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* Added comments to map.h * Refactoring(renamed attributes, some steps towards coding guidelines, ..)
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@ -1223,8 +1223,8 @@ bool CPlayerInterface::moveHero( const CGHeroInstance *h, CGPath path )
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boost::unique_lock<boost::mutex> un(stillMoveHero.mx);
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stillMoveHero.data = CONTINUE_MOVE;
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enum TerrainTile::EterrainType currentTerrain = TerrainTile::border; // not init yet
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enum TerrainTile::EterrainType newTerrain;
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enum ETerrainType::ETerrainType currentTerrain = ETerrainType::BORDER; // not init yet
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enum ETerrainType::ETerrainType newTerrain;
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int sh = -1;
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const TerrainTile * curTile = cb->getTile(CGHeroInstance::convertPosition(h->pos, false));
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