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Allow per-difficulty parameters for NKAI
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@@ -11,6 +11,8 @@
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#include <limits>
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#include "Settings.h"
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#include "../../../lib/constants/StringConstants.h"
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#include "../../../lib/mapObjectConstructors/AObjectTypeHandler.h"
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#include "../../../lib/mapObjectConstructors/CObjectClassesHandler.h"
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#include "../../../lib/mapObjectConstructors/CBankInstanceConstructor.h"
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@@ -22,7 +24,7 @@
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namespace NKAI
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{
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Settings::Settings()
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Settings::Settings(int difficultyLevel)
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: maxRoamingHeroes(8),
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mainHeroTurnDistanceLimit(10),
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scoutHeroTurnDistanceLimit(5),
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@@ -35,7 +37,9 @@ namespace NKAI
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openMap(true),
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useFuzzy(false)
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{
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JsonNode node = JsonUtils::assembleFromFiles("config/ai/nkai/nkai-settings");
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const std::string & difficultyName = GameConstants::DIFFICULTY_NAMES[difficultyLevel];
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const JsonNode & rootNode = JsonUtils::assembleFromFiles("config/ai/nkai/nkai-settings");
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const JsonNode & node = rootNode[difficultyName];
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maxRoamingHeroes = node["maxRoamingHeroes"].Integer();
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mainHeroTurnDistanceLimit = node["mainHeroTurnDistanceLimit"].Integer();
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