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Merge pull request #2447 from IvanSavenko/modding_handler_refactoring

(develop) Modding handler refactoring
This commit is contained in:
Ivan Savenko
2023-08-02 21:26:05 +03:00
committed by GitHub
104 changed files with 2090 additions and 1835 deletions

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@@ -25,11 +25,11 @@
#include "../../CCallback.h"
#include "../CGameInfo.h"
#include "../../lib/CModHandler.h"
#include "../../lib/NetPacksLobby.h"
#include "../../lib/CGeneralTextHandler.h"
#include "../../lib/campaign/CampaignHandler.h"
#include "../../lib/mapping/CMapInfo.h"
#include "../../lib/modding/ModIncompatibility.h"
#include "../../lib/rmg/CMapGenOptions.h"
CLobbyScreen::CLobbyScreen(ESelectionScreen screenType)
@@ -132,7 +132,7 @@ void CLobbyScreen::startScenario(bool allowOnlyAI)
CSH->sendStartGame(allowOnlyAI);
buttonStart->block(true);
}
catch(CModHandler::Incompatibility & e)
catch(ModIncompatibility & e)
{
logGlobal->warn("Incompatibility exception during start scenario: %s", e.what());