mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
vcmi: remove a bunch of duplicated showInfoDialog
These methods duplicated in almost every map object Just replace it by one such method
This commit is contained in:
parent
8edba4fb06
commit
716dd9a43b
@ -875,28 +875,28 @@ void ApplyClientNetPackVisitor::visitOpenWindow(OpenWindow & pack)
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{
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switch(pack.window)
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{
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case OpenWindow::RECRUITMENT_FIRST:
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case OpenWindow::RECRUITMENT_ALL:
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case EOpenWindowMode::RECRUITMENT_FIRST:
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case EOpenWindowMode::RECRUITMENT_ALL:
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{
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const CGDwelling *dw = dynamic_cast<const CGDwelling*>(cl.getObj(ObjectInstanceID(pack.id1)));
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const CArmedInstance *dst = dynamic_cast<const CArmedInstance*>(cl.getObj(ObjectInstanceID(pack.id2)));
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callInterfaceIfPresent(cl, dst->tempOwner, &IGameEventsReceiver::showRecruitmentDialog, dw, dst, pack.window == OpenWindow::RECRUITMENT_FIRST ? 0 : -1);
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callInterfaceIfPresent(cl, dst->tempOwner, &IGameEventsReceiver::showRecruitmentDialog, dw, dst, pack.window == EOpenWindowMode::RECRUITMENT_FIRST ? 0 : -1);
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}
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break;
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case OpenWindow::SHIPYARD_WINDOW:
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case EOpenWindowMode::SHIPYARD_WINDOW:
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{
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const IShipyard *sy = IShipyard::castFrom(cl.getObj(ObjectInstanceID(pack.id1)));
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callInterfaceIfPresent(cl, sy->o->tempOwner, &IGameEventsReceiver::showShipyardDialog, sy);
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}
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break;
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case OpenWindow::THIEVES_GUILD:
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case EOpenWindowMode::THIEVES_GUILD:
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{
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//displays Thieves' Guild window (when hero enters Den of Thieves)
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const CGObjectInstance *obj = cl.getObj(ObjectInstanceID(pack.id2));
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callInterfaceIfPresent(cl, PlayerColor(pack.id1), &IGameEventsReceiver::showThievesGuildWindow, obj);
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}
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break;
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case OpenWindow::UNIVERSITY_WINDOW:
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case EOpenWindowMode::UNIVERSITY_WINDOW:
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{
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//displays University window (when hero enters University on adventure map)
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const IMarket *market = IMarket::castFrom(cl.getObj(ObjectInstanceID(pack.id1)));
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@ -904,7 +904,7 @@ void ApplyClientNetPackVisitor::visitOpenWindow(OpenWindow & pack)
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callInterfaceIfPresent(cl, hero->tempOwner, &IGameEventsReceiver::showUniversityWindow, market, hero);
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}
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break;
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case OpenWindow::MARKET_WINDOW:
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case EOpenWindowMode::MARKET_WINDOW:
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{
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//displays Thieves' Guild window (when hero enters Den of Thieves)
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const CGObjectInstance *obj = cl.getObj(ObjectInstanceID(pack.id1));
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@ -913,7 +913,7 @@ void ApplyClientNetPackVisitor::visitOpenWindow(OpenWindow & pack)
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callInterfaceIfPresent(cl, cl.getTile(obj->visitablePos())->visitableObjects.back()->tempOwner, &IGameEventsReceiver::showMarketWindow, market, hero);
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}
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break;
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case OpenWindow::HILL_FORT_WINDOW:
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case EOpenWindowMode::HILL_FORT_WINDOW:
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{
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//displays Hill fort window
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const CGObjectInstance *obj = cl.getObj(ObjectInstanceID(pack.id1));
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@ -921,12 +921,12 @@ void ApplyClientNetPackVisitor::visitOpenWindow(OpenWindow & pack)
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callInterfaceIfPresent(cl, cl.getTile(obj->visitablePos())->visitableObjects.back()->tempOwner, &IGameEventsReceiver::showHillFortWindow, obj, hero);
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}
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break;
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case OpenWindow::PUZZLE_MAP:
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case EOpenWindowMode::PUZZLE_MAP:
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{
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callInterfaceIfPresent(cl, PlayerColor(pack.id1), &IGameEventsReceiver::showPuzzleMap);
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}
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break;
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case OpenWindow::TAVERN_WINDOW:
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case EOpenWindowMode::TAVERN_WINDOW:
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const CGObjectInstance *obj1 = cl.getObj(ObjectInstanceID(pack.id1)),
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*obj2 = cl.getObj(ObjectInstanceID(pack.id2));
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callInterfaceIfPresent(cl, obj1->tempOwner, &IGameEventsReceiver::showTavernWindow, obj2);
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@ -718,12 +718,7 @@ struct DLL_LINKAGE GiveHero : public CPackForClient
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struct DLL_LINKAGE OpenWindow : public CPackForClient
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{
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enum EWindow
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{
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EXCHANGE_WINDOW, RECRUITMENT_FIRST, RECRUITMENT_ALL, SHIPYARD_WINDOW, THIEVES_GUILD,
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UNIVERSITY_WINDOW, HILL_FORT_WINDOW, MARKET_WINDOW, PUZZLE_MAP, TAVERN_WINDOW
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};
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ui8 window;
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EOpenWindowMode window;
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si32 id1 = -1;
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si32 id2 = -1;
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@ -42,6 +42,20 @@ enum class EInfoWindowMode : uint8_t
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INFO
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};
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enum class EOpenWindowMode : uint8_t
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{
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EXCHANGE_WINDOW,
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RECRUITMENT_FIRST,
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RECRUITMENT_ALL,
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SHIPYARD_WINDOW,
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THIEVES_GUILD,
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UNIVERSITY_WINDOW,
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HILL_FORT_WINDOW,
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MARKET_WINDOW,
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PUZZLE_MAP,
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TAVERN_WINDOW
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};
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struct DLL_LINKAGE CPack
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{
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std::shared_ptr<CConnection> c; // Pointer to connection that pack received from
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@ -36,23 +36,6 @@
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VCMI_LIB_NAMESPACE_BEGIN
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///helpers
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static void showInfoDialog(const PlayerColor & playerID, const ui32 txtID, const ui16 soundID = 0)
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{
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InfoWindow iw;
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iw.soundID = soundID;
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iw.player = playerID;
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iw.text.addTxt(MetaString::ADVOB_TXT,txtID);
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IObjectInterface::cb->sendAndApply(&iw);
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}
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static void showInfoDialog(const CGHeroInstance* h, const ui32 txtID, const ui16 soundID = 0)
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{
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const PlayerColor playerID = h->getOwner();
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showInfoDialog(playerID,txtID,soundID);
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}
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static int lowestSpeed(const CGHeroInstance * chi)
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{
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static const CSelector selectorSTACKS_SPEED = Selector::type()(Bonus::STACKS_SPEED);
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@ -462,7 +445,7 @@ void CGHeroInstance::onHeroVisit(const CGHeroInstance * h) const
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txt_id = 103;
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}
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showInfoDialog(h,txt_id);
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h->showInfoDialog(txt_id);
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}
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}
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@ -22,16 +22,6 @@
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VCMI_LIB_NAMESPACE_BEGIN
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///helpers
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static void openWindow(const OpenWindow::EWindow type, const int id1, const int id2 = -1)
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{
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OpenWindow ow;
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ow.window = type;
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ow.id1 = id1;
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ow.id2 = id2;
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IObjectInterface::cb->sendAndApply(&ow);
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}
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bool IMarket::getOffer(int id1, int id2, int &val1, int &val2, EMarketMode::EMarketMode mode) const
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{
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switch(mode)
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@ -205,7 +195,7 @@ std::vector<EMarketMode::EMarketMode> IMarket::availableModes() const
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void CGMarket::onHeroVisit(const CGHeroInstance * h) const
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{
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openWindow(OpenWindow::MARKET_WINDOW,id.getNum(),h->id.getNum());
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openWindow(EOpenWindowMode::MARKET_WINDOW,id.getNum(),h->id.getNum());
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}
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int CGMarket::getMarketEfficiency() const
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@ -339,7 +329,7 @@ std::vector<int> CGUniversity::availableItemsIds(EMarketMode::EMarketMode mode)
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void CGUniversity::onHeroVisit(const CGHeroInstance * h) const
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{
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openWindow(OpenWindow::UNIVERSITY_WINDOW,id.getNum(),h->id.getNum());
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openWindow(EOpenWindowMode::UNIVERSITY_WINDOW,id.getNum(),h->id.getNum());
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}
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VCMI_LIB_NAMESPACE_END
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@ -25,23 +25,6 @@
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VCMI_LIB_NAMESPACE_BEGIN
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///helpers
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static void showInfoDialog(const PlayerColor & playerID, const ui32 txtID, const ui16 soundID)
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{
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InfoWindow iw;
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iw.type = EInfoWindowMode::AUTO;
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iw.soundID = soundID;
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iw.player = playerID;
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iw.text.addTxt(MetaString::ADVOB_TXT,txtID);
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IObjectInterface::cb->sendAndApply(&iw);
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}
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static void showInfoDialog(const CGHeroInstance* h, const ui32 txtID, const ui16 soundID)
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{
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const PlayerColor playerID = h->getOwner();
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showInfoDialog(playerID,txtID,soundID);
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}
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void CGPandoraBox::initObj(CRandomGenerator & rand)
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{
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blockVisit = (ID==Obj::PANDORAS_BOX); //block only if it's really pandora's box (events also derive from that class)
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@ -342,7 +325,7 @@ void CGPandoraBox::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answe
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{
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if(stacksCount() > 0) //if pandora's box is protected by army
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{
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showInfoDialog(hero,16,0);
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hero->showInfoDialog(16, 0, EInfoWindowMode::MODAL);
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cb->startBattleI(hero, this); //grants things after battle
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}
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else if(message.empty() && resources.empty()
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@ -351,7 +334,7 @@ void CGPandoraBox::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answe
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&& spells.empty() && creatures.stacksCount() > 0
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&& gainedExp == 0 && manaDiff == 0 && moraleDiff == 0 && luckDiff == 0) //if it gives nothing without battle
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{
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showInfoDialog(hero,15,0);
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hero->showInfoDialog(15);
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cb->removeObject(this);
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}
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else //if it gives something without battle
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@ -383,8 +383,8 @@ void CGDwelling::heroAcceptsCreatures( const CGHeroInstance *h) const
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ow.id1 = id.getNum();
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ow.id2 = h->id.getNum();
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ow.window = (ID == Obj::CREATURE_GENERATOR1 || ID == Obj::REFUGEE_CAMP)
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? OpenWindow::RECRUITMENT_FIRST
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: OpenWindow::RECRUITMENT_ALL;
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? EOpenWindowMode::RECRUITMENT_FIRST
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: EOpenWindowMode::RECRUITMENT_ALL;
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cb->sendAndApply(&ow);
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}
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}
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@ -32,7 +32,7 @@ VCMI_LIB_NAMESPACE_BEGIN
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IGameCallback * IObjectInterface::cb = nullptr;
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///helpers
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static void openWindow(const OpenWindow::EWindow type, const int id1, const int id2 = -1)
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void IObjectInterface::openWindow(const EOpenWindowMode type, const int id1, const int id2)
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{
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OpenWindow ow;
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ow.window = type;
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@ -41,27 +41,16 @@ static void openWindow(const OpenWindow::EWindow type, const int id1, const int
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IObjectInterface::cb->sendAndApply(&ow);
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}
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static void showInfoDialog(const PlayerColor & playerID, const ui32 txtID, const ui16 soundID)
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void IObjectInterface::showInfoDialog(const ui32 txtID, const ui16 soundID, EInfoWindowMode mode) const
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{
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InfoWindow iw;
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iw.soundID = soundID;
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iw.player = playerID;
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iw.player = getOwner();
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iw.type = mode;
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iw.text.addTxt(MetaString::ADVOB_TXT,txtID);
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IObjectInterface::cb->sendAndApply(&iw);
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}
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/*static void showInfoDialog(const ObjectInstanceID heroID, const ui32 txtID, const ui16 soundID)
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{
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const PlayerColor playerID = IObjectInterface::cb->getOwner(heroID);
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showInfoDialog(playerID,txtID,soundID);
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}*/
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static void showInfoDialog(const CGHeroInstance* h, const ui32 txtID, const ui16 soundID = 0)
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{
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const PlayerColor playerID = h->getOwner();
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showInfoDialog(playerID,txtID,soundID);
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}
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///IObjectInterface
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void IObjectInterface::onHeroVisit(const CGHeroInstance * h) const
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{}
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@ -340,18 +329,18 @@ void CGObjectInstance::onHeroVisit( const CGHeroInstance * h ) const
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{
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case Obj::HILL_FORT:
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{
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openWindow(OpenWindow::HILL_FORT_WINDOW,id.getNum(),h->id.getNum());
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openWindow(EOpenWindowMode::HILL_FORT_WINDOW,id.getNum(),h->id.getNum());
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}
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break;
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case Obj::SANCTUARY:
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{
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//You enter the sanctuary and immediately feel as if a great weight has been lifted off your shoulders. You feel safe here.
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showInfoDialog(h, 114);
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h->showInfoDialog(114);
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}
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break;
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case Obj::TAVERN:
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{
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openWindow(OpenWindow::TAVERN_WINDOW,h->id.getNum(),id.getNum());
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openWindow(EOpenWindowMode::TAVERN_WINDOW,h->id.getNum(),id.getNum());
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}
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break;
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}
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@ -13,6 +13,7 @@
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#include "../int3.h"
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#include "../HeroBonus.h"
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#include "../NetPacksBase.h"
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VCMI_LIB_NAMESPACE_BEGIN
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@ -57,6 +58,12 @@ public:
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virtual void garrisonDialogClosed(const CGHeroInstance *hero) const;
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virtual void heroLevelUpDone(const CGHeroInstance *hero) const;
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//unified helper to show info dialog for object owner
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virtual void showInfoDialog(const ui32 txtID, const ui16 soundID = 0, EInfoWindowMode mode = EInfoWindowMode::AUTO) const;
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//unified helper to show a specific window
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static void openWindow(const EOpenWindowMode type, const int id1, const int id2 = -1);
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//unified interface, AI helpers
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virtual bool wasVisited (PlayerColor player) const;
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virtual bool wasVisited (const CGHeroInstance * h) const;
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@ -50,22 +50,6 @@ CQuest::CQuest():
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{
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}
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///helpers
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static void showInfoDialog(const PlayerColor & playerID, const ui32 txtID, const ui16 soundID = 0)
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{
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InfoWindow iw;
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iw.soundID = soundID;
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iw.player = playerID;
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iw.text.addTxt(MetaString::ADVOB_TXT,txtID);
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IObjectInterface::cb->sendAndApply(&iw);
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}
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static void showInfoDialog(const CGHeroInstance* h, const ui32 txtID, const ui16 soundID = 0)
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{
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const PlayerColor playerID = h->getOwner();
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showInfoDialog(playerID,txtID,soundID);
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}
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static std::string visitedTxt(const bool visited)
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{
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int id = visited ? 352 : 353;
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@ -1146,7 +1130,7 @@ void CGKeymasterTent::onHeroVisit( const CGHeroInstance * h ) const
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}
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else
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txt_id=20;
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showInfoDialog(h, txt_id);
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h->showInfoDialog(txt_id);
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}
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void CGBorderGuard::initObj(CRandomGenerator & rand)
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@ -1182,7 +1166,7 @@ void CGBorderGuard::onHeroVisit(const CGHeroInstance * h) const
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}
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else
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{
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showInfoDialog(h, 18);
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h->showInfoDialog(18);
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AddQuest aq;
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aq.quest = QuestInfo (quest, this, visitablePos());
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@ -1207,7 +1191,7 @@ void CGBorderGate::onHeroVisit(const CGHeroInstance * h) const //TODO: passabili
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{
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if (!wasMyColorVisited (h->getOwner()) )
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{
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showInfoDialog(h,18,0);
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h->showInfoDialog(18);
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AddQuest aq;
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aq.quest = QuestInfo (quest, this, visitablePos());
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@ -34,32 +34,6 @@ ui8 CGObelisk::obeliskCount = 0; //how many obelisks are on map
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std::map<TeamID, ui8> CGObelisk::visited; //map: team_id => how many obelisks has been visited
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///helpers
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static void openWindow(const OpenWindow::EWindow type, const int id1, const int id2 = -1)
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{
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OpenWindow ow;
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ow.window = type;
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ow.id1 = id1;
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ow.id2 = id2;
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IObjectInterface::cb->sendAndApply(&ow);
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}
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static void showInfoDialog(const PlayerColor & playerID, const ui32 txtID, const ui16 soundID = 0)
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{
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InfoWindow iw;
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iw.type = EInfoWindowMode::AUTO;
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if(soundID)
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iw.soundID = soundID;
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iw.player = playerID;
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iw.text.addTxt(MetaString::ADVOB_TXT,txtID);
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IObjectInterface::cb->sendAndApply(&iw);
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}
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static void showInfoDialog(const CGHeroInstance* h, const ui32 txtID, const ui16 soundID = 0)
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{
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const PlayerColor playerID = h->getOwner();
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showInfoDialog(playerID,txtID,soundID);
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}
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static std::string visitedTxt(const bool visited)
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{
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int id = visited ? 352 : 353;
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@ -386,7 +360,7 @@ void CGCreature::joinDecision(const CGHeroInstance *h, int cost, ui32 accept) co
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}
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else //they fight
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{
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showInfoDialog(h,87,0);//Insulted by your refusal of their offer, the monsters attack!
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h->showInfoDialog(87, 0, EInfoWindowMode::MODAL);//Insulted by your refusal of their offer, the monsters attack!
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fight(h);
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}
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}
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@ -600,6 +574,7 @@ void CGCreature::giveReward(const CGHeroInstance * h) const
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if(!iw.components.empty())
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{
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iw.type = EInfoWindowMode::AUTO;
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iw.text.addTxt(MetaString::ADVOB_TXT, 183); // % has found treasure
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iw.text.addReplacement(h->getNameTranslated());
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cb->showInfoDialog(&iw);
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@ -769,7 +744,7 @@ void CGMine::battleFinished(const CGHeroInstance *hero, const BattleResult &resu
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{
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if(isAbandoned())
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{
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showInfoDialog(hero->tempOwner, 85, 0);
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hero->showInfoDialog(85);
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}
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flagMine(hero->tempOwner);
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}
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@ -1080,7 +1055,7 @@ void CGMonolith::onHeroVisit( const CGHeroInstance * h ) const
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logGlobal->debug("All exits blocked for monolith %d at %s", id.getNum(), pos.toString());
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}
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else
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showInfoDialog(h, 70, 0);
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h->showInfoDialog(70);
|
||||
|
||||
cb->showTeleportDialog(&td);
|
||||
}
|
||||
@ -1136,7 +1111,7 @@ void CGSubterraneanGate::onHeroVisit( const CGHeroInstance * h ) const
|
||||
TeleportDialog td(h->tempOwner, channel);
|
||||
if(cb->isTeleportChannelImpassable(channel))
|
||||
{
|
||||
showInfoDialog(h,153,0);//Just inside the entrance you find a large pile of rubble blocking the tunnel. You leave discouraged.
|
||||
h->showInfoDialog(153);//Just inside the entrance you find a large pile of rubble blocking the tunnel. You leave discouraged.
|
||||
logGlobal->debug("Cannot find exit subterranean gate for %d at %s", id.getNum(), pos.toString());
|
||||
td.impassable = true;
|
||||
}
|
||||
@ -1860,7 +1835,7 @@ void CGMagi::onHeroVisit(const CGHeroInstance * h) const
|
||||
{
|
||||
if (ID == Obj::HUT_OF_MAGI)
|
||||
{
|
||||
showInfoDialog(h, 61);
|
||||
h->showInfoDialog(61);
|
||||
|
||||
if (!eyelist[subID].empty())
|
||||
{
|
||||
@ -1890,7 +1865,7 @@ void CGMagi::onHeroVisit(const CGHeroInstance * h) const
|
||||
}
|
||||
else if (ID == Obj::EYE_OF_MAGI)
|
||||
{
|
||||
showInfoDialog(h, 48);
|
||||
h->showInfoDialog(48);
|
||||
}
|
||||
|
||||
}
|
||||
@ -1988,7 +1963,7 @@ void CGShipyard::onHeroVisit( const CGHeroInstance * h ) const
|
||||
}
|
||||
else
|
||||
{
|
||||
openWindow(OpenWindow::SHIPYARD_WINDOW,id.getNum(),h->id.getNum());
|
||||
openWindow(EOpenWindowMode::SHIPYARD_WINDOW,id.getNum(),h->id.getNum());
|
||||
}
|
||||
}
|
||||
|
||||
@ -2028,12 +2003,12 @@ void CCartographer::onHeroVisit( const CGHeroInstance * h ) const
|
||||
}
|
||||
else //if he cannot afford
|
||||
{
|
||||
showInfoDialog(h, 28);
|
||||
h->showInfoDialog(28);
|
||||
}
|
||||
}
|
||||
else //if he already visited carographer
|
||||
{
|
||||
showInfoDialog(h, 24);
|
||||
h->showInfoDialog(24);
|
||||
}
|
||||
}
|
||||
|
||||
@ -2092,7 +2067,7 @@ void CGObelisk::onHeroVisit( const CGHeroInstance * h ) const
|
||||
// increment general visited obelisks counter
|
||||
cb->setObjProperty(id, CGObelisk::OBJPROP_INC, team.getNum());
|
||||
|
||||
openWindow(OpenWindow::PUZZLE_MAP, h->tempOwner.getNum());
|
||||
openWindow(EOpenWindowMode::PUZZLE_MAP, h->tempOwner.getNum());
|
||||
|
||||
// mark that particular obelisk as visited for all players in the team
|
||||
for(const auto & color : ts->players)
|
||||
@ -2153,7 +2128,7 @@ void CGLighthouse::onHeroVisit( const CGHeroInstance * h ) const
|
||||
{
|
||||
PlayerColor oldOwner = tempOwner;
|
||||
cb->setOwner(this,h->tempOwner); //not ours? flag it!
|
||||
showInfoDialog(h, 69);
|
||||
h->showInfoDialog(69);
|
||||
giveBonusTo(h->tempOwner);
|
||||
|
||||
if(oldOwner < PlayerColor::PLAYER_LIMIT) //remove bonus from old owner
|
||||
|
@ -5721,7 +5721,7 @@ void CGameHandler::showGarrisonDialog(ObjectInstanceID upobj, ObjectInstanceID h
|
||||
void CGameHandler::showThievesGuildWindow(PlayerColor player, ObjectInstanceID requestingObjId)
|
||||
{
|
||||
OpenWindow ow;
|
||||
ow.window = OpenWindow::THIEVES_GUILD;
|
||||
ow.window = EOpenWindowMode::THIEVES_GUILD;
|
||||
ow.id1 = player.getNum();
|
||||
ow.id2 = requestingObjId.getNum();
|
||||
sendAndApply(&ow);
|
||||
|
Loading…
Reference in New Issue
Block a user