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Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes.
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@ -133,21 +133,8 @@ bool GarrisonHeroSwap::applyGh( CGameHandler *gh )
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bool ExchangeArtifacts::applyGh( CGameHandler *gh )
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{
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ERROR_IF_NOT_OWNS(hid1);//second hero can be ally
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if (hid1)
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{ //TODO: polymorph
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if (hid2)
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return gh->moveArtifact(hid1,hid2,slot1,slot2);
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else
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return gh->moveArtifact(hid1,s2,slot1,slot2);
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}
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else
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{
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if (hid2)
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return gh->moveArtifact(s1,hid2,slot1,slot2);
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else
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return gh->moveArtifact(s1,s2,slot1,slot2);
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}
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ERROR_IF_NOT(src.owningPlayer());//second hero can be ally
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return gh->moveArtifact(src, dst);
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}
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bool AssembleArtifacts::applyGh( CGameHandler *gh )
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