From cbe1c4a07dd3cedf728d5356cefda4f7cb689374 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Tomasz=20Zieli=C5=84ski?= Date: Sat, 3 Jun 2023 08:53:00 +0200 Subject: [PATCH] Remove random seed from map description. --- lib/rmg/CMapGenerator.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/lib/rmg/CMapGenerator.cpp b/lib/rmg/CMapGenerator.cpp index 2dafe736b..9417b9dd5 100644 --- a/lib/rmg/CMapGenerator.cpp +++ b/lib/rmg/CMapGenerator.cpp @@ -164,9 +164,9 @@ std::string CMapGenerator::getMapDescription() const throw rmgException("Map template for Random Map Generator is not found. Could not start the game."); std::stringstream ss; - ss << boost::str(boost::format(std::string("Map created by the Random Map Generator.\nTemplate was %s, Random seed was %d, size %dx%d") + + ss << boost::str(boost::format(std::string("Map created by the Random Map Generator.\nTemplate was %s, size %dx%d") + ", levels %d, players %d, computers %d, water %s, monster %s, VCMI map") % mapTemplate->getName() % - randomSeed % map->width() % map->height() % static_cast(map->levels()) % static_cast(mapGenOptions.getPlayerCount()) % + map->width() % map->height() % static_cast(map->levels()) % static_cast(mapGenOptions.getPlayerCount()) % static_cast(mapGenOptions.getCompOnlyPlayerCount()) % waterContentStr[mapGenOptions.getWaterContent()] % monsterStrengthStr[monsterStrengthIndex]);