mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
map overview rework
This commit is contained in:
parent
f54a3c4e6c
commit
718bafc8af
@ -119,6 +119,7 @@ set(client_SRCS
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windows/CHeroOverview.cpp
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windows/CHeroWindow.cpp
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windows/CKingdomInterface.cpp
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windows/CMapOverview.cpp
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windows/CMessage.cpp
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windows/CPuzzleWindow.cpp
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windows/CQuestLog.cpp
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@ -285,6 +286,7 @@ set(client_HEADERS
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windows/CHeroWindow.h
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windows/CKingdomInterface.h
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windows/CMessage.h
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windows/CMapOverview.h
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windows/CPuzzleWindow.h
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windows/CQuestLog.h
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windows/CSpellWindow.h
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@ -27,11 +27,10 @@
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#include "../widgets/TextControls.h"
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#include "../windows/GUIClasses.h"
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#include "../windows/InfoWindows.h"
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#include "../windows/CMapOverview.h"
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#include "../render/CAnimation.h"
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#include "../render/Canvas.h"
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#include "../render/IImage.h"
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#include "../render/IRenderHandler.h"
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#include "../render/Graphics.h"
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#include "../../CCallback.h"
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@ -41,8 +40,6 @@
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#include "../../lib/GameSettings.h"
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#include "../../lib/filesystem/Filesystem.h"
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#include "../../lib/campaign/CampaignState.h"
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#include "../../lib/mapping/CMap.h"
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#include "../../lib/mapping/CMapService.h"
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#include "../../lib/mapping/CMapInfo.h"
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#include "../../lib/mapping/CMapHeader.h"
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#include "../../lib/mapping/MapFormat.h"
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@ -371,7 +368,7 @@ void SelectionTab::showPopupWindow(const Point & cursorPosition)
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if(curItems[py]->date != "")
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text += boost::str(boost::format("\r\n\r\n%1%:\r\n%2%") % CGI->generaltexth->translate("vcmi.lobby.creationDate") % curItems[py]->date);
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GH.windows().createAndPushWindow<CMapInfoTooltipBox>(text, ResourcePath(curItems[py]->fileURI), tabType);
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GH.windows().createAndPushWindow<CMapOverview>(text, ResourcePath(curItems[py]->fileURI), tabType);
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}
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else
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CRClickPopup::createAndPush(curItems[py]->folderName);
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@ -822,121 +819,6 @@ std::unordered_set<ResourcePath> SelectionTab::getFiles(std::string dirURI, ERes
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return ret;
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}
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SelectionTab::CMapInfoTooltipBox::CMapInfoTooltipBox(std::string text, ResourcePath resource, ESelectionScreen tabType)
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: CWindowObject(BORDERED | RCLICK_POPUP)
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{
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drawPlayerElements = tabType == ESelectionScreen::newGame;
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renderImage = tabType == ESelectionScreen::newGame && settings["lobby"]["mapPreview"].Bool();
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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std::vector<std::shared_ptr<IImage>> mapLayerImages;
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if(renderImage)
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mapLayerImages = createMinimaps(ResourcePath(resource.getName(), EResType::MAP), IMAGE_SIZE);
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if(mapLayerImages.size() == 0)
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renderImage = false;
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pos = Rect(0, 0, 3 * BORDER + 2 * IMAGE_SIZE, 2000);
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auto drawLabel = [&]() {
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label = std::make_shared<CTextBox>(text, Rect(BORDER, BORDER, BORDER + 2 * IMAGE_SIZE, 350), 0, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE);
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if(!label->slider)
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label->resize(Point(BORDER + 2 * IMAGE_SIZE, label->label->textSize.y));
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};
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drawLabel();
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int textHeight = std::min(350, label->label->textSize.y);
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pos.h = BORDER + textHeight + BORDER;
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if(renderImage)
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pos.h += IMAGE_SIZE + BORDER;
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backgroundTexture = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), pos);
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updateShadow();
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drawLabel();
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if(renderImage)
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{
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if(mapLayerImages.size() == 1)
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image1 = std::make_shared<CPicture>(mapLayerImages[0], Point(BORDER + (BORDER + IMAGE_SIZE) / 2, textHeight + 2 * BORDER));
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else
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{
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image1 = std::make_shared<CPicture>(mapLayerImages[0], Point(BORDER, textHeight + 2 * BORDER));
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image2 = std::make_shared<CPicture>(mapLayerImages[1], Point(BORDER + IMAGE_SIZE + BORDER, textHeight + 2 * BORDER));
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}
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}
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center(GH.getCursorPosition()); //center on mouse
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#ifdef VCMI_MOBILE
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moveBy({0, -pos.h / 2});
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#endif
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fitToScreen(10);
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}
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Canvas SelectionTab::CMapInfoTooltipBox::createMinimapForLayer(std::unique_ptr<CMap> & map, int layer)
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{
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Canvas canvas = Canvas(Point(map->width, map->height));
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for (int y = 0; y < map->height; ++y)
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for (int x = 0; x < map->width; ++x)
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{
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TerrainTile & tile = map->getTile(int3(x, y, layer));
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ColorRGBA color = tile.terType->minimapUnblocked;
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if (tile.blocked && (!tile.visitable))
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color = tile.terType->minimapBlocked;
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if(drawPlayerElements)
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// if object at tile is owned - it will be colored as its owner
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for (const CGObjectInstance *obj : tile.blockingObjects)
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{
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PlayerColor player = obj->getOwner();
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if(player == PlayerColor::NEUTRAL)
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{
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color = graphics->neutralColor;
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break;
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}
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if (player.isValidPlayer())
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{
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color = graphics->playerColors[player.getNum()];
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break;
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}
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}
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canvas.drawPoint(Point(x, y), color);
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}
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return canvas;
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}
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std::vector<std::shared_ptr<IImage>> SelectionTab::CMapInfoTooltipBox::createMinimaps(ResourcePath resource, int size)
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{
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std::vector<std::shared_ptr<IImage>> ret = std::vector<std::shared_ptr<IImage>>();
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CMapService mapService;
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std::unique_ptr<CMap> map;
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try
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{
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map = mapService.loadMap(resource);
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}
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catch (...)
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{
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return ret;
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}
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for(int i = 0; i < (map->twoLevel ? 2 : 1); i++)
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{
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Canvas canvas = createMinimapForLayer(map, i);
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Canvas canvasScaled = Canvas(Point(size, size));
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canvasScaled.drawScaled(canvas, Point(0, 0), Point(size, size));
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std::shared_ptr<IImage> img = GH.renderHandler().createImage(canvasScaled.getInternalSurface());
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ret.push_back(img);
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}
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return ret;
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}
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SelectionTab::ListItem::ListItem(Point position, std::shared_ptr<CAnimation> iconsFormats, std::shared_ptr<CAnimation> iconsVictory, std::shared_ptr<CAnimation> iconsLoss)
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: CIntObject(LCLICK, position)
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{
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@ -67,25 +67,6 @@ class SelectionTab : public CIntObject
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// FIXME: CSelectionBase use them too!
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std::shared_ptr<CAnimation> iconsVictoryCondition;
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std::shared_ptr<CAnimation> iconsLossCondition;
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class CMapInfoTooltipBox : public CWindowObject
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{
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const int IMAGE_SIZE = 169;
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const int BORDER = 30;
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bool drawPlayerElements;
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bool renderImage;
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std::shared_ptr<CFilledTexture> backgroundTexture;
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std::shared_ptr<CTextBox> label;
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std::shared_ptr<CPicture> image1;
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std::shared_ptr<CPicture> image2;
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Canvas createMinimapForLayer(std::unique_ptr<CMap> & map, int layer);
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std::vector<std::shared_ptr<IImage>> createMinimaps(ResourcePath resource, int size);
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public:
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CMapInfoTooltipBox(std::string text, ResourcePath resource, ESelectionScreen tabType);
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};
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public:
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std::vector<std::shared_ptr<ElementInfo>> allItems;
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std::vector<std::shared_ptr<ElementInfo>> curItems;
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197
client/windows/CMapOverview.cpp
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197
client/windows/CMapOverview.cpp
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@ -0,0 +1,197 @@
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/*
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* CMapOverview.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CMapOverview.h"
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#include "../lobby/SelectionTab.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/WindowHandler.h"
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#include "../widgets/CComponent.h"
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#include "../widgets/MiscWidgets.h"
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#include "../widgets/TextControls.h"
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#include "../windows/GUIClasses.h"
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#include "../windows/InfoWindows.h"
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#include "../render/CAnimation.h"
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#include "../render/Canvas.h"
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#include "../render/IImage.h"
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#include "../render/IRenderHandler.h"
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#include "../render/Graphics.h"
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/campaign/CampaignState.h"
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#include "../../lib/mapping/CMap.h"
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#include "../../lib/mapping/CMapService.h"
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#include "../../lib/mapping/CMapInfo.h"
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#include "../../lib/mapping/CMapHeader.h"
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#include "../../lib/mapping/MapFormat.h"
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#include "../../lib/TerrainHandler.h"
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CMapOverview::CMapOverview(std::string text, ResourcePath resource, ESelectionScreen tabType)
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: CWindowObject(BORDERED | RCLICK_POPUP)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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pos = Rect(0, 0, 400, 300);
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widget = std::make_shared<CMapOverviewWidget>(text, resource, tabType);
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updateShadow();
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/*
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std::vector<std::shared_ptr<IImage>> mapLayerImages;
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if(renderImage)
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mapLayerImages = createMinimaps(ResourcePath(resource.getName(), EResType::MAP), IMAGE_SIZE);
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if(mapLayerImages.size() == 0)
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renderImage = false;
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pos = Rect(0, 0, 3 * BORDER + 2 * IMAGE_SIZE, 2000);
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auto drawLabel = [&]() {
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label = std::make_shared<CTextBox>(text, Rect(BORDER, BORDER, BORDER + 2 * IMAGE_SIZE, 350), 0, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE);
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if(!label->slider)
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label->resize(Point(BORDER + 2 * IMAGE_SIZE, label->label->textSize.y));
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};
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drawLabel();
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int textHeight = std::min(350, label->label->textSize.y);
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pos.h = BORDER + textHeight + BORDER;
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if(renderImage)
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pos.h += IMAGE_SIZE + BORDER;
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backgroundTexture = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), pos);
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updateShadow();
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drawLabel();
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if(renderImage)
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{
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if(mapLayerImages.size() == 1)
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image1 = std::make_shared<CPicture>(mapLayerImages[0], Point(BORDER + (BORDER + IMAGE_SIZE) / 2, textHeight + 2 * BORDER));
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else
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{
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image1 = std::make_shared<CPicture>(mapLayerImages[0], Point(BORDER, textHeight + 2 * BORDER));
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image2 = std::make_shared<CPicture>(mapLayerImages[1], Point(BORDER + IMAGE_SIZE + BORDER, textHeight + 2 * BORDER));
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}
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}
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*/
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center(GH.getCursorPosition()); //center on mouse
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#ifdef VCMI_MOBILE
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moveBy({0, -pos.h / 2});
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#endif
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fitToScreen(10);
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}
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Canvas CMapOverview::CMapOverviewWidget::createMinimapForLayer(std::unique_ptr<CMap> & map, int layer) const
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{
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Canvas canvas = Canvas(Point(map->width, map->height));
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for (int y = 0; y < map->height; ++y)
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for (int x = 0; x < map->width; ++x)
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{
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TerrainTile & tile = map->getTile(int3(x, y, layer));
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ColorRGBA color = tile.terType->minimapUnblocked;
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if (tile.blocked && (!tile.visitable))
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color = tile.terType->minimapBlocked;
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if(drawPlayerElements)
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// if object at tile is owned - it will be colored as its owner
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for (const CGObjectInstance *obj : tile.blockingObjects)
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{
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PlayerColor player = obj->getOwner();
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if(player == PlayerColor::NEUTRAL)
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{
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color = graphics->neutralColor;
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break;
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}
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if (player.isValidPlayer())
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{
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color = graphics->playerColors[player.getNum()];
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break;
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}
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}
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canvas.drawPoint(Point(x, y), color);
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}
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return canvas;
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}
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std::vector<std::shared_ptr<IImage>> CMapOverview::CMapOverviewWidget::createMinimaps(ResourcePath resource, Point size) const
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{
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std::vector<std::shared_ptr<IImage>> ret = std::vector<std::shared_ptr<IImage>>();
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CMapService mapService;
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std::unique_ptr<CMap> map;
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try
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{
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map = mapService.loadMap(resource);
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}
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catch (...)
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{
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return ret;
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}
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for(int i = 0; i < (map->twoLevel ? 2 : 1); i++)
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{
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Canvas canvas = createMinimapForLayer(map, i);
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Canvas canvasScaled = Canvas(size);
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canvasScaled.drawScaled(canvas, Point(0, 0), size);
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std::shared_ptr<IImage> img = GH.renderHandler().createImage(canvasScaled.getInternalSurface());
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ret.push_back(img);
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}
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return ret;
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}
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std::shared_ptr<TransparentFilledRectangle> CMapOverview::CMapOverviewWidget::CMapOverviewWidget::buildDrawTransparentRect(const JsonNode & config) const
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{
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logGlobal->debug("Building widget drawTransparentRect");
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auto rect = readRect(config["rect"]);
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auto color = readColor(config["color"]);
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if(!config["colorLine"].isNull())
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{
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auto colorLine = readColor(config["colorLine"]);
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return std::make_shared<TransparentFilledRectangle>(rect, color, colorLine);
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}
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return std::make_shared<TransparentFilledRectangle>(rect, color);
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}
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std::shared_ptr<CPicture> CMapOverview::CMapOverviewWidget::buildDrawMinimap(const JsonNode & config) const
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{
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logGlobal->debug("Building widget drawMinimap");
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auto rect = readRect(config["rect"]);
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auto id = config["id"].Integer();
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const std::vector<std::shared_ptr<IImage>> images = createMinimaps(ResourcePath(resource.getName(), EResType::MAP), Point(rect.w, rect.h));
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return std::make_shared<CPicture>(images[id], Point(rect.x, rect.y));
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}
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CMapOverview::CMapOverviewWidget::CMapOverviewWidget(std::string text, ResourcePath resource, ESelectionScreen tabType):
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InterfaceObjectConfigurable(), resource(resource)
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{
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drawPlayerElements = tabType == ESelectionScreen::newGame;
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renderImage = tabType == ESelectionScreen::newGame && settings["lobby"]["mapPreview"].Bool();
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const JsonNode config(JsonPath::builtin("config/widgets/mapOverview.json"));
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REGISTER_BUILDER("drawTransparentRect", &CMapOverview::CMapOverviewWidget::buildDrawTransparentRect);
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REGISTER_BUILDER("drawMinimap", &CMapOverview::CMapOverviewWidget::buildDrawMinimap);
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build(config);
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}
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58
client/windows/CMapOverview.h
Normal file
58
client/windows/CMapOverview.h
Normal file
@ -0,0 +1,58 @@
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/*
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* CMapOverview.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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VCMI_LIB_NAMESPACE_BEGIN
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class CMap;
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VCMI_LIB_NAMESPACE_END
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#include "CWindowObject.h"
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#include "../../lib/filesystem/ResourcePath.h"
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#include "../gui/InterfaceObjectConfigurable.h"
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class CSlider;
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class CLabel;
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class CPicture;
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class CFilledTexture;
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class CTextBox;
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class IImage;
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class Canvas;
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class TransparentFilledRectangle;
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enum ESelectionScreen : ui8;
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class CMapOverview : public CWindowObject
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{
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//const int IMAGE_SIZE = 169;
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//const int BORDER = 30;
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std::shared_ptr<CFilledTexture> backgroundTexture;
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std::shared_ptr<CTextBox> label;
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std::shared_ptr<CPicture> image1;
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std::shared_ptr<CPicture> image2;
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class CMapOverviewWidget : public InterfaceObjectConfigurable
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{
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ResourcePath resource;
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bool drawPlayerElements;
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bool renderImage;
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Canvas createMinimapForLayer(std::unique_ptr<CMap> & map, int layer) const;
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std::vector<std::shared_ptr<IImage>> createMinimaps(ResourcePath resource, Point size) const;
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std::shared_ptr<TransparentFilledRectangle> buildDrawTransparentRect(const JsonNode & config) const;
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std::shared_ptr<CPicture> buildDrawMinimap(const JsonNode & config) const;
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public:
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CMapOverviewWidget(std::string text, ResourcePath resource, ESelectionScreen tabType);
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};
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std::shared_ptr<CMapOverviewWidget> widget;
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public:
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CMapOverview(std::string text, ResourcePath resource, ESelectionScreen tabType);
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};
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