenWindowMode::RECRUITMENT_FIRST:
case EOpenWindowMode::RECRUITMENT_ALL:
{
const CGDwelling *dw = dynamic_cast<const CGDwelling*>(cl.getObj(ObjectInstanceID(pack.id1)));
const CArmedInstance *dst = dynamic_cast<const CArmedInstance*>(cl.getObj(ObjectInstanceID(pack.id2)));
callInterfaceIfPresent(cl, dst->tempOwner, &IGameEventsReceiver::showRecruitmentDialog, dw, dst, pack.window == OpenWindow::RECRUITMENT_FIRST ? 0 : -1);
callInterfaceIfPresent(cl, dst->tempOwner, &IGameEventsReceiver::showRecruitmentDialog, dw, dst, pack.window == EOpenWindowMode::RECRUITMENT_FIRST ? 0 : -1);
}
break;
case OpenWindow::SHIPYARD_WINDOW:
case EOpenWindowMode::SHIPYARD_WINDOW:
{
const IShipyard *sy = IShipyard::castFrom(cl.getObj(ObjectInstanceID(pack.id1)));
callInterfaceIfPresent(cl, sy->o->tempOwner, &IGameEventsReceiver::showShipyardDialog, sy);
}
break;
case OpenWindow::THIEVES_GUILD:
case EOpenWindowMode::THIEVES_GUILD:
{
//displays Thieves' Guild window (when hero enters Den of Thieves)
const CGObjectInstance *obj = cl.getObj(ObjectInstanceID(pack.id2));
callInterfaceIfPresent(cl, PlayerColor(pack.id1), &IGameEventsReceiver::showThievesGuildWindow, obj);
}
break;
case OpenWindow::UNIVERSITY_WINDOW:
case EOpenWindowMode::UNIVERSITY_WINDOW:
{
//displays University window (when hero enters University on adventure map)
const IMarket *market = IMarket::castFrom(cl.getObj(ObjectInstanceID(pack.id1)));
@ -904,7 +904,7 @@ void ApplyClientNetPackVisitor::visitOpenWindow(OpenWindow & pack)
callInterfaceIfPresent(cl, hero->tempOwner, &IGameEventsReceiver::showUniversityWindow, market, hero);
}
break;
case OpenWindow::MARKET_WINDOW:
case EOpenWindowMode::MARKET_WINDOW:
{
//displays Thieves' Guild window (when hero enters Den of Thieves)
const CGObjectInstance *obj = cl.getObj(ObjectInstanceID(pack.id1));
@ -913,7 +913,7 @@ void ApplyClientNetPackVisitor::visitOpenWindow(OpenWindow & pack)
callInterfaceIfPresent(cl, cl.getTile(obj->visitablePos())->visitableObjects.back()->tempOwner, &IGameEventsReceiver::showMarketWindow, market, hero);
}
break;
case OpenWindow::HILL_FORT_WINDOW:
case EOpenWindowMode::HILL_FORT_WINDOW:
{
//displays Hill fort window
const CGObjectInstance *obj = cl.getObj(ObjectInstanceID(pack.id1));
@ -921,12 +921,12 @@ void ApplyClientNetPackVisitor::visitOpenWindow(OpenWindow & pack)
callInterfaceIfPresent(cl, cl.getTile(obj->visitablePos())->visitableObjects.back()->tempOwner, &IGameEventsReceiver::showHillFortWindow, obj, hero);
}
break;
case OpenWindow::PUZZLE_MAP:
case EOpenWindowMode::PUZZLE_MAP:
{
callInterfaceIfPresent(cl, PlayerColor(pack.id1), &IGameEventsReceiver::showPuzzleMap);
}
break;
case OpenWindow::TAVERN_WINDOW:
case EOpenWindowMode::TAVERN_WINDOW:
const CGObjectInstance *obj1 = cl.getObj(ObjectInstanceID(pack.id1)),
*obj2 = cl.getObj(ObjectInstanceID(pack.id2));
callInterfaceIfPresent(cl, obj1->tempOwner, &IGameEventsReceiver::showTavernWindow, obj2);

View File

@ -718,12 +718,7 @@ struct DLL_LINKAGE GiveHero : public CPackForClient
struct DLL_LINKAGE OpenWindow : public CPackForClient
{
enum EWindow
{
EXCHANGE_WINDOW, RECRUITMENT_FIRST, RECRUITMENT_ALL, SHIPYARD_WINDOW, THIEVES_GUILD,
UNIVERSITY_WINDOW, HILL_FORT_WINDOW, MARKET_WINDOW, PUZZLE_MAP, TAVERN_WINDOW
};
ui8 window;
EOpenWindowMode window;
si32 id1 = -1;
si32 id2 = -1;

View File

@ -42,6 +42,20 @@ enum class EInfoWindowMode : uint8_t
INFO
};
enum class EOpenWindowMode : uint8_t
{
EXCHANGE_WINDOW,
RECRUITMENT_FIRST,
RECRUITMENT_ALL,
SHIPYARD_WINDOW,
THIEVES_GUILD,
UNIVERSITY_WINDOW,
HILL_FORT_WINDOW,
MARKET_WINDOW,
PUZZLE_MAP,
TAVERN_WINDOW
};
struct DLL_LINKAGE CPack
{
std::shared_ptr<CConnection> c; // Pointer to connection that pack received from

View File

@ -36,23 +36,6 @@
VCMI_LIB_NAMESPACE_BEGIN
///helpers
static void showInfoDialog(const PlayerColor & playerID, const ui32 txtID, const ui16 soundID = 0)
{
InfoWindow iw;
iw.soundID = soundID;
iw.player = playerID;
iw.text.addTxt(MetaString::ADVOB_TXT,txtID);
IObjectInterface::cb->sendAndApply(&iw);
}
static void showInfoDialog(const CGHeroInstance* h, const ui32 txtID, const ui16 soundID = 0)
{
const PlayerColor playerID = h->getOwner();
showInfoDialog(playerID,txtID,soundID);
}
static int lowestSpeed(const CGHeroInstance * chi)
{
static const CSelector selectorSTACKS_SPEED = Selector::type()(Bonus::STACKS_SPEED);
@ -462,7 +445,7 @@ void CGHeroInstance::onHeroVisit(const CGHeroInstance * h) const
txt_id = 103;
}
showInfoDialog(h,txt_id);
h->showInfoDialog(txt_id);
}
}

View File

@ -22,16 +22,6 @@
VCMI_LIB_NAMESPACE_BEGIN
///helpers
static void openWindow(const OpenWindow::EWindow type, const int id1, const int id2 = -1)
{
OpenWindow ow;
ow.window = type;
ow.id1 = id1;
ow.id2 = id2;
IObjectInterface::cb->sendAndApply(&ow);
}
bool IMarket::getOffer(int id1, int id2, int &val1, int &val2, EMarketMode::EMarketMode mode) const
{
switch(mode)
@ -205,7 +195,7 @@ std::vector<EMarketMode::EMarketMode> IMarket::availableModes() const
void CGMarket::onHeroVisit(const CGHeroInstance * h) const
{
openWindow(OpenWindow::MARKET_WINDOW,id.getNum(),h->id.getNum());
openWindow(EOpenWindowMode::MARKET_WINDOW,id.getNum(),h->id.getNum());
}
int CGMarket::getMarketEfficiency() const
@ -339,7 +329,7 @@ std::vector<int> CGUniversity::availableItemsIds(EMarketMode::EMarketMode mode)
void CGUniversity::onHeroVisit(const CGHeroInstance * h) const
{
openWindow(OpenWindow::UNIVERSITY_WINDOW,id.getNum(),h->id.getNum());
openWindow(EOpenWindowMode::UNIVERSITY_WINDOW,id.getNum(),h->id.getNum());
}
VCMI_LIB_NAMESPACE_END

View File

@ -25,23 +25,6 @@
VCMI_LIB_NAMESPACE_BEGIN
///helpers
static void showInfoDialog(const PlayerColor & playerID, const ui32 txtID, const ui16 soundID)
{
InfoWindow iw;
iw.type = EInfoWindowMode::AUTO;
iw.soundID = soundID;
iw.player = playerID;
iw.text.addTxt(MetaString::ADVOB_TXT,txtID);
IObjectInterface::cb->sendAndApply(&iw);
}
static void showInfoDialog(const CGHeroInstance* h, const ui32 txtID, const ui16 soundID)
{
const PlayerColor playerID = h->getOwner();
showInfoDialog(playerID,txtID,soundID);
}
void CGPandoraBox::initObj(CRandomGenerator & rand)
{
blockVisit = (ID==Obj::PANDORAS_BOX); //block only if it's really pandora's box (events also derive from that class)
@ -342,7 +325,7 @@ void CGPandoraBox::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answe
{
if(stacksCount() > 0) //if pandora's box is protected by army
{
showInfoDialog(hero,16,0);
hero->showInfoDialog(16, 0, EInfoWindowMode::MODAL);
cb->startBattleI(hero, this); //grants things after battle
}
else if(message.empty() && resources.empty()
@ -351,7 +334,7 @@ void CGPandoraBox::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answe
&& spells.empty() && creatures.stacksCount() > 0
&& gainedExp == 0 && manaDiff == 0 && moraleDiff == 0 && luckDiff == 0) //if it gives nothing without battle
{
showInfoDialog(hero,15,0);
hero->showInfoDialog(15);
cb->removeObject(this);
}
else //if it gives something without battle

View File

@ -383,8 +383,8 @@ void CGDwelling::heroAcceptsCreatures( const CGHeroInstance *h) const
ow.id1 = id.getNum();
ow.id2 = h->id.getNum();
ow.window = (ID == Obj::CREATURE_GENERATOR1 || ID == Obj::REFUGEE_CAMP)
? OpenWindow::RECRUITMENT_FIRST
: OpenWindow::RECRUITMENT_ALL;
? EOpenWindowMode::RECRUITMENT_FIRST
: EOpenWindowMode::RECRUITMENT_ALL;
cb->sendAndApply(&ow);
}
}

View File

@ -32,7 +32,7 @@ VCMI_LIB_NAMESPACE_BEGIN
IGameCallback * IObjectInterface::cb = nullptr;
///helpers
static void openWindow(const OpenWindow::EWindow type, const int id1, const int id2 = -1)
void IObjectInterface::openWindow(const EOpenWindowMode type, const int id1, const int id2)
{
OpenWindow ow;
ow.window = type;
@ -41,27 +41,16 @@ static void openWindow(const OpenWindow::EWindow type, const int id1, const int
IObjectInterface::cb->sendAndApply(&ow);
}
static void showInfoDialog(const PlayerColor & playerID, const ui32 txtID, const ui16 soundID)
void IObjectInterface::showInfoDialog(const ui32 txtID, const ui16 soundID, EInfoWindowMode mode) const
{
InfoWindow iw;
iw.soundID = soundID;
iw.player = playerID;
iw.player = getOwner();
iw.type = mode;
iw.text.addTxt(MetaString::ADVOB_TXT,txtID);
IObjectInterface::cb->sendAndApply(&iw);
}
/*static void showInfoDialog(const ObjectInstanceID heroID, const ui32 txtID, const ui16 soundID)
{
const PlayerColor playerID = IObjectInterface::cb->getOwner(heroID);
showInfoDialog(playerID,txtID,soundID);
}*/
static void showInfoDialog(const CGHeroInstance* h, const ui32 txtID, const ui16 soundID = 0)
{
const PlayerColor playerID = h->getOwner();
showInfoDialog(playerID,txtID,soundID);
}
///IObjectInterface
void IObjectInterface::onHeroVisit(const CGHeroInstance * h) const
{}
@ -340,18 +329,18 @@ void CGObjectInstance::onHeroVisit( const CGHeroInstance * h ) const
{
case Obj::HILL_FORT:
{
openWindow(OpenWindow::HILL_FORT_WINDOW,id.getNum(),h->id.getNum());
openWindow(EOpenWindowMode::HILL_FORT_WINDOW,id.getNum(),h->id.getNum());
}
break;
case Obj::SANCTUARY:
{
//You enter the sanctuary and immediately feel as if a great weight has been lifted off your shoulders. You feel safe here.
showInfoDialog(h, 114);
h->showInfoDialog(114);
}
break;
case Obj::TAVERN:
{
openWindow(OpenWindow::TAVERN_WINDOW,h->id.getNum(),id.getNum());
openWindow(EOpenWindowMode::TAVERN_WINDOW,h->id.getNum(),id.getNum());
}
break;
}

View File

@ -13,6 +13,7 @@
#include "../int3.h"
#include "../HeroBonus.h"
#include "../NetPacksBase.h"
VCMI_LIB_NAMESPACE_BEGIN
@ -57,6 +58,12 @@ public:
virtual void garrisonDialogClosed(const CGHeroInstance *hero) const;
virtual void heroLevelUpDone(const CGHeroInstance *hero) const;
//unified helper to show info dialog for object owner
virtual void showInfoDialog(const ui32 txtID, const ui16 soundID = 0, EInfoWindowMode mode = EInfoWindowMode::AUTO) const;
//unified helper to show a specific window
static void openWindow(const EOpenWindowMode type, const int id1, const int id2 = -1);
//unified interface, AI helpers
virtual bool wasVisited (PlayerColor player) const;
virtual bool wasVisited (const CGHeroInstance * h) const;

View File

@ -50,22 +50,6 @@ CQuest::CQuest():
{
}
///helpers
static void showInfoDialog(const PlayerColor & playerID, const ui32 txtID, const ui16 soundID = 0)
{
InfoWindow iw;
iw.soundID = soundID;
iw.player = playerID;
iw.text.addTxt(MetaString::ADVOB_TXT,txtID);
IObjectInterface::cb->sendAndApply(&iw);
}
static void showInfoDialog(const CGHeroInstance* h, const ui32 txtID, const ui16 soundID = 0)
{
const PlayerColor playerID = h->getOwner();
showInfoDialog(playerID,txtID,soundID);
}
static std::string visitedTxt(const bool visited)
{
int id = visited ? 352 : 353;
@ -1146,7 +1130,7 @@ void CGKeymasterTent::onHeroVisit( const CGHeroInstance * h ) const
}
else
txt_id=20;
showInfoDialog(h, txt_id);
h->showInfoDialog(txt_id);
}
void CGBorderGuard::initObj(CRandomGenerator & rand)
@ -1182,7 +1166,7 @@ void CGBorderGuard::onHeroVisit(const CGHeroInstance * h) const
}
else
{
showInfoDialog(h, 18);
h->showInfoDialog(18);
AddQuest aq;
aq.quest = QuestInfo (quest, this, visitablePos());
@ -1207,7 +1191,7 @@ void CGBorderGate::onHeroVisit(const CGHeroInstance * h) const //TODO: passabili
{
if (!wasMyColorVisited (h->getOwner()) )
{
showInfoDialog(h,18,0);
h->showInfoDialog(18);
AddQuest aq;
aq.quest = QuestInfo (quest, this, visitablePos());

View File

@ -34,32 +34,6 @@ ui8 CGObelisk::obeliskCount = 0; //how many obelisks are on map
std::map<TeamID, ui8> CGObelisk::visited; //map: team_id => how many obelisks has been visited
///helpers
static void openWindow(const OpenWindow::EWindow type, const int id1, const int id2 = -1)
{
OpenWindow ow;
ow.window = type;
ow.id1 = id1;
ow.id2 = id2;
IObjectInterface::cb->sendAndApply(&ow);
}
static void showInfoDialog(const PlayerColor & playerID, const ui32 txtID, const ui16 soundID = 0)
{
InfoWindow iw;
iw.type = EInfoWindowMode::AUTO;
if(soundID)
iw.soundID = soundID;
iw.player = playerID;
iw.text.addTxt(MetaString::ADVOB_TXT,txtID);
IObjectInterface::cb->sendAndApply(&iw);
}
static void showInfoDialog(const CGHeroInstance* h, const ui32 txtID, const ui16 soundID = 0)
{
const PlayerColor playerID = h->getOwner();
showInfoDialog(playerID,txtID,soundID);
}
static std::string visitedTxt(const bool visited)
{
int id = visited ? 352 : 353;
@ -386,7 +360,7 @@ void CGCreature::joinDecision(const CGHeroInstance *h, int cost, ui32 accept) co
}
else //they fight
{
showInfoDialog(h,87,0);//Insulted by your refusal of their offer, the monsters attack!
h->showInfoDialog(87, 0, EInfoWindowMode::MODAL);//Insulted by your refusal of their offer, the monsters attack!
fight(h);
}
}
@ -600,6 +574,7 @@ void CGCreature::giveReward(const CGHeroInstance * h) const
if(!iw.components.empty())
{
iw.type = EInfoWindowMode::AUTO;
iw.text.addTxt(MetaString::ADVOB_TXT, 183); // % has found treasure
iw.text.addReplacement(h->getNameTranslated());
cb->showInfoDialog(&iw);
@ -769,7 +744,7 @@ void CGMine::battleFinished(const CGHeroInstance *hero, const BattleResult &resu
{
if(isAbandoned())
{
showInfoDialog(hero->tempOwner, 85, 0);
hero->showInfoDialog(85);
}
flagMine(hero->tempOwner);
}
@ -1080,7 +1055,7 @@ void CGMonolith::onHeroVisit( const CGHeroInstance * h ) const
logGlobal->debug("All exits blocked for monolith %d at %s", id.getNum(), pos.toString());
}
else
showInfoDialog(h, 70, 0);
h->showInfoDialog(70);
cb->showTeleportDialog(&td);
}
@ -1136,7 +1111,7 @@ void CGSubterraneanGate::onHeroVisit( const CGHeroInstance * h ) const
TeleportDialog td(h->tempOwner, channel);
if(cb->isTeleportChannelImpassable(channel))
{
showInfoDialog(h,153,0);//Just inside the entrance you find a large pile of rubble blocking the tunnel. You leave discouraged.
h->showInfoDialog(153);//Just inside the entrance you find a large pile of rubble blocking the tunnel. You leave discouraged.
logGlobal->debug("Cannot find exit subterranean gate for %d at %s", id.getNum(), pos.toString());
td.impassable = true;
}
@ -1860,7 +1835,7 @@ void CGMagi::onHeroVisit(const CGHeroInstance * h) const
{
if (ID == Obj::HUT_OF_MAGI)
{
showInfoDialog(h, 61);
h->showInfoDialog(61);
if (!eyelist[subID].empty())
{
@ -1890,7 +1865,7 @@ void CGMagi::onHeroVisit(const CGHeroInstance * h) const
}
else if (ID == Obj::EYE_OF_MAGI)
{
showInfoDialog(h, 48);
h->showInfoDialog(48);
}
}
@ -1988,7 +1963,7 @@ void CGShipyard::onHeroVisit( const CGHeroInstance * h ) const
}
else
{
openWindow(OpenWindow::SHIPYARD_WINDOW,id.getNum(),h->id.getNum());
openWindow(EOpenWindowMode::SHIPYARD_WINDOW,id.getNum(),h->id.getNum());
}
}
@ -2028,12 +2003,12 @@ void CCartographer::onHeroVisit( const CGHeroInstance * h ) const
}
else //if he cannot afford
{
showInfoDialog(h, 28);
h->showInfoDialog(28);
}
}
else //if he already visited carographer
{
showInfoDialog(h, 24);
h->showInfoDialog(24);
}
}
@ -2092,7 +2067,7 @@ void CGObelisk::onHeroVisit( const CGHeroInstance * h ) const
// increment general visited obelisks counter
cb->setObjProperty(id, CGObelisk::OBJPROP_INC, team.getNum());
openWindow(OpenWindow::PUZZLE_MAP, h->tempOwner.getNum());
openWindow(EOpenWindowMode::PUZZLE_MAP, h->tempOwner.getNum());
// mark that particular obelisk as visited for all players in the team
for(const auto & color : ts->players)
@ -2153,7 +2128,7 @@ void CGLighthouse::onHeroVisit( const CGHeroInstance * h ) const
{
PlayerColor oldOwner = tempOwner;
cb->setOwner(this,h->tempOwner); //not ours? flag it!
showInfoDialog(h, 69);
h->showInfoDialog(69);
giveBonusTo(h->tempOwner);
if(oldOwner < PlayerColor::PLAYER_LIMIT) //remove bonus from old owner

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@ -5721,7 +5721,7 @@ void CGameHandler::showGarrisonDialog(ObjectInstanceID upobj, ObjectInstanceID h
void CGameHandler::showThievesGuildWindow(PlayerColor player, ObjectInstanceID requestingObjId)
{
OpenWindow ow;
ow.window = OpenWindow::THIEVES_GUILD;
ow.window = EOpenWindowMode::THIEVES_GUILD;
ow.id1 = player.getNum();
ow.id2 = requestingObjId.getNum();
sendAndApply(&ow);