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Reconnection works
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@@ -563,6 +563,7 @@ void CServerHandler::startGameplay(CGameState * gameState)
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Settings saveUuid = settings.write["server"]["uuid"];
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saveUuid->String() = uuid;
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Settings saveNames = settings.write["server"]["names"];
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saveNames->Vector().clear();
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for(auto & name : myNames)
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{
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JsonNode jsonName;
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