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	* Added comments to map.h * Refactoring(renamed attributes, some steps towards coding guidelines, ..)
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		| @@ -465,7 +465,7 @@ int CGameState::pickHero(int owner) | ||||
| { | ||||
| 	int h=-1; | ||||
| 	const PlayerSettings &ps = scenarioOps->getIthPlayersSettings(owner); | ||||
| 	if(!map->getHero(h = ps.hero,0)  &&  h>=0) //we haven't used selected hero | ||||
|     if(!map->getHero(h = ps.hero)  &&  h>=0) //we haven't used selected hero | ||||
| 		return h; | ||||
|  | ||||
| 	if(scenarioOps->mode == StartInfo::CAMPAIGN) | ||||
| @@ -699,7 +699,7 @@ void CGameState::randomizeObject(CGObjectInstance *cur) | ||||
| 	cur->ID = ran.first; | ||||
| 	cur->subID = ran.second; | ||||
| 	map->removeBlockVisTiles(cur); //recalculate blockvis tiles - picked object might have different than random placeholder | ||||
| 	map->defy.push_back(cur->defInfo = VLC->dobjinfo->gobjs[ran.first][ran.second]); | ||||
|     map->customDefs.push_back(cur->defInfo = VLC->dobjinfo->gobjs[ran.first][ran.second]); | ||||
| 	if(!cur->defInfo) | ||||
| 	{ | ||||
| 		tlog1<<"*BIG* WARNING: Missing def declaration for "<<cur->ID<<" "<<cur->subID<<std::endl; | ||||
| @@ -771,7 +771,7 @@ BattleInfo * CGameState::setupBattle(int3 tile, const CArmedInstance *armies[2], | ||||
| 	const TerrainTile &t = map->getTile(tile); | ||||
| 	int terrain = t.tertype; | ||||
| 	if(t.isCoastal() && !t.isWater())  | ||||
| 		terrain = TerrainTile::sand; | ||||
|         terrain = ETerrainType::SAND; | ||||
|  | ||||
| 	int terType = battleGetBattlefieldType(tile); | ||||
| 	return BattleInfo::setupBattle(tile, terrain, terType, armies, heroes, creatureBank, town); | ||||
| @@ -865,7 +865,7 @@ void CGameState::init(StartInfo * si) | ||||
| 	switch(scenarioOps->mode) | ||||
| 	{ | ||||
| 	case StartInfo::NEW_GAME: | ||||
| 		map = new Mapa(scenarioOps->mapname); | ||||
|         map = new CMap(scenarioOps->mapname); | ||||
| 		break; | ||||
| 	case StartInfo::CAMPAIGN: | ||||
| 		{ | ||||
| @@ -873,7 +873,7 @@ void CGameState::init(StartInfo * si) | ||||
| 			assert(vstd::contains(campaign->camp->mapPieces, scenarioOps->campState->currentMap)); | ||||
|  | ||||
| 			std::string &mapContent = campaign->camp->mapPieces[scenarioOps->campState->currentMap]; | ||||
| 			map = new Mapa(); | ||||
|             map = new CMap(); | ||||
| 			map->initFromBytes((const ui8*)mapContent.c_str(), mapContent.size()); | ||||
| 		} | ||||
| 		break; | ||||
| @@ -926,8 +926,8 @@ void CGameState::init(StartInfo * si) | ||||
|  					const TerrainTile &t = map->terrain[i][j][k]; | ||||
|  					if(!t.blocked | ||||
| 						&& !t.visitable | ||||
| 						&& t.tertype != TerrainTile::water | ||||
| 						&& t.tertype != TerrainTile::rock | ||||
|                         && t.tertype != ETerrainType::WATER | ||||
|                         && t.tertype != ETerrainType::ROCK | ||||
| 						&& map->grailPos.dist2d(int3(i,j,k)) <= map->grailRadious) | ||||
|  						allowedPos.push_back(int3(i,j,k)); | ||||
|  				} | ||||
| @@ -974,7 +974,7 @@ void CGameState::init(StartInfo * si) | ||||
| 				{ | ||||
| 					int3 pos = obj->pos - int3(i,j,0); | ||||
| 					if(map->isInTheMap(pos)) | ||||
| 						map->getTile(pos).siodmyTajemniczyBajt |= 128; | ||||
|                         map->getTile(pos).extTileFlags |= 128; | ||||
| 				} | ||||
| 	} | ||||
| 	//std::cout<<"\tRandomizing objects: "<<th.getDif()<<std::endl; | ||||
| @@ -1669,25 +1669,25 @@ int CGameState::battleGetBattlefieldType(int3 tile) const | ||||
|  | ||||
| 	switch(t.tertype) | ||||
| 	{ | ||||
| 	case TerrainTile::dirt: | ||||
|     case ETerrainType::DIRT: | ||||
| 		return rand()%3+3; | ||||
| 	case TerrainTile::sand: | ||||
|     case ETerrainType::SAND: | ||||
| 		return 2; //TODO: coast support | ||||
| 	case TerrainTile::grass: | ||||
|     case ETerrainType::GRASS: | ||||
| 		return rand()%2+6; | ||||
| 	case TerrainTile::snow: | ||||
|     case ETerrainType::SNOW: | ||||
| 		return rand()%2+10; | ||||
| 	case TerrainTile::swamp: | ||||
|     case ETerrainType::SWAMP: | ||||
| 		return 13; | ||||
| 	case TerrainTile::rough: | ||||
|     case ETerrainType::ROUGH: | ||||
| 		return 23; | ||||
| 	case TerrainTile::subterranean: | ||||
|     case ETerrainType::SUBTERRANEAN: | ||||
| 		return 12; | ||||
| 	case TerrainTile::lava: | ||||
|     case ETerrainType::LAVA: | ||||
| 		return 8; | ||||
| 	case TerrainTile::water: | ||||
|     case ETerrainType::WATER: | ||||
| 		return 25; | ||||
| 	case TerrainTile::rock: | ||||
|     case ETerrainType::ROCK: | ||||
| 		return 15; | ||||
| 	default: | ||||
| 		return -1; | ||||
| @@ -1794,9 +1794,9 @@ void CGameState::loadTownDInfos() | ||||
| 		capitols[town.first] = new CGDefInfo(*townInfos[town.first]); | ||||
| 		capitols[town.first]->name = town.second.clientInfo.advMapCapitol; | ||||
|  | ||||
| 		map->defy.push_back(villages[town.first]); | ||||
| 		map->defy.push_back(forts[town.first]); | ||||
| 		map->defy.push_back(capitols[town.first]); | ||||
|         map->customDefs.push_back(villages[town.first]); | ||||
|         map->customDefs.push_back(forts[town.first]); | ||||
|         map->customDefs.push_back(capitols[town.first]); | ||||
| 	} | ||||
| } | ||||
|  | ||||
| @@ -1819,19 +1819,19 @@ void CGameState::getNeighbours(const TerrainTile &srct, int3 tile, std::vector<i | ||||
| // 			continue; | ||||
| // 		} | ||||
|  | ||||
| 		if(srct.tertype == TerrainTile::water && limitCoastSailing && hlpt.tertype == TerrainTile::water && dirs[i].x && dirs[i].y) //diagonal move through water | ||||
|         if(srct.tertype == ETerrainType::WATER && limitCoastSailing && hlpt.tertype == ETerrainType::WATER && dirs[i].x && dirs[i].y) //diagonal move through water | ||||
| 		{ | ||||
| 			int3 hlp1 = tile, | ||||
| 				hlp2 = tile; | ||||
| 			hlp1.x += dirs[i].x; | ||||
| 			hlp2.y += dirs[i].y; | ||||
|  | ||||
| 			if(map->getTile(hlp1).tertype != TerrainTile::water || map->getTile(hlp2).tertype != TerrainTile::water) | ||||
|             if(map->getTile(hlp1).tertype != ETerrainType::WATER || map->getTile(hlp2).tertype != ETerrainType::WATER) | ||||
| 				continue; | ||||
| 		} | ||||
|  | ||||
| 		if((indeterminate(onLand)  ||  onLand == (hlpt.tertype!=TerrainTile::water) ) | ||||
| 			&& hlpt.tertype != TerrainTile::rock) | ||||
|         if((indeterminate(onLand)  ||  onLand == (hlpt.tertype!=ETerrainType::WATER) ) | ||||
|             && hlpt.tertype != ETerrainType::ROCK) | ||||
| 		{ | ||||
| 			vec.push_back(hlp); | ||||
| 		} | ||||
| @@ -1858,7 +1858,7 @@ int CGameState::getMovementCost(const CGHeroInstance *h, const int3 &src, const | ||||
| 			ret *= 1.4; //40% penalty for movement over blocked tile | ||||
| 		} | ||||
| 	} | ||||
| 	else if (d.tertype == TerrainTile::water) | ||||
|     else if (d.tertype == ETerrainType::WATER) | ||||
| 	{ | ||||
| 		if(h->boat && s.hasFavourableWinds() && d.hasFavourableWinds()) //Favourable Winds | ||||
| 			ret *= 0.666; | ||||
| @@ -1882,7 +1882,7 @@ int CGameState::getMovementCost(const CGHeroInstance *h, const int3 &src, const | ||||
| 	if(checkLast  &&  left > 0  &&  remainingMovePoints-ret < 250) //it might be the last tile - if no further move possible we take all move points | ||||
| 	{ | ||||
| 		std::vector<int3> vec; | ||||
| 		getNeighbours(d, dest, vec, s.tertype != TerrainTile::water, true); | ||||
|         getNeighbours(d, dest, vec, s.tertype != ETerrainType::WATER, true); | ||||
| 		for(size_t i=0; i < vec.size(); i++) | ||||
| 		{ | ||||
| 			int fcost = getMovementCost(h,dest,vec[i],left,false); | ||||
| @@ -1952,7 +1952,7 @@ int3 CGameState::guardingCreaturePosition (int3 pos) const | ||||
| 			if (map->isInTheMap(pos)) | ||||
| 			{ | ||||
| 				TerrainTile &tile = map->terrain[pos.x][pos.y][pos.z]; | ||||
| 				if (tile.visitable && (tile.tertype == TerrainTile::water) == (posTile.tertype == TerrainTile::water)) | ||||
|                 if (tile.visitable && (tile.tertype == ETerrainType::WATER) == (posTile.tertype == ETerrainType::WATER)) | ||||
| 				{ | ||||
| 					BOOST_FOREACH (CGObjectInstance* obj, tile.visitableObjects) | ||||
| 					{ | ||||
| @@ -2809,7 +2809,7 @@ DuelParameters::SideSettings::SideSettings() | ||||
|  | ||||
| DuelParameters::DuelParameters() | ||||
| { | ||||
| 	terType = TerrainTile::dirt; | ||||
|     terType = ETerrainType::DIRT; | ||||
| 	bfieldType = 15; | ||||
| } | ||||
|  | ||||
| @@ -2928,7 +2928,7 @@ void CPathfinder::initializeGraph() | ||||
| 				node.coord.x = i; | ||||
| 				node.coord.y = j; | ||||
| 				node.coord.z = k; | ||||
| 				node.land = tinfo->tertype != TerrainTile::water; | ||||
|                 node.land = tinfo->tertype != ETerrainType::WATER; | ||||
| 				node.theNodeBefore = NULL; | ||||
| 			} | ||||
| 		} | ||||
| @@ -3101,7 +3101,7 @@ CGPathNode::EAccessibility CPathfinder::evaluateAccessibility(const TerrainTile | ||||
| 	CGPathNode::EAccessibility ret = (tinfo->blocked ? CGPathNode::BLOCKED : CGPathNode::ACCESSIBLE); | ||||
|  | ||||
|  | ||||
| 	if(tinfo->tertype == TerrainTile::rock || !FoW[curPos.x][curPos.y][curPos.z]) | ||||
|     if(tinfo->tertype == ETerrainType::ROCK || !FoW[curPos.x][curPos.y][curPos.z]) | ||||
| 		return CGPathNode::BLOCKED; | ||||
|  | ||||
| 	if(tinfo->visitable) | ||||
|   | ||||
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