mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
Fix crash on artifact movement
This commit is contained in:
parent
845a259619
commit
71825fcc4e
@ -329,7 +329,6 @@ void CGHeroInstance::initHero(CRandomGenerator & rand)
|
||||
if(!getArt(ArtifactPosition::SPELLBOOK) && type->haveSpellBook)
|
||||
{
|
||||
auto artifact = ArtifactUtils::createNewArtifactInstance(ArtifactID::SPELLBOOK);
|
||||
cb->gameState()->map->addNewArtifactInstance(artifact);
|
||||
putArtifact(ArtifactPosition::SPELLBOOK, artifact);
|
||||
}
|
||||
}
|
||||
@ -339,7 +338,6 @@ void CGHeroInstance::initHero(CRandomGenerator & rand)
|
||||
if(!getArt(ArtifactPosition::MACH4))
|
||||
{
|
||||
auto artifact = ArtifactUtils::createNewArtifactInstance(ArtifactID::CATAPULT);
|
||||
cb->gameState()->map->addNewArtifactInstance(artifact);
|
||||
putArtifact(ArtifactPosition::MACH4, artifact); //everyone has a catapult
|
||||
}
|
||||
|
||||
@ -458,7 +456,6 @@ void CGHeroInstance::initArmy(CRandomGenerator & rand, IArmyDescriptor * dst)
|
||||
if(!getArt(slot))
|
||||
{
|
||||
auto artifact = ArtifactUtils::createNewArtifactInstance(aid);
|
||||
cb->gameState()->map->addNewArtifactInstance(artifact);
|
||||
putArtifact(slot, artifact);
|
||||
}
|
||||
else
|
||||
|
Loading…
Reference in New Issue
Block a user