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* Added comments to map.h * Refactoring(renamed attributes, some steps towards coding guidelines, ..)

This commit is contained in:
beegee1
2012-10-26 17:51:05 +00:00
parent 8604234f8d
commit 720deba838
16 changed files with 1364 additions and 804 deletions

View File

@ -44,7 +44,7 @@ class CGDefInfo;
class CObjectScript;
class CGObjectInstance;
class CCreature;
struct Mapa;
struct CMap;
struct StartInfo;
struct SDL_Surface;
class CMapHandler;
@ -386,7 +386,7 @@ public:
ui8 currentPlayer; //ID of player currently having turn
ConstTransitivePtr<BattleInfo> curB; //current battle
ui32 day; //total number of days in game
ConstTransitivePtr<Mapa> map;
ConstTransitivePtr<CMap> map;
bmap<TPlayerColor, PlayerState> players;
bmap<TPlayerColor, TeamState> teams;
bmap<TPlayerColor, ConstTransitivePtr<CGDefInfo> > villages, forts, capitols; //def-info for town graphics
@ -461,7 +461,7 @@ public:
friend class CCallback;
friend class CLuaCallback;
friend class CClient;
friend void initGameState(Mapa * map, CGameInfo * cgi);
friend void initGameState(CMap * map, CGameInfo * cgi);
friend class IGameCallback;
friend class CMapHandler;
friend class CGameHandler;