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BattleStart pack now uses unique_ptr
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@ -200,10 +200,10 @@ public:
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//send info about battles
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BattleInfo * battle = BattleInfo::setupBattle(tile, terrain, terType, armedInstancies, heroes, layout, nullptr);
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auto battle = BattleInfo::setupBattle(tile, terrain, terType, armedInstancies, heroes, layout, nullptr);
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BattleStart bs;
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bs.info = battle;
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bs.info = std::move(battle);
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ASSERT_EQ(gameState->currentBattles.size(), 0);
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gameCallback->sendAndApply(bs);
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ASSERT_EQ(gameState->currentBattles.size(), 1);
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