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Merge pull request #3121 from vcmi/fix-fight-in-dwelling

BattleAI: fix freeze fighting in dwelling
This commit is contained in:
Ivan Savenko
2023-10-29 15:22:47 +02:00
committed by GitHub

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@@ -104,9 +104,6 @@ void BattleProcessor::startBattlePrimary(const CArmedInstance *army1, const CArm
assert(gameHandler->gameState()->getBattle(army1->getOwner()) == nullptr); assert(gameHandler->gameState()->getBattle(army1->getOwner()) == nullptr);
assert(gameHandler->gameState()->getBattle(army2->getOwner()) == nullptr); assert(gameHandler->gameState()->getBattle(army2->getOwner()) == nullptr);
engageIntoBattle(army1->tempOwner);
engageIntoBattle(army2->tempOwner);
const CArmedInstance *armies[2]; const CArmedInstance *armies[2];
armies[0] = army1; armies[0] = army1;
armies[1] = army2; armies[1] = army2;