diff --git a/ChangeLog.md b/ChangeLog.md index 7c7a93454..2317263ba 100644 --- a/ChangeLog.md +++ b/ChangeLog.md @@ -1,3 +1,36 @@ +# 1.5.5 -> 1.6.0 + +# General +* Saved game size reduced by approximately 3 times, especially for large maps or games with a large number of mods. +* Added option to start vcmi server on randomly selected TCP port +* Fixed potential desynchronization between server and clients on randomization of map objects if client and server run on different operating systems + +# Interface +* Implemented spell quick selection panel in combat +* The number of units resurrected using the Life Drain ability is now written to the combat log. +* Fixed playback of audio stream with different formats from video files in some Heroes 3 versions +* Video playback will not be replaced by a black square when another dialogue box is on top of the video. +* When resuming video playback, the video will now be continued instead of being restarted. +* Reduced video decompression artefacts for video formats that store RGB rather than YUV data. +* Fixed order of popup dialogs after battle. +* Added additional information to map right-click popup dialog: map author, map creation date, map version +* Added scrollbars for selection of starting town, starting hero, and tavern invite if number of objects is too large to fit into the screen +* Fixed incorrect battle turn queue displaying incorrect turn order when all units have waited +* Semi-transparent shadows now correctly update their transparency during fading effects, such as resource pickups +* Game will now save all names for human player in hotseat mode +* Added unassigned by default shortcuts for toggling visibility of visitable and blocked tiles + +### AI +* Fixed bug where BattleAI attempts to move double-wide unit to an unreachable hex +* Fixed several cases where Nullkiller AI can count same dangerous object twice, doubling expected army loss. +* Nullkiller is now capable of visiting configurable objects from mods + +### Modding +* Added support for custom music and opening sound for a battlefield +* Added support for multiple music tracks for towns +* Added support for multiple music tracks for terrains on adventure map +* Fixed several cases where vcmi will report errors in json without specifying filename of invalid file + # 1.5.4 -> 1.5.5 * Fixed crash when advancing to the next scenario in campaigns when the hero not transferring has a combination artefact that can be transferred to the next scenario.