1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-06-17 00:07:41 +02:00

* Added comments to map.h * Refactoring(renamed attributes, some steps towards coding guidelines, ..)

This commit is contained in:
beegee1
2012-10-26 17:51:05 +00:00
parent 8604234f8d
commit 720deba838
16 changed files with 1364 additions and 804 deletions

View File

@ -2737,7 +2737,7 @@ TSubgoal CGoal::whatToDoToAchieve()
{ {
case WIN: case WIN:
{ {
const CVictoryCondition &vc = cb->getMapHeader()->victoryCondition; const VictoryCondition &vc = cb->getMapHeader()->victoryCondition;
EVictoryConditionType::EVictoryConditionType cond = vc.condition; EVictoryConditionType::EVictoryConditionType cond = vc.condition;
if(!vc.appliesToAI) if(!vc.appliesToAI)

View File

@ -1385,7 +1385,7 @@ void CAdvMapInt::tileHovered(const int3 &mapPos)
{ {
if(pnode->land) if(pnode->land)
{ {
if(LOCPLINT->cb->getTile(h->getPosition(false))->tertype != TerrainTile::water) if(LOCPLINT->cb->getTile(h->getPosition(false))->tertype != ETerrainType::WATER)
CCS->curh->changeGraphic(0, 4 + turns*6); CCS->curh->changeGraphic(0, 4 + turns*6);
else else
CCS->curh->changeGraphic(0, 7 + turns*6); //anchor CCS->curh->changeGraphic(0, 7 + turns*6); //anchor

View File

@ -44,7 +44,7 @@ public:
}; };
extern CClientState * CCS; extern CClientState * CCS;
struct Mapa; struct CMap;
/// CGameInfo class /// CGameInfo class
/// for allowing different functions for accessing game informations /// for allowing different functions for accessing game informations
@ -67,7 +67,7 @@ public:
void setFromLib(); void setFromLib();
friend class CClient; friend class CClient;
friend void initVillagesCapitols(Mapa * map); friend void initVillagesCapitols(CMap * map);
CGameInfo(); CGameInfo();
}; };

View File

@ -87,7 +87,7 @@ CSoundHandler::CSoundHandler():
pickupSounds += soundBase::pickup01, soundBase::pickup02, soundBase::pickup03, pickupSounds += soundBase::pickup01, soundBase::pickup02, soundBase::pickup03,
soundBase::pickup04, soundBase::pickup05, soundBase::pickup06, soundBase::pickup07; soundBase::pickup04, soundBase::pickup05, soundBase::pickup06, soundBase::pickup07;
horseSounds += // must be the same order as terrains (see EterrainType); horseSounds += // must be the same order as terrains (see ETerrainType);
soundBase::horseDirt, soundBase::horseSand, soundBase::horseGrass, soundBase::horseDirt, soundBase::horseSand, soundBase::horseGrass,
soundBase::horseSnow, soundBase::horseSwamp, soundBase::horseRough, soundBase::horseSnow, soundBase::horseSwamp, soundBase::horseRough,
soundBase::horseSubterranean, soundBase::horseLava, soundBase::horseSubterranean, soundBase::horseLava,

View File

@ -1223,8 +1223,8 @@ bool CPlayerInterface::moveHero( const CGHeroInstance *h, CGPath path )
boost::unique_lock<boost::mutex> un(stillMoveHero.mx); boost::unique_lock<boost::mutex> un(stillMoveHero.mx);
stillMoveHero.data = CONTINUE_MOVE; stillMoveHero.data = CONTINUE_MOVE;
enum TerrainTile::EterrainType currentTerrain = TerrainTile::border; // not init yet enum ETerrainType::ETerrainType currentTerrain = ETerrainType::BORDER; // not init yet
enum TerrainTile::EterrainType newTerrain; enum ETerrainType::ETerrainType newTerrain;
int sh = -1; int sh = -1;
const TerrainTile * curTile = cb->getTile(CGHeroInstance::convertPosition(h->pos, false)); const TerrainTile * curTile = cb->getTile(CGHeroInstance::convertPosition(h->pos, false));

View File

@ -1048,7 +1048,7 @@ void SelectionTab::parseMaps(const std::vector<ResourceID> &files, int start, in
{ {
try try
{ {
TInputStreamPtr stream(Mapa::getMapStream(files[start].getName())); TInputStreamPtr stream(CMap::getMapStream(files[start].getName()));
int read = stream->read(mapBuffer, 1500); int read = stream->read(mapBuffer, 1500);
if(read < 50 || !mapBuffer[4]) if(read < 50 || !mapBuffer[4])
@ -1360,16 +1360,16 @@ void SelectionTab::printMaps(SDL_Surface *to)
int temp=-1; int temp=-1;
switch (currentItem->mapHeader->version) switch (currentItem->mapHeader->version)
{ {
case CMapHeader::RoE: case EMapFormat::ROE:
temp=0; temp=0;
break; break;
case CMapHeader::AB: case EMapFormat::AB:
temp=1; temp=1;
break; break;
case CMapHeader::SoD: case EMapFormat::SOD:
temp=2; temp=2;
break; break;
case CMapHeader::WoG: case EMapFormat::WOG:
temp=3; temp=3;
break; break;
default: default:

View File

@ -34,39 +34,39 @@ extern SDL_Surface * screen;
std::string nameFromType (int typ) std::string nameFromType (int typ)
{ {
switch(static_cast<TerrainTile::EterrainType>(typ)) switch(static_cast<ETerrainType::ETerrainType>(typ))
{ {
case TerrainTile::dirt: case ETerrainType::DIRT:
return std::string("DIRTTL.DEF"); return std::string("DIRTTL.DEF");
case TerrainTile::sand: case ETerrainType::SAND:
return std::string("SANDTL.DEF"); return std::string("SANDTL.DEF");
case TerrainTile::grass: case ETerrainType::GRASS:
return std::string("GRASTL.DEF"); return std::string("GRASTL.DEF");
case TerrainTile::snow: case ETerrainType::SNOW:
return std::string("SNOWTL.DEF"); return std::string("SNOWTL.DEF");
case TerrainTile::swamp: case ETerrainType::SWAMP:
return std::string("SWMPTL.DEF"); return std::string("SWMPTL.DEF");
case TerrainTile::rough: case ETerrainType::ROUGH:
return std::string("ROUGTL.DEF"); return std::string("ROUGTL.DEF");
case TerrainTile::subterranean: case ETerrainType::SUBTERRANEAN:
return std::string("SUBBTL.DEF"); return std::string("SUBBTL.DEF");
case TerrainTile::lava: case ETerrainType::LAVA:
return std::string("LAVATL.DEF"); return std::string("LAVATL.DEF");
case TerrainTile::water: case ETerrainType::WATER:
return std::string("WATRTL.DEF"); return std::string("WATRTL.DEF");
case TerrainTile::rock: case ETerrainType::ROCK:
return std::string("ROCKTL.DEF"); return std::string("ROCKTL.DEF");
case TerrainTile::border: case ETerrainType::BORDER:
//TODO use me //TODO use me
break; break;
default: default:
@ -378,7 +378,7 @@ void CMapHandler::init()
} }
} }
std::for_each(map->defy.begin(),map->defy.end(),processDef); //load h3m defs std::for_each(map->customDefs.begin(),map->customDefs.end(),processDef); //load h3m defs
tlog0<<"\tUnpacking and handling defs: "<<th.getDiff()<<std::endl; tlog0<<"\tUnpacking and handling defs: "<<th.getDiff()<<std::endl;
//it seems to be completely unnecessary and useless //it seems to be completely unnecessary and useless
@ -504,27 +504,27 @@ void CMapHandler::terrainRect( int3 top_tile, ui8 anim, const std::vector< std::
} }
else //use default terrain graphic else //use default terrain graphic
{ {
blitterWithRotation(terrainGraphics[tinfo.tertype][tinfo.terview],rtile, extSurf, sr, tinfo.siodmyTajemniczyBajt%4); blitterWithRotation(terrainGraphics[tinfo.tertype][tinfo.terview],rtile, extSurf, sr, tinfo.extTileFlags%4);
} }
if(tinfo.nuine) //print river if present if(tinfo.riverType) //print river if present
{ {
blitterWithRotationAndAlpha(staticRiverDefs[tinfo.nuine-1]->ourImages[tinfo.rivDir].bitmap,rtile, extSurf, sr, (tinfo.siodmyTajemniczyBajt>>2)%4); blitterWithRotationAndAlpha(staticRiverDefs[tinfo.riverType-1]->ourImages[tinfo.riverDir].bitmap,rtile, extSurf, sr, (tinfo.extTileFlags>>2)%4);
} }
//Roads are shifted by 16 pixels to bottom. We have to draw both parts separately //Roads are shifted by 16 pixels to bottom. We have to draw both parts separately
if (pos.y > 0 && map->terrain[pos.x][pos.y-1][pos.z].malle) if (pos.y > 0 && map->terrain[pos.x][pos.y-1][pos.z].roadType)
{ //part from top tile { //part from top tile
const TerrainTile &topTile = map->terrain[pos.x][pos.y-1][pos.z]; const TerrainTile &topTile = map->terrain[pos.x][pos.y-1][pos.z];
Rect source(0, 16, 32, 16); Rect source(0, 16, 32, 16);
Rect dest(sr.x, sr.y, sr.w, sr.h/2); Rect dest(sr.x, sr.y, sr.w, sr.h/2);
blitterWithRotationAndAlpha(roadDefs[topTile.malle-1]->ourImages[topTile.roadDir].bitmap, source, extSurf, dest, (topTile.siodmyTajemniczyBajt>>4)%4); blitterWithRotationAndAlpha(roadDefs[topTile.roadType-1]->ourImages[topTile.roadDir].bitmap, source, extSurf, dest, (topTile.extTileFlags>>4)%4);
} }
if(tinfo.malle) //print road from this tile if(tinfo.roadType) //print road from this tile
{ {
Rect source(0, 0, 32, 32); Rect source(0, 0, 32, 32);
Rect dest(sr.x, sr.y+16, sr.w, sr.h/2); Rect dest(sr.x, sr.y+16, sr.w, sr.h/2);
blitterWithRotationAndAlpha(roadDefs[tinfo.malle-1]->ourImages[tinfo.roadDir].bitmap, source, extSurf, dest, (tinfo.siodmyTajemniczyBajt>>4)%4); blitterWithRotationAndAlpha(roadDefs[tinfo.roadType-1]->ourImages[tinfo.roadDir].bitmap, source, extSurf, dest, (tinfo.extTileFlags>>4)%4);
} }
//blit objects //blit objects

View File

@ -15,7 +15,7 @@
class CGObjectInstance; class CGObjectInstance;
class CGHeroInstance; class CGHeroInstance;
struct Mapa; struct CMap;
class CGDefInfo; class CGDefInfo;
class CGObjectInstance; class CGObjectInstance;
class CDefHandler; class CDefHandler;
@ -73,7 +73,7 @@ class CMapHandler
public: public:
PseudoV< PseudoV< PseudoV<TerrainTile2> > > ttiles; //informations about map tiles PseudoV< PseudoV< PseudoV<TerrainTile2> > > ttiles; //informations about map tiles
int3 sizes; //map size (x = width, y = height, z = number of levels) int3 sizes; //map size (x = width, y = height, z = number of levels)
const Mapa * map; const CMap * map;
// Max number of tiles that will fit in the map screen. Tiles // Max number of tiles that will fit in the map screen. Tiles
// can be partial on each edges. // can be partial on each edges.

View File

@ -465,7 +465,7 @@ int CGameState::pickHero(int owner)
{ {
int h=-1; int h=-1;
const PlayerSettings &ps = scenarioOps->getIthPlayersSettings(owner); const PlayerSettings &ps = scenarioOps->getIthPlayersSettings(owner);
if(!map->getHero(h = ps.hero,0) && h>=0) //we haven't used selected hero if(!map->getHero(h = ps.hero) && h>=0) //we haven't used selected hero
return h; return h;
if(scenarioOps->mode == StartInfo::CAMPAIGN) if(scenarioOps->mode == StartInfo::CAMPAIGN)
@ -699,7 +699,7 @@ void CGameState::randomizeObject(CGObjectInstance *cur)
cur->ID = ran.first; cur->ID = ran.first;
cur->subID = ran.second; cur->subID = ran.second;
map->removeBlockVisTiles(cur); //recalculate blockvis tiles - picked object might have different than random placeholder map->removeBlockVisTiles(cur); //recalculate blockvis tiles - picked object might have different than random placeholder
map->defy.push_back(cur->defInfo = VLC->dobjinfo->gobjs[ran.first][ran.second]); map->customDefs.push_back(cur->defInfo = VLC->dobjinfo->gobjs[ran.first][ran.second]);
if(!cur->defInfo) if(!cur->defInfo)
{ {
tlog1<<"*BIG* WARNING: Missing def declaration for "<<cur->ID<<" "<<cur->subID<<std::endl; tlog1<<"*BIG* WARNING: Missing def declaration for "<<cur->ID<<" "<<cur->subID<<std::endl;
@ -771,7 +771,7 @@ BattleInfo * CGameState::setupBattle(int3 tile, const CArmedInstance *armies[2],
const TerrainTile &t = map->getTile(tile); const TerrainTile &t = map->getTile(tile);
int terrain = t.tertype; int terrain = t.tertype;
if(t.isCoastal() && !t.isWater()) if(t.isCoastal() && !t.isWater())
terrain = TerrainTile::sand; terrain = ETerrainType::SAND;
int terType = battleGetBattlefieldType(tile); int terType = battleGetBattlefieldType(tile);
return BattleInfo::setupBattle(tile, terrain, terType, armies, heroes, creatureBank, town); return BattleInfo::setupBattle(tile, terrain, terType, armies, heroes, creatureBank, town);
@ -865,7 +865,7 @@ void CGameState::init(StartInfo * si)
switch(scenarioOps->mode) switch(scenarioOps->mode)
{ {
case StartInfo::NEW_GAME: case StartInfo::NEW_GAME:
map = new Mapa(scenarioOps->mapname); map = new CMap(scenarioOps->mapname);
break; break;
case StartInfo::CAMPAIGN: case StartInfo::CAMPAIGN:
{ {
@ -873,7 +873,7 @@ void CGameState::init(StartInfo * si)
assert(vstd::contains(campaign->camp->mapPieces, scenarioOps->campState->currentMap)); assert(vstd::contains(campaign->camp->mapPieces, scenarioOps->campState->currentMap));
std::string &mapContent = campaign->camp->mapPieces[scenarioOps->campState->currentMap]; std::string &mapContent = campaign->camp->mapPieces[scenarioOps->campState->currentMap];
map = new Mapa(); map = new CMap();
map->initFromBytes((const ui8*)mapContent.c_str(), mapContent.size()); map->initFromBytes((const ui8*)mapContent.c_str(), mapContent.size());
} }
break; break;
@ -926,8 +926,8 @@ void CGameState::init(StartInfo * si)
const TerrainTile &t = map->terrain[i][j][k]; const TerrainTile &t = map->terrain[i][j][k];
if(!t.blocked if(!t.blocked
&& !t.visitable && !t.visitable
&& t.tertype != TerrainTile::water && t.tertype != ETerrainType::WATER
&& t.tertype != TerrainTile::rock && t.tertype != ETerrainType::ROCK
&& map->grailPos.dist2d(int3(i,j,k)) <= map->grailRadious) && map->grailPos.dist2d(int3(i,j,k)) <= map->grailRadious)
allowedPos.push_back(int3(i,j,k)); allowedPos.push_back(int3(i,j,k));
} }
@ -974,7 +974,7 @@ void CGameState::init(StartInfo * si)
{ {
int3 pos = obj->pos - int3(i,j,0); int3 pos = obj->pos - int3(i,j,0);
if(map->isInTheMap(pos)) if(map->isInTheMap(pos))
map->getTile(pos).siodmyTajemniczyBajt |= 128; map->getTile(pos).extTileFlags |= 128;
} }
} }
//std::cout<<"\tRandomizing objects: "<<th.getDif()<<std::endl; //std::cout<<"\tRandomizing objects: "<<th.getDif()<<std::endl;
@ -1669,25 +1669,25 @@ int CGameState::battleGetBattlefieldType(int3 tile) const
switch(t.tertype) switch(t.tertype)
{ {
case TerrainTile::dirt: case ETerrainType::DIRT:
return rand()%3+3; return rand()%3+3;
case TerrainTile::sand: case ETerrainType::SAND:
return 2; //TODO: coast support return 2; //TODO: coast support
case TerrainTile::grass: case ETerrainType::GRASS:
return rand()%2+6; return rand()%2+6;
case TerrainTile::snow: case ETerrainType::SNOW:
return rand()%2+10; return rand()%2+10;
case TerrainTile::swamp: case ETerrainType::SWAMP:
return 13; return 13;
case TerrainTile::rough: case ETerrainType::ROUGH:
return 23; return 23;
case TerrainTile::subterranean: case ETerrainType::SUBTERRANEAN:
return 12; return 12;
case TerrainTile::lava: case ETerrainType::LAVA:
return 8; return 8;
case TerrainTile::water: case ETerrainType::WATER:
return 25; return 25;
case TerrainTile::rock: case ETerrainType::ROCK:
return 15; return 15;
default: default:
return -1; return -1;
@ -1794,9 +1794,9 @@ void CGameState::loadTownDInfos()
capitols[town.first] = new CGDefInfo(*townInfos[town.first]); capitols[town.first] = new CGDefInfo(*townInfos[town.first]);
capitols[town.first]->name = town.second.clientInfo.advMapCapitol; capitols[town.first]->name = town.second.clientInfo.advMapCapitol;
map->defy.push_back(villages[town.first]); map->customDefs.push_back(villages[town.first]);
map->defy.push_back(forts[town.first]); map->customDefs.push_back(forts[town.first]);
map->defy.push_back(capitols[town.first]); map->customDefs.push_back(capitols[town.first]);
} }
} }
@ -1819,19 +1819,19 @@ void CGameState::getNeighbours(const TerrainTile &srct, int3 tile, std::vector<i
// continue; // continue;
// } // }
if(srct.tertype == TerrainTile::water && limitCoastSailing && hlpt.tertype == TerrainTile::water && dirs[i].x && dirs[i].y) //diagonal move through water if(srct.tertype == ETerrainType::WATER && limitCoastSailing && hlpt.tertype == ETerrainType::WATER && dirs[i].x && dirs[i].y) //diagonal move through water
{ {
int3 hlp1 = tile, int3 hlp1 = tile,
hlp2 = tile; hlp2 = tile;
hlp1.x += dirs[i].x; hlp1.x += dirs[i].x;
hlp2.y += dirs[i].y; hlp2.y += dirs[i].y;
if(map->getTile(hlp1).tertype != TerrainTile::water || map->getTile(hlp2).tertype != TerrainTile::water) if(map->getTile(hlp1).tertype != ETerrainType::WATER || map->getTile(hlp2).tertype != ETerrainType::WATER)
continue; continue;
} }
if((indeterminate(onLand) || onLand == (hlpt.tertype!=TerrainTile::water) ) if((indeterminate(onLand) || onLand == (hlpt.tertype!=ETerrainType::WATER) )
&& hlpt.tertype != TerrainTile::rock) && hlpt.tertype != ETerrainType::ROCK)
{ {
vec.push_back(hlp); vec.push_back(hlp);
} }
@ -1858,7 +1858,7 @@ int CGameState::getMovementCost(const CGHeroInstance *h, const int3 &src, const
ret *= 1.4; //40% penalty for movement over blocked tile ret *= 1.4; //40% penalty for movement over blocked tile
} }
} }
else if (d.tertype == TerrainTile::water) else if (d.tertype == ETerrainType::WATER)
{ {
if(h->boat && s.hasFavourableWinds() && d.hasFavourableWinds()) //Favourable Winds if(h->boat && s.hasFavourableWinds() && d.hasFavourableWinds()) //Favourable Winds
ret *= 0.666; ret *= 0.666;
@ -1882,7 +1882,7 @@ int CGameState::getMovementCost(const CGHeroInstance *h, const int3 &src, const
if(checkLast && left > 0 && remainingMovePoints-ret < 250) //it might be the last tile - if no further move possible we take all move points if(checkLast && left > 0 && remainingMovePoints-ret < 250) //it might be the last tile - if no further move possible we take all move points
{ {
std::vector<int3> vec; std::vector<int3> vec;
getNeighbours(d, dest, vec, s.tertype != TerrainTile::water, true); getNeighbours(d, dest, vec, s.tertype != ETerrainType::WATER, true);
for(size_t i=0; i < vec.size(); i++) for(size_t i=0; i < vec.size(); i++)
{ {
int fcost = getMovementCost(h,dest,vec[i],left,false); int fcost = getMovementCost(h,dest,vec[i],left,false);
@ -1952,7 +1952,7 @@ int3 CGameState::guardingCreaturePosition (int3 pos) const
if (map->isInTheMap(pos)) if (map->isInTheMap(pos))
{ {
TerrainTile &tile = map->terrain[pos.x][pos.y][pos.z]; TerrainTile &tile = map->terrain[pos.x][pos.y][pos.z];
if (tile.visitable && (tile.tertype == TerrainTile::water) == (posTile.tertype == TerrainTile::water)) if (tile.visitable && (tile.tertype == ETerrainType::WATER) == (posTile.tertype == ETerrainType::WATER))
{ {
BOOST_FOREACH (CGObjectInstance* obj, tile.visitableObjects) BOOST_FOREACH (CGObjectInstance* obj, tile.visitableObjects)
{ {
@ -2809,7 +2809,7 @@ DuelParameters::SideSettings::SideSettings()
DuelParameters::DuelParameters() DuelParameters::DuelParameters()
{ {
terType = TerrainTile::dirt; terType = ETerrainType::DIRT;
bfieldType = 15; bfieldType = 15;
} }
@ -2928,7 +2928,7 @@ void CPathfinder::initializeGraph()
node.coord.x = i; node.coord.x = i;
node.coord.y = j; node.coord.y = j;
node.coord.z = k; node.coord.z = k;
node.land = tinfo->tertype != TerrainTile::water; node.land = tinfo->tertype != ETerrainType::WATER;
node.theNodeBefore = NULL; node.theNodeBefore = NULL;
} }
} }
@ -3101,7 +3101,7 @@ CGPathNode::EAccessibility CPathfinder::evaluateAccessibility(const TerrainTile
CGPathNode::EAccessibility ret = (tinfo->blocked ? CGPathNode::BLOCKED : CGPathNode::ACCESSIBLE); CGPathNode::EAccessibility ret = (tinfo->blocked ? CGPathNode::BLOCKED : CGPathNode::ACCESSIBLE);
if(tinfo->tertype == TerrainTile::rock || !FoW[curPos.x][curPos.y][curPos.z]) if(tinfo->tertype == ETerrainType::ROCK || !FoW[curPos.x][curPos.y][curPos.z])
return CGPathNode::BLOCKED; return CGPathNode::BLOCKED;
if(tinfo->visitable) if(tinfo->visitable)

View File

@ -44,7 +44,7 @@ class CGDefInfo;
class CObjectScript; class CObjectScript;
class CGObjectInstance; class CGObjectInstance;
class CCreature; class CCreature;
struct Mapa; struct CMap;
struct StartInfo; struct StartInfo;
struct SDL_Surface; struct SDL_Surface;
class CMapHandler; class CMapHandler;
@ -386,7 +386,7 @@ public:
ui8 currentPlayer; //ID of player currently having turn ui8 currentPlayer; //ID of player currently having turn
ConstTransitivePtr<BattleInfo> curB; //current battle ConstTransitivePtr<BattleInfo> curB; //current battle
ui32 day; //total number of days in game ui32 day; //total number of days in game
ConstTransitivePtr<Mapa> map; ConstTransitivePtr<CMap> map;
bmap<TPlayerColor, PlayerState> players; bmap<TPlayerColor, PlayerState> players;
bmap<TPlayerColor, TeamState> teams; bmap<TPlayerColor, TeamState> teams;
bmap<TPlayerColor, ConstTransitivePtr<CGDefInfo> > villages, forts, capitols; //def-info for town graphics bmap<TPlayerColor, ConstTransitivePtr<CGDefInfo> > villages, forts, capitols; //def-info for town graphics
@ -461,7 +461,7 @@ public:
friend class CCallback; friend class CCallback;
friend class CLuaCallback; friend class CLuaCallback;
friend class CClient; friend class CClient;
friend void initGameState(Mapa * map, CGameInfo * cgi); friend void initGameState(CMap * map, CGameInfo * cgi);
friend class IGameCallback; friend class IGameCallback;
friend class CMapHandler; friend class CMapHandler;
friend class CGameHandler; friend class CGameHandler;

View File

@ -38,7 +38,7 @@ void CMapInfo::mapInit(const std::string &fname, const ui8 *map )
fileURI = fname; fileURI = fname;
int i = 0; int i = 0;
mapHeader = new CMapHeader(); mapHeader = new CMapHeader();
mapHeader->version = CMapHeader::invalid; mapHeader->version = EMapFormat::INVALID;
try try
{ {

View File

@ -530,18 +530,18 @@ ui32 CGHeroInstance::getTileCost(const TerrainTile &dest, const TerrainTile &fro
unsigned ret = 100; unsigned ret = 100;
//if there is road both on dest and src tiles - use road movement cost //if there is road both on dest and src tiles - use road movement cost
if(dest.malle && from.malle) if(dest.roadType && from.roadType)
{ {
int road = std::min(dest.malle,from.malle); //used road ID int road = std::min(dest.roadType,from.roadType); //used road ID
switch(road) switch(road)
{ {
case TerrainTile::dirtRoad: case ERoadType::DIRT_ROAD:
ret = 75; ret = 75;
break; break;
case TerrainTile::grazvelRoad: case ERoadType::GRAVEL_ROAD:
ret = 65; ret = 65;
break; break;
case TerrainTile::cobblestoneRoad: case ERoadType::COBBLESTONE_ROAD:
ret = 50; ret = 50;
break; break;
default: default:
@ -1502,7 +1502,7 @@ CGHeroInstance::ECanDig CGHeroInstance::diggingStatus() const
{ {
if(movement < maxMovePoints(true)) if(movement < maxMovePoints(true))
return LACK_OF_MOVEMENT; return LACK_OF_MOVEMENT;
else if(cb->getTile(getPosition(false))->tertype == TerrainTile::water) else if(cb->getTile(getPosition(false))->tertype == ETerrainType::WATER)
return WRONG_TERRAIN; return WRONG_TERRAIN;
else else
{ {
@ -6530,7 +6530,7 @@ int3 IBoatGenerator::bestLocation() const
{ {
if (const TerrainTile *tile = IObjectInterface::cb->getTile(o->pos + offsets[i], false)) //tile is in the map if (const TerrainTile *tile = IObjectInterface::cb->getTile(o->pos + offsets[i], false)) //tile is in the map
{ {
if (tile->tertype == TerrainTile::water && (!tile->blocked || tile->blockingObjects.front()->ID == 8)) //and is water and is not blocked or is blocked by boat if (tile->tertype == ETerrainType::WATER && (!tile->blocked || tile->blockingObjects.front()->ID == 8)) //and is water and is not blocked or is blocked by boat
return o->pos + offsets[i]; return o->pos + offsets[i];
} }
} }

View File

@ -430,9 +430,9 @@ bool CGameInfoCallback::verifyPath(CPath * path, bool blockSea) const
continue; continue;
const TerrainTile *prev = getTile(path->nodes[i-1].coord); //tile of previous node on the path const TerrainTile *prev = getTile(path->nodes[i-1].coord); //tile of previous node on the path
if (( t->tertype == TerrainTile::water && prev->tertype != TerrainTile::water) if (( t->tertype == ETerrainType::WATER && prev->tertype != ETerrainType::WATER)
|| (t->tertype != TerrainTile::water && prev->tertype == TerrainTile::water) || (t->tertype != ETerrainType::WATER && prev->tertype == ETerrainType::WATER)
|| prev->tertype == TerrainTile::rock || prev->tertype == ETerrainType::ROCK
) )
return false; return false;
} }
@ -594,7 +594,7 @@ int CGameInfoCallback::canBuildStructure( const CGTownInstance *t, int ID )
{ {
const TerrainTile *tile = getTile(t->bestLocation(), false); const TerrainTile *tile = getTile(t->bestLocation(), false);
if(!tile || tile->tertype != TerrainTile::water ) if(!tile || tile->tertype != ETerrainType::WATER)
return EBuildingState::NO_WATER; //lack of water return EBuildingState::NO_WATER; //lack of water
} }

File diff suppressed because it is too large Load Diff

1036
lib/map.h

File diff suppressed because it is too large Load Diff

View File

@ -1229,7 +1229,7 @@ void CGameHandler::newTurn()
NewTurn::Hero hth; NewTurn::Hero hth;
hth.id = h->id; hth.id = h->id;
hth.move = h->maxMovePoints(gs->map->getTile(h->getPosition(false)).tertype != TerrainTile::water); hth.move = h->maxMovePoints(gs->map->getTile(h->getPosition(false)).tertype != ETerrainType::WATER);
if(h->visitedTown && h->visitedTown->hasBuilt(EBuilding::MAGES_GUILD_1)) //if hero starts turn in town with mage guild if(h->visitedTown && h->visitedTown->hasBuilt(EBuilding::MAGES_GUILD_1)) //if hero starts turn in town with mage guild
hth.mana = std::max(h->mana, h->manaLimit()); //restore all mana hth.mana = std::max(h->mana, h->manaLimit()); //restore all mana
@ -1671,11 +1671,11 @@ bool CGameHandler::moveHero( si32 hid, int3 dst, ui8 instant, ui8 asker /*= 255*
//it's a rock or blocked and not visitable tile //it's a rock or blocked and not visitable tile
//OR hero is on land and dest is water and (there is not present only one object - boat) //OR hero is on land and dest is water and (there is not present only one object - boat)
if(((t.tertype == TerrainTile::rock || (t.blocked && !t.visitable && !h->hasBonusOfType(Bonus::FLYING_MOVEMENT) )) if(((t.tertype == ETerrainType::ROCK || (t.blocked && !t.visitable && !h->hasBonusOfType(Bonus::FLYING_MOVEMENT) ))
&& complain("Cannot move hero, destination tile is blocked!")) && complain("Cannot move hero, destination tile is blocked!"))
|| ((!h->boat && !h->canWalkOnSea() && t.tertype == TerrainTile::water && (t.visitableObjects.size() < 1 || (t.visitableObjects.back()->ID != 8 && t.visitableObjects.back()->ID != Obj::HERO))) //hero is not on boat/water walking and dst water tile doesn't contain boat/hero (objs visitable from land) -> we test back cause boat may be on top of another object (#276) || ((!h->boat && !h->canWalkOnSea() && t.tertype == ETerrainType::WATER && (t.visitableObjects.size() < 1 || (t.visitableObjects.back()->ID != 8 && t.visitableObjects.back()->ID != Obj::HERO))) //hero is not on boat/water walking and dst water tile doesn't contain boat/hero (objs visitable from land) -> we test back cause boat may be on top of another object (#276)
&& complain("Cannot move hero, destination tile is on water!")) && complain("Cannot move hero, destination tile is on water!"))
|| ((h->boat && t.tertype != TerrainTile::water && t.blocked) || ((h->boat && t.tertype != ETerrainType::WATER && t.blocked)
&& complain("Cannot disembark hero, tile is blocked!")) && complain("Cannot disembark hero, tile is blocked!"))
|| ((h->movement < cost && dst != h->pos && !instant) || ((h->movement < cost && dst != h->pos && !instant)
&& complain("Hero doesn't have any movement points left!")) && complain("Hero doesn't have any movement points left!"))
@ -1697,7 +1697,7 @@ bool CGameHandler::moveHero( si32 hid, int3 dst, ui8 instant, ui8 asker /*= 255*
return true; return true;
} }
//hero leaves the boat //hero leaves the boat
else if(h->boat && t.tertype != TerrainTile::water && !t.blocked) else if(h->boat && t.tertype != ETerrainType::WATER && !t.blocked)
{ {
//TODO? code similarity with the block above //TODO? code similarity with the block above
tmh.result = TryMoveHero::DISEMBARK; tmh.result = TryMoveHero::DISEMBARK;