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Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes.

This commit is contained in:
Michał W. Urbańczyk
2012-04-14 02:20:22 +00:00
parent d55d48b978
commit 722ec55384
31 changed files with 529 additions and 640 deletions

View File

@ -333,15 +333,12 @@ void CClient::newGame( CConnection *con, StartInfo *si )
c << myPlayers;
ui32 seed, sum;
si32 seedPostInit;
c >> si >> sum >> seed >> seedPostInit;
c >> si;
tlog0 <<"\tSending/Getting info to/from the server: "<<tmh.getDiff()<<std::endl;
tlog0 << "\tUsing random seed: "<<seed << std::endl;
gs = const_cast<CGameInfo*>(CGI)->state;
gs->scenarioOps = si;
gs->init(si, sum, seed, seedPostInit);
gs->init(si);
tlog0 <<"Initializing GameState (together): "<<tmh.getDiff()<<std::endl;
if(gs->map)