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Implemeted runtime generation of player-colored background texture
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342ea138f9
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@ -51,6 +51,7 @@ CAdventureMapWidget::CAdventureMapWidget( std::shared_ptr<AdventureMapShortcuts>
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REGISTER_BUILDER("adventureMinimap", &CAdventureMapWidget::buildMinimap );
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REGISTER_BUILDER("adventureResourceDateBar", &CAdventureMapWidget::buildResourceDateBar );
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REGISTER_BUILDER("adventureStatusBar", &CAdventureMapWidget::buildStatusBar );
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REGISTER_BUILDER("adventurePlayerTexture", &CAdventureMapWidget::buildTexturePlayerColored);
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for (const auto & entry : shortcuts->getShortcuts())
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addShortcut(entry.shortcut, entry.callback);
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@ -326,6 +327,14 @@ std::shared_ptr<CIntObject> CAdventureMapWidget::buildStatusBar(const JsonNode &
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return CGStatusBar::create(background);
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}
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std::shared_ptr<CIntObject> CAdventureMapWidget::buildTexturePlayerColored(const JsonNode & input)
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{
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logGlobal->debug("Building widget CFilledTexture");
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auto image = input["image"].String();
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Rect area = readTargetArea(input["area"]);
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return std::make_shared<FilledTexturePlayerColored>(image, area);
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}
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std::shared_ptr<CHeroList> CAdventureMapWidget::getHeroList()
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{
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return heroList;
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@ -363,6 +372,7 @@ void CAdventureMapWidget::setPlayerChildren(CIntObject * widget, const PlayerCol
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auto container = dynamic_cast<CAdventureMapContainerWidget *>(entry);
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auto icon = dynamic_cast<CAdventureMapIcon *>(entry);
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auto button = dynamic_cast<CButton *>(entry);
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auto texture = dynamic_cast<FilledTexturePlayerColored *>(entry);
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if(button)
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button->setPlayerColor(player);
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@ -372,6 +382,9 @@ void CAdventureMapWidget::setPlayerChildren(CIntObject * widget, const PlayerCol
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if(container)
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setPlayerChildren(container, player);
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if (texture)
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texture->playerColored(player);
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}
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for(const auto & entry : playerColorerImages)
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@ -61,6 +61,8 @@ class CAdventureMapWidget : public InterfaceObjectConfigurable
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std::shared_ptr<CIntObject> buildMinimap(const JsonNode & input);
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std::shared_ptr<CIntObject> buildResourceDateBar(const JsonNode & input);
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std::shared_ptr<CIntObject> buildStatusBar(const JsonNode & input);
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std::shared_ptr<CIntObject> buildTexturePlayerColored(const JsonNode &);
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void setPlayerChildren(CIntObject * widget, const PlayerColor & player);
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void updateActiveStateChildden(CIntObject * widget);
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@ -16,6 +16,7 @@
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#include "../renderSDL/SDL_Extensions.h"
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#include "../render/IImage.h"
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#include "../render/CAnimation.h"
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#include "../render/ColorFilter.h"
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#include "../battle/BattleInterface.h"
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#include "../battle/BattleInterfaceClasses.h"
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@ -135,6 +136,35 @@ void CFilledTexture::showAll(SDL_Surface *to)
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}
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}
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FilledTexturePlayerColored::FilledTexturePlayerColored(std::string imageName, Rect position)
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: CFilledTexture(imageName, position)
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{
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}
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void FilledTexturePlayerColored::playerColored(PlayerColor player)
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{
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// Color transform to make color of brown DIBOX.PCX texture match color of specified player
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std::array<ColorFilter, PlayerColor::PLAYER_LIMIT_I> filters = {
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ColorFilter::genRangeShifter( 0.250,0,0, 1.250, 0.000, 0.000 ), // red
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ColorFilter::genRangeShifter( 0,0,0, 0.435, 1.160, 4.500 ), // blue
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ColorFilter::genRangeShifter( 0,0,0, 2.000, 2.400, 3.200 ), // tan
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ColorFilter::genRangeShifter( 0,0,0, 0.160, 2.150, 0.125 ), // green
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ColorFilter::genRangeShifter( 0,0,0, 2.700, 1.900, 0.000 ), // orange
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ColorFilter::genRangeShifter( 0,0,0, 1.400, 0.540, 5.000 ), // purple
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ColorFilter::genRangeShifter( 0,0,0, 0.450, 2.250, 4.400 ), // teal
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ColorFilter::genRangeShifter( 0,0,0, 2.000, 1.750, 3.750 ) // pink
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};
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assert(player.isValidPlayer());
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if (!player.isValidPlayer())
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{
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logGlobal->error("Unable to colorize to invalid player color %d!", static_cast<int>(player.getNum()));
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return;
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}
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texture->adjustPalette(filters[player.getNum()], 0);
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}
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CAnimImage::CAnimImage(const std::string & name, size_t Frame, size_t Group, int x, int y, ui8 Flags):
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frame(Frame),
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group(Group),
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@ -68,6 +68,7 @@ public:
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/// area filled with specific texture
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class CFilledTexture : public CIntObject
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{
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protected:
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std::shared_ptr<IImage> texture;
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Rect imageArea;
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@ -78,6 +79,14 @@ public:
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void showAll(SDL_Surface *to) override;
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};
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class FilledTexturePlayerColored : public CFilledTexture
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{
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public:
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FilledTexturePlayerColored(std::string imageName, Rect position);
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void playerColored(PlayerColor player);
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};
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/// Class for displaying one image from animation
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class CAnimImage: public CIntObject
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{
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@ -115,7 +115,7 @@
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{
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"type": "adventureMapContainer",
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"hideWhen" : "mapLayerSurface",
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"area": { "top" : 0, "left": 32, "width" : 32, "height" : 32 }
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"area": { "top" : 0, "left": 32, "width" : 32, "height" : 32 },
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"items" : [
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{
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"type": "adventureMapButton",
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@ -131,7 +131,7 @@
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{
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"type": "adventureMapContainer",
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"hideWhen" : "mapLayerUnderground",
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"area": { "top" : 0, "left": 32, "width" : 32, "height" : 32 }
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"area": { "top" : 0, "left": 32, "width" : 32, "height" : 32 },
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"items" : [
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{
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"type": "adventureMapButton",
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@ -156,7 +156,7 @@
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{
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"type": "adventureMapContainer",
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"hideWhen" : "heroAwake",
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"area": { "top" : 32, "left": 32, "width" : 32, "height" : 32 }
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"area": { "top" : 32, "left": 32, "width" : 32, "height" : 32 },
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"items" : [
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{
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"type": "adventureMapButton",
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@ -172,7 +172,7 @@
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{
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"type": "adventureMapContainer",
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"hideWhen" : "heroSleeping",
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"area": { "top" : 32, "left": 32, "width" : 32, "height" : 32 }
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"area": { "top" : 32, "left": 32, "width" : 32, "height" : 32 },
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"items" : [
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{
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"type": "adventureMapButton",
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@ -425,7 +425,7 @@
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"type": "adventureMapContainer",
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"name" : "adventureInfobarContainer",
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"hideWhen" : "worldViewMode",
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"area" : { "bottom": 0, "right" : 0, "width" : 199, "height" : 211 }
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"area" : { "bottom": 0, "right" : 0, "width" : 199, "height" : 211 },
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"items" : [
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// Infobar
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{
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@ -450,6 +450,12 @@
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"area": { "left": 8, "bottom" : 26, "right" : 199, "height" : 18 }
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},
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// Resource & Data bar
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{
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"type": "adventurePlayerTexture",
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"name" : "backgroundBottomCenter",
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"image" : "DiBoxBck.pcx",
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"area" : { "left": 3, "bottom" : 4, "right" : 797, "height" : 21 }
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},
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{
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"type": "adventureResourceDateBar",
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"name": "resourceDataBar",
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@ -784,7 +790,7 @@
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"text": "core.genrltxt.625"
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}
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]
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}
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},
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{
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"type": "adventureMapImage",
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"name" : "backgroundBelowWorldView",
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