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removed few more includes from headers
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7b5a7f43ad
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@ -10,6 +10,7 @@
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#include "../../lib/mapObjects/CGTownInstance.h"
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#include "../../lib/mapObjects/CQuest.h"
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#include "../../lib/CPathfinder.h"
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#include "../../lib/mapping/CMapDefines.h"
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/*
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* AIUtility.cpp, part of VCMI engine
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@ -6,8 +6,6 @@
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#include "../../lib/CTownHandler.h"
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#include "../../lib/spells/CSpellHandler.h"
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#include "../../lib/Connection.h"
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//#include "../../lib/CGameState.h"
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#include "../../lib/NetPacks.h"
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#include "../../lib/CStopWatch.h"
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/*
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@ -9,6 +9,7 @@
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#include "../../lib/CHeroHandler.h"
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#include "../../lib/CModHandler.h"
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#include "../../lib/CGameState.h"
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#include "../../lib/NetPacks.h"
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/*
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@ -15,8 +15,6 @@
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#include "../../lib/mapObjects/MiscObjects.h"
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#include "../../lib/spells/CSpellHandler.h"
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#include "../../lib/Connection.h"
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//#include "../../lib/CGameState.h"
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#include "../../lib/NetPacks.h"
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#include "../../lib/CondSh.h"
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struct QuestInfo;
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@ -11,12 +11,9 @@
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#pragma once
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#include "BattleHex.h"
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#include "HeroBonus.h"
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#include "CCreatureSet.h"
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#include "mapObjects/CArmedInstance.h" // for army serialization
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#include "mapObjects/CGHeroInstance.h" // for commander serialization
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#include "CCreatureHandler.h"
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#include "CObstacleInstance.h"
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#include "ConstTransitivePtr.h"
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#include "GameConstants.h"
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#include "CBattleCallback.h"
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@ -11,7 +11,7 @@
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#pragma once
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#include <typeinfo> //XXX this is in namespace std if you want w/o use typeinfo.h?
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#include <typeinfo>
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#include <type_traits>
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#include <boost/mpl/eval_if.hpp>
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@ -24,8 +24,6 @@
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*
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*/
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template<typename Serializer>
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void registerTypesMapObjects1(Serializer &s)
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{
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@ -2,11 +2,9 @@
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#include "../lib/FunctionList.h"
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//#include "../lib/CGameState.h"
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#include "../lib/Connection.h"
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#include "../lib/IGameCallback.h"
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#include "../lib/BattleAction.h"
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#include "../lib/NetPacks.h"
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#include "CQuery.h"
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