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Merge pull request #3574 from SoundSSGood/altar-fixes
Artifacts altar related fixes
This commit is contained in:
commit
7247038458
@ -20,14 +20,12 @@
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#include "../../lib/networkPacks/ArtifactLocation.h"
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CArtifactsOfHeroAltar::CArtifactsOfHeroAltar(const Point & position)
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: visibleArtSet(ArtBearer::ArtBearer::HERO)
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{
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init(
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std::bind(&CArtifactsOfHeroBase::clickPrassedArtPlace, this, _1, _2),
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std::bind(&CArtifactsOfHeroBase::showPopupArtPlace, this, _1, _2),
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position,
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std::bind(&CArtifactsOfHeroAltar::scrollBackpack, this, _1));
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pickedArtFromSlot = ArtifactPosition::PRE_FIRST;
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// The backpack is in the altar window above and to the right
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for(auto & slot : backpack)
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@ -40,81 +38,3 @@ CArtifactsOfHeroAltar::~CArtifactsOfHeroAltar()
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{
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putBackPickedArtifact();
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}
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void CArtifactsOfHeroAltar::setHero(const CGHeroInstance * hero)
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{
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if(hero)
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{
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visibleArtSet.artifactsWorn = hero->artifactsWorn;
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visibleArtSet.artifactsInBackpack = hero->artifactsInBackpack;
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CArtifactsOfHeroBase::setHero(hero);
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}
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}
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void CArtifactsOfHeroAltar::updateWornSlots()
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{
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for(auto place : artWorn)
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setSlotData(getArtPlace(place.first), place.first, visibleArtSet);
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}
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void CArtifactsOfHeroAltar::updateBackpackSlots()
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{
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for(auto artPlace : backpack)
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setSlotData(getArtPlace(artPlace->slot), artPlace->slot, visibleArtSet);
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}
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void CArtifactsOfHeroAltar::scrollBackpack(int offset)
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{
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CArtifactsOfHeroBase::scrollBackpackForArtSet(offset, visibleArtSet);
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redraw();
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}
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void CArtifactsOfHeroAltar::pickUpArtifact(CArtPlace & artPlace)
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{
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if(const auto art = artPlace.getArt())
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{
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pickedArtFromSlot = artPlace.slot;
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artPlace.setArtifact(nullptr);
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deleteFromVisible(art);
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if(ArtifactUtils::isSlotBackpack(pickedArtFromSlot))
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pickedArtFromSlot = curHero->getSlotByInstance(art);
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assert(pickedArtFromSlot != ArtifactPosition::PRE_FIRST);
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LOCPLINT->cb->swapArtifacts(ArtifactLocation(curHero->id, pickedArtFromSlot), ArtifactLocation(curHero->id, ArtifactPosition::TRANSITION_POS));
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}
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}
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void CArtifactsOfHeroAltar::swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc)
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{
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LOCPLINT->cb->swapArtifacts(srcLoc, dstLoc);
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const auto pickedArtInst = curHero->getArt(ArtifactPosition::TRANSITION_POS);
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assert(pickedArtInst);
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visibleArtSet.putArtifact(dstLoc.slot, const_cast<CArtifactInstance*>(pickedArtInst));
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}
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void CArtifactsOfHeroAltar::pickedArtMoveToAltar(const ArtifactPosition & slot)
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{
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if(ArtifactUtils::isSlotBackpack(slot) || ArtifactUtils::isSlotEquipment(slot) || slot == ArtifactPosition::TRANSITION_POS)
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{
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assert(curHero->getSlot(slot)->getArt());
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LOCPLINT->cb->swapArtifacts(ArtifactLocation(curHero->id, slot), ArtifactLocation(curHero->id, pickedArtFromSlot));
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pickedArtFromSlot = ArtifactPosition::PRE_FIRST;
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}
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}
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void CArtifactsOfHeroAltar::deleteFromVisible(const CArtifactInstance * artInst)
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{
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const auto slot = visibleArtSet.getSlotByInstance(artInst);
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visibleArtSet.removeArtifact(slot);
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if(ArtifactUtils::isSlotBackpack(slot))
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{
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scrollBackpackForArtSet(0, visibleArtSet);
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}
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else
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{
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for(const auto & part : artInst->getPartsInfo())
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{
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if(part.slot != ArtifactPosition::PRE_FIRST)
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getArtPlace(part.slot)->setArtifact(nullptr);
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}
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}
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}
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@ -16,18 +16,6 @@
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class CArtifactsOfHeroAltar : public CArtifactsOfHeroBase
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{
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public:
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std::set<const CArtifactInstance*> artifactsOnAltar;
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ArtifactPosition pickedArtFromSlot;
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CArtifactFittingSet visibleArtSet;
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CArtifactsOfHeroAltar(const Point & position);
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~CArtifactsOfHeroAltar();
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void setHero(const CGHeroInstance * hero) override;
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void updateWornSlots() override;
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void updateBackpackSlots() override;
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void scrollBackpack(int offset) override;
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void pickUpArtifact(CArtPlace & artPlace);
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void swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc);
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void pickedArtMoveToAltar(const ArtifactPosition & slot);
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void deleteFromVisible(const CArtifactInstance * artInst);
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};
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@ -41,17 +41,6 @@ CArtifactsOfHeroBackpack::CArtifactsOfHeroBackpack()
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initAOHbackpack(visibleCapacityMax, backpackCap < 0 || visibleCapacityMax < backpackCap);
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}
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void CArtifactsOfHeroBackpack::swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc)
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{
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LOCPLINT->cb->swapArtifacts(srcLoc, dstLoc);
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}
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void CArtifactsOfHeroBackpack::pickUpArtifact(CArtPlace & artPlace)
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{
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LOCPLINT->cb->swapArtifacts(ArtifactLocation(curHero->id, artPlace.slot),
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ArtifactLocation(curHero->id, ArtifactPosition::TRANSITION_POS));
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}
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void CArtifactsOfHeroBackpack::scrollBackpack(int offset)
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{
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if(backpackListBox)
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@ -60,7 +49,7 @@ void CArtifactsOfHeroBackpack::scrollBackpack(int offset)
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auto slot = ArtifactPosition::BACKPACK_START + backpackPos;
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for(auto artPlace : backpack)
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{
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setSlotData(artPlace, slot, *curHero);
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setSlotData(artPlace, slot);
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slot = slot + 1;
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}
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redraw();
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@ -188,9 +177,9 @@ void CArtifactsOfHeroQuickBackpack::setHero(const CGHeroInstance * hero)
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initAOHbackpack(requiredSlots, false);
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auto artPlace = backpack.begin();
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for(auto & art : filteredArts)
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setSlotData(*artPlace++, curHero->getSlotByInstance(art.second), *curHero);
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setSlotData(*artPlace++, curHero->getSlotByInstance(art.second));
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for(auto & art : filteredScrolls)
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setSlotData(*artPlace++, curHero->getSlotByInstance(art.second), *curHero);
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setSlotData(*artPlace++, curHero->getSlotByInstance(art.second));
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}
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}
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@ -215,5 +204,5 @@ void CArtifactsOfHeroQuickBackpack::swapSelected()
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break;
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}
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if(backpackLoc.slot != ArtifactPosition::PRE_FIRST && filterBySlot != ArtifactPosition::PRE_FIRST && curHero)
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swapArtifacts(backpackLoc, ArtifactLocation(curHero->id, filterBySlot));
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LOCPLINT->cb->swapArtifacts(backpackLoc, ArtifactLocation(curHero->id, filterBySlot));
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}
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@ -24,8 +24,6 @@ class CArtifactsOfHeroBackpack : public CArtifactsOfHeroBase
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public:
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CArtifactsOfHeroBackpack(size_t slotsColumnsMax, size_t slotsRowsMax);
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CArtifactsOfHeroBackpack();
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void swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc);
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void pickUpArtifact(CArtPlace & artPlace);
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void scrollBackpack(int offset) override;
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void updateBackpackSlots() override;
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size_t getActiveSlotRowsNum();
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@ -123,7 +123,7 @@ void CArtifactsOfHeroBase::setHero(const CGHeroInstance * hero)
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for(auto slot : artWorn)
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{
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setSlotData(slot.second, slot.first, *curHero);
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setSlotData(slot.second, slot.first);
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}
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scrollBackpack(0);
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}
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@ -134,16 +134,10 @@ const CGHeroInstance * CArtifactsOfHeroBase::getHero() const
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}
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void CArtifactsOfHeroBase::scrollBackpack(int offset)
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{
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scrollBackpackForArtSet(offset, *curHero);
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redraw();
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}
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void CArtifactsOfHeroBase::scrollBackpackForArtSet(int offset, const CArtifactSet & artSet)
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{
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// offset==-1 => to left; offset==1 => to right
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using slotInc = std::function<ArtifactPosition(ArtifactPosition&)>;
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auto artsInBackpack = static_cast<int>(artSet.artifactsInBackpack.size());
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auto artsInBackpack = static_cast<int>(curHero->artifactsInBackpack.size());
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auto scrollingPossible = artsInBackpack > backpack.size();
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slotInc inc_straight = [](ArtifactPosition & slot) -> ArtifactPosition
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@ -170,7 +164,7 @@ void CArtifactsOfHeroBase::scrollBackpackForArtSet(int offset, const CArtifactSe
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auto slot = ArtifactPosition(ArtifactPosition::BACKPACK_START + backpackPos);
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for(auto artPlace : backpack)
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{
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setSlotData(artPlace, slot, artSet);
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setSlotData(artPlace, slot);
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slot = inc(slot);
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}
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@ -179,6 +173,8 @@ void CArtifactsOfHeroBase::scrollBackpackForArtSet(int offset, const CArtifactSe
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leftBackpackRoll->block(!scrollingPossible);
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if(rightBackpackRoll)
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rightBackpackRoll->block(!scrollingPossible);
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redraw();
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}
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void CArtifactsOfHeroBase::markPossibleSlots(const CArtifactInstance * art, bool assumeDestRemoved)
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@ -235,7 +231,7 @@ void CArtifactsOfHeroBase::updateBackpackSlots()
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void CArtifactsOfHeroBase::updateSlot(const ArtifactPosition & slot)
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{
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setSlotData(getArtPlace(slot), slot, *curHero);
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setSlotData(getArtPlace(slot), slot);
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}
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const CArtifactInstance * CArtifactsOfHeroBase::getPickedArtifact()
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@ -256,7 +252,7 @@ void CArtifactsOfHeroBase::addGestureCallback(CArtPlace::ClickFunctor callback)
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}
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}
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void CArtifactsOfHeroBase::setSlotData(ArtPlacePtr artPlace, const ArtifactPosition & slot, const CArtifactSet & artSet)
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void CArtifactsOfHeroBase::setSlotData(ArtPlacePtr artPlace, const ArtifactPosition & slot)
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{
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// Spurious call from artifactMoved in attempt to update hidden backpack slot
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if(!artPlace && ArtifactUtils::isSlotBackpack(slot))
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@ -265,7 +261,7 @@ void CArtifactsOfHeroBase::setSlotData(ArtPlacePtr artPlace, const ArtifactPosit
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}
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artPlace->slot = slot;
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if(auto slotInfo = artSet.getSlot(slot))
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if(auto slotInfo = curHero->getSlot(slot))
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{
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artPlace->lockSlot(slotInfo->locked);
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artPlace->setArtifact(slotInfo->artifact);
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@ -278,7 +274,7 @@ void CArtifactsOfHeroBase::setSlotData(ArtPlacePtr artPlace, const ArtifactPosit
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arts.insert(std::pair(combinedArt, 0));
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for(const auto part : combinedArt->getConstituents())
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{
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if(artSet.hasArt(part->getId(), false))
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if(curHero->hasArt(part->getId(), false))
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arts.at(combinedArt)++;
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}
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}
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@ -69,6 +69,5 @@ protected:
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virtual void init(CHeroArtPlace::ClickFunctor lClickCallback, CHeroArtPlace::ClickFunctor showPopupCallback,
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const Point & position, BpackScrollFunctor scrollCallback);
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// Assigns an artifacts to an artifact place depending on it's new slot ID
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virtual void setSlotData(ArtPlacePtr artPlace, const ArtifactPosition & slot, const CArtifactSet & artSet);
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virtual void scrollBackpackForArtSet(int offset, const CArtifactSet & artSet);
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virtual void setSlotData(ArtPlacePtr artPlace, const ArtifactPosition & slot);
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};
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@ -50,15 +50,3 @@ CArtifactsOfHeroKingdom::~CArtifactsOfHeroKingdom()
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{
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putBackPickedArtifact();
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}
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void CArtifactsOfHeroKingdom::swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc)
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{
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LOCPLINT->cb->swapArtifacts(srcLoc, dstLoc);
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}
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void CArtifactsOfHeroKingdom::pickUpArtifact(CArtPlace & artPlace)
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{
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LOCPLINT->cb->swapArtifacts(ArtifactLocation(curHero->id, artPlace.slot),
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ArtifactLocation(curHero->id, ArtifactPosition::TRANSITION_POS));
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}
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@ -20,9 +20,8 @@ VCMI_LIB_NAMESPACE_END
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class CArtifactsOfHeroKingdom : public CArtifactsOfHeroBase
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{
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public:
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CArtifactsOfHeroKingdom() = delete;
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CArtifactsOfHeroKingdom(ArtPlaceMap ArtWorn, std::vector<ArtPlacePtr> Backpack,
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std::shared_ptr<CButton> leftScroll, std::shared_ptr<CButton> rightScroll);
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~CArtifactsOfHeroKingdom();
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void swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc);
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void pickUpArtifact(CArtPlace & artPlace);
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};
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};
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@ -30,14 +30,3 @@ CArtifactsOfHeroMain::~CArtifactsOfHeroMain()
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{
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putBackPickedArtifact();
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}
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void CArtifactsOfHeroMain::swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc)
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{
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LOCPLINT->cb->swapArtifacts(srcLoc, dstLoc);
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}
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void CArtifactsOfHeroMain::pickUpArtifact(CArtPlace & artPlace)
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{
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LOCPLINT->cb->swapArtifacts(ArtifactLocation(curHero->id, artPlace.slot),
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ArtifactLocation(curHero->id, ArtifactPosition::TRANSITION_POS));
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}
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@ -22,6 +22,4 @@ class CArtifactsOfHeroMain : public CArtifactsOfHeroBase
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public:
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CArtifactsOfHeroMain(const Point & position);
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~CArtifactsOfHeroMain();
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void swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc);
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void pickUpArtifact(CArtPlace & artPlace);
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};
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|
@ -28,12 +28,12 @@ CArtifactsOfHeroMarket::CArtifactsOfHeroMarket(const Point & position)
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void CArtifactsOfHeroMarket::scrollBackpack(int offset)
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{
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CArtifactsOfHeroBase::scrollBackpackForArtSet(offset, *curHero);
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CArtifactsOfHeroBase::scrollBackpack(offset);
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// We may have highlight on one of backpack artifacts
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if(selectArtCallback)
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{
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for(auto & artPlace : backpack)
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for(const auto & artPlace : backpack)
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{
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if(artPlace->isSelected())
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{
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@ -42,5 +42,4 @@ void CArtifactsOfHeroMarket::scrollBackpack(int offset)
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}
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}
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}
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redraw();
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}
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@ -33,6 +33,8 @@
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#include "../../lib/networkPacks/ArtifactLocation.h"
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#include "../../lib/CConfigHandler.h"
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#include "../../CCallback.h"
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void CWindowWithArtifacts::addSet(CArtifactsOfHeroPtr artSet)
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{
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artSets.emplace_back(artSet);
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@ -81,31 +83,14 @@ const CArtifactInstance * CWindowWithArtifacts::getPickedArtifact()
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void CWindowWithArtifacts::clickPressedArtPlaceHero(CArtifactsOfHeroBase & artsInst, CArtPlace & artPlace, const Point & cursorPosition)
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{
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const auto artSetWeak = findAOHbyRef(artsInst);
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assert(artSetWeak.has_value());
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const auto artSet = findAOHbyRef(artsInst);
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assert(artSet.has_value());
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if(artPlace.isLocked())
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return;
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const auto checkSpecialArts = [](const CGHeroInstance * hero, CArtPlace & artPlace) -> bool
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{
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if(artPlace.getArt()->getTypeId() == ArtifactID::SPELLBOOK)
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{
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GH.windows().createAndPushWindow<CSpellWindow>(hero, LOCPLINT, LOCPLINT->battleInt.get());
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return false;
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}
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if(artPlace.getArt()->getTypeId() == ArtifactID::CATAPULT)
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{
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// The Catapult must be equipped
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std::vector<std::shared_ptr<CComponent>> catapult(1, std::make_shared<CComponent>(ComponentType::ARTIFACT, ArtifactID(ArtifactID::CATAPULT)));
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LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[312], catapult);
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return false;
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}
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return true;
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};
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std::visit(
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[checkSpecialArts, this, &artPlace](auto artSetWeak) -> void
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[this, &artPlace](auto artSetWeak) -> void
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{
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const auto artSetPtr = artSetWeak.lock();
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@ -153,26 +138,23 @@ void CWindowWithArtifacts::clickPressedArtPlaceHero(CArtifactsOfHeroBase & artsI
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isTransferAllowed = false;
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}
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if(isTransferAllowed)
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artSetPtr->swapArtifacts(srcLoc, dstLoc);
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LOCPLINT->cb->swapArtifacts(srcLoc, dstLoc);
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}
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else
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else if(auto art = artPlace.getArt())
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{
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if(artPlace.getArt())
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if(artSetPtr->getHero()->getOwner() == LOCPLINT->playerID)
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{
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if(artSetPtr->getHero()->tempOwner == LOCPLINT->playerID)
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{
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if(checkSpecialArts(hero, artPlace))
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artSetPtr->pickUpArtifact(artPlace);
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}
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else
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{
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for(const auto artSlot : ArtifactUtils::unmovableSlots())
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if(artPlace.slot == artSlot)
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{
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msg = CGI->generaltexth->allTexts[21];
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break;
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}
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}
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if(checkSpecialArts(*art, hero, std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroAltar>> ? true : false))
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LOCPLINT->cb->swapArtifacts(ArtifactLocation(artSetPtr->getHero()->id, artPlace.slot), ArtifactLocation(artSetPtr->getHero()->id, ArtifactPosition::TRANSITION_POS));
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}
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else
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{
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for(const auto artSlot : ArtifactUtils::unmovableSlots())
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if(artPlace.slot == artSlot)
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{
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msg = CGI->generaltexth->allTexts[21];
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break;
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}
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}
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}
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|
||||
@ -211,12 +193,11 @@ void CWindowWithArtifacts::clickPressedArtPlaceHero(CArtifactsOfHeroBase & artsI
|
||||
else if constexpr(std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroQuickBackpack>>)
|
||||
{
|
||||
const auto hero = artSetPtr->getHero();
|
||||
artSetPtr->swapArtifacts(ArtifactLocation(hero->id, artPlace.slot),
|
||||
ArtifactLocation(hero->id, artSetPtr->getFilterSlot()));
|
||||
LOCPLINT->cb->swapArtifacts(ArtifactLocation(hero->id, artPlace.slot), ArtifactLocation(hero->id, artSetPtr->getFilterSlot()));
|
||||
if(closeCallback)
|
||||
closeCallback();
|
||||
}
|
||||
}, artSetWeak.value());
|
||||
}, artSet.value());
|
||||
}
|
||||
|
||||
void CWindowWithArtifacts::showPopupArtPlaceHero(CArtifactsOfHeroBase & artsInst, CArtPlace & artPlace, const Point & cursorPosition)
|
||||
@ -234,6 +215,7 @@ void CWindowWithArtifacts::showPopupArtPlaceHero(CArtifactsOfHeroBase & artsInst
|
||||
|
||||
// Hero (Main, Exchange) window, Kingdom window, Backpack window right click handler
|
||||
if constexpr(
|
||||
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroAltar>> ||
|
||||
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroMain>> ||
|
||||
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroKingdom>> ||
|
||||
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroBackpack>>)
|
||||
@ -254,7 +236,6 @@ void CWindowWithArtifacts::showPopupArtPlaceHero(CArtifactsOfHeroBase & artsInst
|
||||
}
|
||||
// Altar window, Market window right click handler
|
||||
else if constexpr(
|
||||
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroAltar>> ||
|
||||
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroMarket>> ||
|
||||
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroQuickBackpack>>)
|
||||
{
|
||||
@ -469,3 +450,31 @@ void CWindowWithArtifacts::markPossibleSlots()
|
||||
std::visit(artifactAssembledBody, artSetWeak);
|
||||
}
|
||||
}
|
||||
|
||||
bool CWindowWithArtifacts::checkSpecialArts(const CArtifactInstance & artInst, const CGHeroInstance * hero, bool isTrade)
|
||||
{
|
||||
const auto artId = artInst.getTypeId();
|
||||
|
||||
if(artId == ArtifactID::SPELLBOOK)
|
||||
{
|
||||
GH.windows().createAndPushWindow<CSpellWindow>(hero, LOCPLINT, LOCPLINT->battleInt.get());
|
||||
return false;
|
||||
}
|
||||
if(artId == ArtifactID::CATAPULT)
|
||||
{
|
||||
// The Catapult must be equipped
|
||||
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[312],
|
||||
std::vector<std::shared_ptr<CComponent>>(1, std::make_shared<CComponent>(ComponentType::ARTIFACT, ArtifactID(ArtifactID::CATAPULT))));
|
||||
return false;
|
||||
}
|
||||
if(isTrade)
|
||||
{
|
||||
if(!artInst.artType->isTradable())
|
||||
{
|
||||
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[21],
|
||||
std::vector<std::shared_ptr<CComponent>>(1, std::make_shared<CComponent>(ComponentType::ARTIFACT, artId)));
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
@ -50,4 +50,5 @@ protected:
|
||||
std::optional<std::tuple<const CGHeroInstance*, const CArtifactInstance*>> getState();
|
||||
std::optional<CArtifactsOfHeroPtr> findAOHbyRef(CArtifactsOfHeroBase & artsInst);
|
||||
void markPossibleSlots();
|
||||
bool checkSpecialArts(const CArtifactInstance & artInst, const CGHeroInstance * hero, bool isTrade);
|
||||
};
|
||||
|
@ -12,7 +12,6 @@
|
||||
#include "CAltarArtifacts.h"
|
||||
|
||||
#include "../../gui/CGuiHandler.h"
|
||||
#include "../../gui/CursorHandler.h"
|
||||
#include "../../widgets/Buttons.h"
|
||||
#include "../../widgets/TextControls.h"
|
||||
|
||||
@ -31,6 +30,11 @@ CAltarArtifacts::CAltarArtifacts(const IMarket * market, const CGHeroInstance *
|
||||
{
|
||||
OBJECT_CONSTRUCTION_CAPTURING(255 - DISPOSE);
|
||||
|
||||
assert(market);
|
||||
auto altarObj = dynamic_cast<const CGArtifactsAltar*>(market);
|
||||
altarId = altarObj->id;
|
||||
altarArtifacts = altarObj;
|
||||
|
||||
deal = std::make_shared<CButton>(dealButtonPos, AnimationPath::builtin("ALTSACR.DEF"),
|
||||
CGI->generaltexth->zelp[585], [this]() {CAltarArtifacts::makeDeal(); });
|
||||
labels.emplace_back(std::make_shared<CLabel>(450, 34, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[477]));
|
||||
@ -46,8 +50,8 @@ CAltarArtifacts::CAltarArtifacts(const IMarket * market, const CGHeroInstance *
|
||||
CGI->generaltexth->zelp[570], std::bind(&CAltarArtifacts::sacrificeBackpack, this));
|
||||
sacrificeBackpackButton->block(hero->artifactsInBackpack.empty());
|
||||
|
||||
arts = std::make_shared<CArtifactsOfHeroAltar>(Point(-365, -11));
|
||||
arts->setHero(hero);
|
||||
heroArts = std::make_shared<CArtifactsOfHeroAltar>(Point(-365, -11));
|
||||
heroArts->setHero(hero);
|
||||
|
||||
int slotNum = 0;
|
||||
for(auto & altarSlotPos : posSlotsAltar)
|
||||
@ -65,151 +69,149 @@ CAltarArtifacts::CAltarArtifacts(const IMarket * market, const CGHeroInstance *
|
||||
|
||||
TExpType CAltarArtifacts::calcExpAltarForHero()
|
||||
{
|
||||
auto artifactsOfHero = std::dynamic_pointer_cast<CArtifactsOfHeroAltar>(arts);
|
||||
TExpType expOnAltar(0);
|
||||
for(const auto art : artifactsOfHero->artifactsOnAltar)
|
||||
{
|
||||
int dmp = 0;
|
||||
int expOfArt = 0;
|
||||
market->getOffer(art->getTypeId(), 0, dmp, expOfArt, EMarketMode::ARTIFACT_EXP);
|
||||
expOnAltar += expOfArt;
|
||||
}
|
||||
auto resultExp = hero->calculateXp(expOnAltar);
|
||||
expForHero->setText(std::to_string(resultExp));
|
||||
return resultExp;
|
||||
for(const auto & tradeSlot : tradeSlotsMap)
|
||||
expOnAltar += calcExpCost(tradeSlot.first);
|
||||
expForHero->setText(std::to_string(expOnAltar));
|
||||
return expOnAltar;
|
||||
}
|
||||
|
||||
void CAltarArtifacts::makeDeal()
|
||||
{
|
||||
std::vector<TradeItemSell> positions;
|
||||
for(const auto art : arts->artifactsOnAltar)
|
||||
for(const auto & [artInst, altarSlot] : tradeSlotsMap)
|
||||
{
|
||||
positions.push_back(hero->getSlotByInstance(art));
|
||||
positions.push_back(artInst->getId());
|
||||
}
|
||||
std::sort(positions.begin(), positions.end());
|
||||
std::reverse(positions.begin(), positions.end());
|
||||
|
||||
LOCPLINT->cb->trade(market, EMarketMode::ARTIFACT_EXP, positions, std::vector<TradeItemBuy>(), std::vector<ui32>(), hero);
|
||||
arts->artifactsOnAltar.clear();
|
||||
|
||||
tradeSlotsMap.clear();
|
||||
// The event for removing artifacts from the altar will not be triggered. Therefore, we clean the altar immediately.
|
||||
for(auto item : items[0])
|
||||
{
|
||||
item->setID(-1);
|
||||
item->subtitle.clear();
|
||||
}
|
||||
deal->block(true);
|
||||
calcExpAltarForHero();
|
||||
deal->block(tradeSlotsMap.empty());
|
||||
}
|
||||
|
||||
void CAltarArtifacts::sacrificeAll()
|
||||
{
|
||||
std::vector<ConstTransitivePtr<CArtifactInstance>> artsForMove;
|
||||
for(const auto & [slot, slotInfo] : arts->getHero()->artifactsWorn)
|
||||
{
|
||||
if(!slotInfo.locked && slotInfo.artifact->artType->isTradable())
|
||||
artsForMove.emplace_back(slotInfo.artifact);
|
||||
}
|
||||
for(auto artInst : artsForMove)
|
||||
moveArtToAltar(nullptr, artInst);
|
||||
arts->updateWornSlots();
|
||||
sacrificeBackpack();
|
||||
LOCPLINT->cb->bulkMoveArtifacts(heroArts->getHero()->id, altarId, false, true, true);
|
||||
}
|
||||
|
||||
void CAltarArtifacts::sacrificeBackpack()
|
||||
{
|
||||
while(!arts->visibleArtSet.artifactsInBackpack.empty())
|
||||
{
|
||||
if(!putArtOnAltar(nullptr, arts->visibleArtSet.artifactsInBackpack[0].artifact))
|
||||
break;
|
||||
};
|
||||
calcExpAltarForHero();
|
||||
LOCPLINT->cb->bulkMoveArtifacts(heroArts->getHero()->id, altarId, false, false, true);
|
||||
}
|
||||
|
||||
void CAltarArtifacts::setSelectedArtifact(const CArtifactInstance * art)
|
||||
{
|
||||
if(art)
|
||||
{
|
||||
selectedArt->setArtifact(art);
|
||||
int dmp = 0;
|
||||
int exp = 0;
|
||||
market->getOffer(art->getTypeId(), 0, dmp, exp, EMarketMode::ARTIFACT_EXP);
|
||||
selectedCost->setText(std::to_string(hero->calculateXp(exp)));
|
||||
}
|
||||
else
|
||||
{
|
||||
selectedArt->setArtifact(nullptr);
|
||||
selectedCost->setText("");
|
||||
}
|
||||
}
|
||||
|
||||
void CAltarArtifacts::moveArtToAltar(std::shared_ptr<CTradeableItem> altarSlot, const CArtifactInstance * art)
|
||||
{
|
||||
if(putArtOnAltar(altarSlot, art))
|
||||
{
|
||||
CCS->curh->dragAndDropCursor(nullptr);
|
||||
arts->unmarkSlots();
|
||||
}
|
||||
selectedArt->setArtifact(art);
|
||||
selectedCost->setText(art == nullptr ? "" : std::to_string(calcExpCost(art)));
|
||||
}
|
||||
|
||||
std::shared_ptr<CArtifactsOfHeroAltar> CAltarArtifacts::getAOHset() const
|
||||
{
|
||||
return arts;
|
||||
return heroArts;
|
||||
}
|
||||
|
||||
bool CAltarArtifacts::putArtOnAltar(std::shared_ptr<CTradeableItem> altarSlot, const CArtifactInstance * art)
|
||||
ObjectInstanceID CAltarArtifacts::getObjId() const
|
||||
{
|
||||
if(!art->artType->isTradable())
|
||||
{
|
||||
logGlobal->warn("Cannot put special artifact on altar!");
|
||||
return false;
|
||||
}
|
||||
return altarId;
|
||||
}
|
||||
|
||||
if(!altarSlot || altarSlot->id != -1)
|
||||
{
|
||||
int slotIndex = -1;
|
||||
while(items[0][++slotIndex]->id >= 0 && slotIndex + 1 < items[0].size());
|
||||
slotIndex = items[0][slotIndex]->id == -1 ? slotIndex : -1;
|
||||
if(slotIndex < 0)
|
||||
void CAltarArtifacts::updateSlots()
|
||||
{
|
||||
assert(altarArtifacts->artifactsInBackpack.size() <= GameConstants::ALTAR_ARTIFACTS_SLOTS);
|
||||
assert(tradeSlotsMap.size() <= GameConstants::ALTAR_ARTIFACTS_SLOTS);
|
||||
|
||||
auto slotsToAdd = tradeSlotsMap;
|
||||
for(auto & altarSlot : items[0])
|
||||
if(altarSlot->id != -1)
|
||||
{
|
||||
logGlobal->warn("No free slots on altar!");
|
||||
return false;
|
||||
if(tradeSlotsMap.find(altarSlot->getArtInstance()) == tradeSlotsMap.end())
|
||||
{
|
||||
altarSlot->setID(-1);
|
||||
altarSlot->subtitle.clear();
|
||||
}
|
||||
else
|
||||
{
|
||||
slotsToAdd.erase(altarSlot->getArtInstance());
|
||||
}
|
||||
}
|
||||
altarSlot = items[0][slotIndex];
|
||||
}
|
||||
|
||||
int dmp = 0;
|
||||
int exp = 0;
|
||||
market->getOffer(art->artType->getId(), 0, dmp, exp, EMarketMode::ARTIFACT_EXP);
|
||||
exp = static_cast<int>(hero->calculateXp(exp));
|
||||
|
||||
arts->artifactsOnAltar.insert(art);
|
||||
altarSlot->setArtInstance(art);
|
||||
altarSlot->subtitle = std::to_string(exp);
|
||||
|
||||
deal->block(false);
|
||||
return true;
|
||||
};
|
||||
|
||||
void CAltarArtifacts::onSlotClickPressed(const std::shared_ptr<CTradeableItem> & newSlot, std::shared_ptr<CTradeableItem> & hCurSlot)
|
||||
{
|
||||
const auto pickedArtInst = arts->getPickedArtifact();
|
||||
if(pickedArtInst)
|
||||
for(auto & tradeSlot : slotsToAdd)
|
||||
{
|
||||
arts->pickedArtMoveToAltar(ArtifactPosition::TRANSITION_POS);
|
||||
moveArtToAltar(newSlot, pickedArtInst);
|
||||
assert(tradeSlot.second->id == -1);
|
||||
assert(altarArtifacts->getSlotByInstance(tradeSlot.first) != ArtifactPosition::PRE_FIRST);
|
||||
tradeSlot.second->setArtInstance(tradeSlot.first);
|
||||
tradeSlot.second->subtitle = std::to_string(calcExpCost(tradeSlot.first));
|
||||
}
|
||||
else if(const CArtifactInstance * art = newSlot->getArtInstance())
|
||||
for(auto & slotInfo : altarArtifacts->artifactsInBackpack)
|
||||
{
|
||||
const auto hero = arts->getHero();
|
||||
const auto slot = hero->getSlotByInstance(art);
|
||||
assert(slot != ArtifactPosition::PRE_FIRST);
|
||||
LOCPLINT->cb->swapArtifacts(ArtifactLocation(hero->id, slot),
|
||||
ArtifactLocation(hero->id, ArtifactPosition::TRANSITION_POS));
|
||||
arts->pickedArtFromSlot = slot;
|
||||
arts->artifactsOnAltar.erase(art);
|
||||
newSlot->setID(-1);
|
||||
newSlot->subtitle.clear();
|
||||
deal->block(!arts->artifactsOnAltar.size());
|
||||
if(tradeSlotsMap.find(slotInfo.artifact) == tradeSlotsMap.end())
|
||||
{
|
||||
for(auto & altarSlot : items[0])
|
||||
if(altarSlot->id == -1)
|
||||
{
|
||||
altarSlot->setArtInstance(slotInfo.artifact);
|
||||
altarSlot->subtitle = std::to_string(calcExpCost(slotInfo.artifact));
|
||||
tradeSlotsMap.try_emplace(slotInfo.artifact, altarSlot);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
calcExpAltarForHero();
|
||||
deal->block(tradeSlotsMap.empty());
|
||||
}
|
||||
|
||||
void CAltarArtifacts::putBackArtifacts()
|
||||
{
|
||||
// TODO: If the backpack capacity limit is enabled, artifacts may remain on the altar.
|
||||
// Perhaps should be erased in CGameHandler::objectVisitEnded if id of visited object will be available
|
||||
if(!altarArtifacts->artifactsInBackpack.empty())
|
||||
LOCPLINT->cb->bulkMoveArtifacts(altarId, heroArts->getHero()->id, false, true, true);
|
||||
}
|
||||
|
||||
void CAltarArtifacts::onSlotClickPressed(const std::shared_ptr<CTradeableItem> & altarSlot, std::shared_ptr<CTradeableItem> & hCurSlot)
|
||||
{
|
||||
assert(altarSlot);
|
||||
|
||||
if(const auto pickedArtInst = heroArts->getPickedArtifact())
|
||||
{
|
||||
if(pickedArtInst->canBePutAt(altarArtifacts))
|
||||
{
|
||||
if(pickedArtInst->artType->isTradable())
|
||||
{
|
||||
if(altarSlot->id == -1)
|
||||
tradeSlotsMap.try_emplace(pickedArtInst, altarSlot);
|
||||
deal->block(false);
|
||||
|
||||
LOCPLINT->cb->swapArtifacts(ArtifactLocation(heroArts->getHero()->id, ArtifactPosition::TRANSITION_POS),
|
||||
ArtifactLocation(altarId, ArtifactPosition::ALTAR));
|
||||
}
|
||||
else
|
||||
{
|
||||
logGlobal->warn("Cannot put special artifact on altar!");
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(const CArtifactInstance * art = altarSlot->getArtInstance())
|
||||
{
|
||||
const auto slot = altarArtifacts->getSlotByInstance(art);
|
||||
assert(slot != ArtifactPosition::PRE_FIRST);
|
||||
LOCPLINT->cb->swapArtifacts(ArtifactLocation(altarId, slot), ArtifactLocation(hero->id, ArtifactPosition::TRANSITION_POS));
|
||||
tradeSlotsMap.erase(art);
|
||||
}
|
||||
}
|
||||
|
||||
TExpType CAltarArtifacts::calcExpCost(const CArtifactInstance * art)
|
||||
{
|
||||
int dmp = 0;
|
||||
int expOfArt = 0;
|
||||
market->getOffer(art->getTypeId(), 0, dmp, expOfArt, EMarketMode::ARTIFACT_EXP);
|
||||
return hero->calculateXp(expOfArt);
|
||||
}
|
||||
|
@ -21,14 +21,19 @@ public:
|
||||
void sacrificeAll() override;
|
||||
void sacrificeBackpack();
|
||||
void setSelectedArtifact(const CArtifactInstance * art);
|
||||
void moveArtToAltar(std::shared_ptr<CTradeableItem>, const CArtifactInstance * art);
|
||||
std::shared_ptr<CArtifactsOfHeroAltar> getAOHset() const;
|
||||
ObjectInstanceID getObjId() const;
|
||||
void updateSlots();
|
||||
void putBackArtifacts();
|
||||
|
||||
private:
|
||||
ObjectInstanceID altarId;
|
||||
const CArtifactSet * altarArtifacts;
|
||||
std::shared_ptr<CArtPlace> selectedArt;
|
||||
std::shared_ptr<CLabel> selectedCost;
|
||||
std::shared_ptr<CButton> sacrificeBackpackButton;
|
||||
std::shared_ptr<CArtifactsOfHeroAltar> arts;
|
||||
std::shared_ptr<CArtifactsOfHeroAltar> heroArts;
|
||||
std::map<const CArtifactInstance*, std::shared_ptr<CTradeableItem>> tradeSlotsMap;
|
||||
|
||||
const std::vector<Point> posSlotsAltar =
|
||||
{
|
||||
@ -42,6 +47,6 @@ private:
|
||||
Point(452, 333)
|
||||
};
|
||||
|
||||
bool putArtOnAltar(std::shared_ptr<CTradeableItem> altarSlot, const CArtifactInstance * art);
|
||||
void onSlotClickPressed(const std::shared_ptr<CTradeableItem> & newSlot, std::shared_ptr<CTradeableItem> & hCurSlot) override;
|
||||
void onSlotClickPressed(const std::shared_ptr<CTradeableItem> & altarSlot, std::shared_ptr<CTradeableItem> & hCurSlot) override;
|
||||
TExpType calcExpCost(const CArtifactInstance * art);
|
||||
};
|
||||
|
@ -19,6 +19,7 @@
|
||||
|
||||
#include "../CGameInfo.h"
|
||||
|
||||
#include "../lib/networkPacks/ArtifactLocation.h"
|
||||
#include "../../lib/CGeneralTextHandler.h"
|
||||
#include "../../lib/CHeroHandler.h"
|
||||
#include "../../lib/mapObjects/CGHeroInstance.h"
|
||||
@ -78,14 +79,18 @@ void CAltarWindow::createAltarArtifacts(const IMarket * market, const CGHeroInst
|
||||
auto altarArtifacts = std::make_shared<CAltarArtifacts>(market, hero);
|
||||
altar = altarArtifacts;
|
||||
artSets.clear();
|
||||
addSetAndCallbacks(altarArtifacts->getAOHset());
|
||||
addSetAndCallbacks(altarArtifacts->getAOHset()); altarArtifacts->putBackArtifacts();
|
||||
|
||||
changeModeButton = std::make_shared<CButton>(Point(516, 421), AnimationPath::builtin("ALTSACC.DEF"),
|
||||
CGI->generaltexth->zelp[572], std::bind(&CAltarWindow::createAltarCreatures, this, market, hero));
|
||||
if(altar->hero->getAlignment() == EAlignment::GOOD)
|
||||
changeModeButton->block(true);
|
||||
quitButton = std::make_shared<CButton>(Point(516, 520), AnimationPath::builtin("IOK6432.DEF"),
|
||||
CGI->generaltexth->zelp[568], std::bind(&CAltarWindow::close, this), EShortcut::GLOBAL_RETURN);
|
||||
CGI->generaltexth->zelp[568], [this, altarArtifacts]()
|
||||
{
|
||||
altarArtifacts->putBackArtifacts();
|
||||
CAltarWindow::close();
|
||||
}, EShortcut::GLOBAL_RETURN);
|
||||
altar->setRedrawParent(true);
|
||||
redraw();
|
||||
}
|
||||
@ -115,6 +120,9 @@ void CAltarWindow::artifactMoved(const ArtifactLocation & srcLoc, const Artifact
|
||||
|
||||
if(auto altarArtifacts = std::static_pointer_cast<CAltarArtifacts>(altar))
|
||||
{
|
||||
if(srcLoc.artHolder == altarArtifacts->getObjId() || destLoc.artHolder == altarArtifacts->getObjId())
|
||||
altarArtifacts->updateSlots();
|
||||
|
||||
if(const auto pickedArt = getPickedArtifact())
|
||||
altarArtifacts->setSelectedArtifact(pickedArt);
|
||||
else
|
||||
|
@ -151,11 +151,16 @@ DLL_LINKAGE bool ArtifactUtils::isSlotEquipment(const ArtifactPosition & slot)
|
||||
|
||||
DLL_LINKAGE bool ArtifactUtils::isBackpackFreeSlots(const CArtifactSet * target, const size_t reqSlots)
|
||||
{
|
||||
const auto backpackCap = VLC->settings()->getInteger(EGameSettings::HEROES_BACKPACK_CAP);
|
||||
if(backpackCap < 0)
|
||||
return true;
|
||||
if(target->bearerType() == ArtBearer::HERO)
|
||||
{
|
||||
const auto backpackCap = VLC->settings()->getInteger(EGameSettings::HEROES_BACKPACK_CAP);
|
||||
if(backpackCap < 0)
|
||||
return true;
|
||||
else
|
||||
return target->artifactsInBackpack.size() + reqSlots <= backpackCap;
|
||||
}
|
||||
else
|
||||
return target->artifactsInBackpack.size() + reqSlots <= backpackCap;
|
||||
return false;
|
||||
}
|
||||
|
||||
DLL_LINKAGE std::vector<const CArtifact*> ArtifactUtils::assemblyPossibilities(
|
||||
|
@ -181,7 +181,7 @@ bool CArtifact::canBePutAt(const CArtifactSet * artSet, ArtifactPosition slot, b
|
||||
{
|
||||
auto simpleArtCanBePutAt = [this](const CArtifactSet * artSet, ArtifactPosition slot, bool assumeDestRemoved) -> bool
|
||||
{
|
||||
if(ArtifactUtils::isSlotBackpack(slot))
|
||||
if(artSet->bearerType() == ArtBearer::HERO && ArtifactUtils::isSlotBackpack(slot))
|
||||
{
|
||||
if(isBig() || (!assumeDestRemoved && !ArtifactUtils::isBackpackFreeSlots(artSet)))
|
||||
return false;
|
||||
@ -258,6 +258,7 @@ CArtifact::CArtifact()
|
||||
possibleSlots[ArtBearer::HERO]; //we want to generate map entry even if it will be empty
|
||||
possibleSlots[ArtBearer::CREATURE]; //we want to generate map entry even if it will be empty
|
||||
possibleSlots[ArtBearer::COMMANDER];
|
||||
possibleSlots[ArtBearer::ALTAR];
|
||||
}
|
||||
|
||||
//This destructor should be placed here to avoid side effects
|
||||
@ -476,6 +477,9 @@ CArtifact * CArtHandler::loadFromJson(const std::string & scope, const JsonNode
|
||||
}
|
||||
});
|
||||
|
||||
if(art->isTradable())
|
||||
art->possibleSlots.at(ArtBearer::ALTAR).push_back(ArtifactPosition::ALTAR);
|
||||
|
||||
return art;
|
||||
}
|
||||
|
||||
@ -906,6 +910,9 @@ const ArtSlotInfo * CArtifactSet::getSlot(const ArtifactPosition & pos) const
|
||||
|
||||
bool CArtifactSet::isPositionFree(const ArtifactPosition & pos, bool onlyLockCheck) const
|
||||
{
|
||||
if(bearerType() == ArtBearer::ALTAR)
|
||||
return artifactsInBackpack.size() < GameConstants::ALTAR_ARTIFACTS_SLOTS;
|
||||
|
||||
if(const ArtSlotInfo *s = getSlot(pos))
|
||||
return (onlyLockCheck || !s->artifact) && !s->locked;
|
||||
|
||||
|
@ -30,7 +30,8 @@ class JsonSerializeFormat;
|
||||
#define ART_BEARER_LIST \
|
||||
ART_BEARER(HERO)\
|
||||
ART_BEARER(CREATURE)\
|
||||
ART_BEARER(COMMANDER)
|
||||
ART_BEARER(COMMANDER)\
|
||||
ART_BEARER(ALTAR)
|
||||
|
||||
namespace ArtBearer
|
||||
{
|
||||
|
@ -954,20 +954,9 @@ const CGObjectInstance * CGameInfoCallback::getObjInstance( ObjectInstanceID oid
|
||||
return gs->map->objects[oid.num];
|
||||
}
|
||||
|
||||
CArtifactSet * CGameInfoCallback::getArtSet(const ArtifactLocation & loc) const
|
||||
const CArtifactSet * CGameInfoCallback::getArtSet(const ArtifactLocation & loc) const
|
||||
{
|
||||
auto hero = const_cast<CGHeroInstance*>(getHero(loc.artHolder));
|
||||
if(loc.creature.has_value())
|
||||
{
|
||||
if(loc.creature.value() == SlotID::COMMANDER_SLOT_PLACEHOLDER)
|
||||
return hero->commander;
|
||||
else
|
||||
return hero->getStackPtr(loc.creature.value());
|
||||
}
|
||||
else
|
||||
{
|
||||
return hero;
|
||||
}
|
||||
return gs->getArtSet(loc);
|
||||
}
|
||||
|
||||
std::vector<ObjectInstanceID> CGameInfoCallback::getVisibleTeleportObjects(std::vector<ObjectInstanceID> ids, PlayerColor player) const
|
||||
|
@ -179,7 +179,7 @@ public:
|
||||
virtual int64_t estimateSpellDamage(const CSpell * sp, const CGHeroInstance * hero) const; //estimates damage of given spell; returns 0 if spell causes no dmg
|
||||
virtual const CArtifactInstance * getArtInstance(ArtifactInstanceID aid) const;
|
||||
virtual const CGObjectInstance * getObjInstance(ObjectInstanceID oid) const;
|
||||
virtual CArtifactSet * getArtSet(const ArtifactLocation & loc) const;
|
||||
virtual const CArtifactSet * getArtSet(const ArtifactLocation & loc) const;
|
||||
//virtual const CGObjectInstance * getArmyInstance(ObjectInstanceID oid) const;
|
||||
|
||||
//objects
|
||||
|
@ -20,11 +20,13 @@
|
||||
#include "bonuses/Propagators.h"
|
||||
#include "bonuses/Updaters.h"
|
||||
|
||||
#include "networkPacks/ArtifactLocation.h"
|
||||
#include "serializer/CLoadFile.h"
|
||||
#include "serializer/CSaveFile.h"
|
||||
#include "rmg/CMapGenOptions.h"
|
||||
#include "mapObjectConstructors/AObjectTypeHandler.h"
|
||||
#include "mapObjectConstructors/CObjectClassesHandler.h"
|
||||
#include "mapObjects/CGMarket.h"
|
||||
#include "mapObjects/CGTownInstance.h"
|
||||
#include "mapObjects/CObjectHandler.h"
|
||||
#include "mapObjects/CQuest.h"
|
||||
@ -268,6 +270,32 @@ CArmedInstance * CNonConstInfoCallback::getArmyInstance(const ObjectInstanceID &
|
||||
return dynamic_cast<CArmedInstance *>(getObjInstance(oid));
|
||||
}
|
||||
|
||||
CArtifactSet * CNonConstInfoCallback::getArtSet(const ArtifactLocation & loc)
|
||||
{
|
||||
if(auto hero = getHero(loc.artHolder))
|
||||
{
|
||||
if(loc.creature.has_value())
|
||||
{
|
||||
if(loc.creature.value() == SlotID::COMMANDER_SLOT_PLACEHOLDER)
|
||||
return hero->commander;
|
||||
else
|
||||
return hero->getStackPtr(loc.creature.value());
|
||||
}
|
||||
else
|
||||
{
|
||||
return hero;
|
||||
}
|
||||
}
|
||||
else if(auto market = dynamic_cast<CGArtifactsAltar*>(getObjInstance(loc.artHolder)))
|
||||
{
|
||||
return market;
|
||||
}
|
||||
else
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
bool IGameCallback::isVisitCoveredByAnotherQuery(const CGObjectInstance *obj, const CGHeroInstance *hero)
|
||||
{
|
||||
//only server knows
|
||||
|
@ -146,6 +146,7 @@ public:
|
||||
using CGameInfoCallback::getTile;
|
||||
using CGameInfoCallback::getArtInstance;
|
||||
using CGameInfoCallback::getObjInstance;
|
||||
using CGameInfoCallback::getArtSet;
|
||||
|
||||
PlayerState * getPlayerState(const PlayerColor & color, bool verbose = true);
|
||||
TeamState * getTeam(const TeamID & teamID); //get team by team ID
|
||||
@ -156,6 +157,7 @@ public:
|
||||
CArtifactInstance * getArtInstance(const ArtifactInstanceID & aid);
|
||||
CGObjectInstance * getObjInstance(const ObjectInstanceID & oid);
|
||||
CArmedInstance * getArmyInstance(const ObjectInstanceID & oid);
|
||||
CArtifactSet * getArtSet(const ArtifactLocation & loc);
|
||||
|
||||
virtual void updateEntity(Metatype metatype, int32_t index, const JsonNode & data) = 0;
|
||||
};
|
||||
|
@ -612,7 +612,10 @@ public:
|
||||
CREATURE_SLOT = 0,
|
||||
|
||||
// Commander
|
||||
COMMANDER1 = 0, COMMANDER2, COMMANDER3, COMMANDER4, COMMANDER5, COMMANDER6
|
||||
COMMANDER1 = 0, COMMANDER2, COMMANDER3, COMMANDER4, COMMANDER5, COMMANDER6,
|
||||
|
||||
// Altar
|
||||
ALTAR = BACKPACK_START
|
||||
};
|
||||
|
||||
static_assert(MISC5 < BACKPACK_START, "incorrect number of artifact slots");
|
||||
|
@ -51,6 +51,7 @@ namespace GameConstants
|
||||
|
||||
constexpr ui32 BASE_MOVEMENT_COST = 100; //default cost for non-diagonal movement
|
||||
constexpr int64_t PLAYER_RESOURCES_CAP = 1000 * 1000 * 1000;
|
||||
constexpr int ALTAR_ARTIFACTS_SLOTS = 22;
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -238,6 +238,11 @@ CGMarket * MarketInstanceConstructor::createObject(IGameCallback * cb) const
|
||||
return new CGUniversity(cb);
|
||||
}
|
||||
}
|
||||
else if(marketModes.size() == 2)
|
||||
{
|
||||
if(vstd::contains(marketModes, EMarketMode::ARTIFACT_EXP))
|
||||
return new CGArtifactsAltar(cb);
|
||||
}
|
||||
return new CGMarket(cb);
|
||||
}
|
||||
|
||||
|
@ -113,4 +113,9 @@ void CGUniversity::onHeroVisit(const CGHeroInstance * h) const
|
||||
cb->showObjectWindow(this, EOpenWindowMode::UNIVERSITY_WINDOW, h, true);
|
||||
}
|
||||
|
||||
ArtBearer::ArtBearer CGArtifactsAltar::bearerType() const
|
||||
{
|
||||
return ArtBearer::ALTAR;
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -11,6 +11,7 @@
|
||||
|
||||
#include "CGObjectInstance.h"
|
||||
#include "IMarket.h"
|
||||
#include "../CArtHandler.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
@ -80,4 +81,18 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
class DLL_LINKAGE CGArtifactsAltar : public CGMarket, public CArtifactSet
|
||||
{
|
||||
public:
|
||||
using CGMarket::CGMarket;
|
||||
|
||||
ArtBearer::ArtBearer bearerType() const override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & static_cast<CGMarket&>(*this);
|
||||
h & static_cast<CArtifactSet&>(*this);
|
||||
}
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -1758,35 +1758,35 @@ void PutArtifact::applyGs(CGameState *gs)
|
||||
|
||||
void EraseArtifact::applyGs(CGameState *gs)
|
||||
{
|
||||
const auto hero = gs->getHero(al.artHolder);
|
||||
assert(hero);
|
||||
const auto slot = hero->getSlot(al.slot);
|
||||
const auto artSet = gs->getArtSet(al.artHolder);
|
||||
assert(artSet);
|
||||
const auto slot = artSet->getSlot(al.slot);
|
||||
if(slot->locked)
|
||||
{
|
||||
logGlobal->debug("Erasing locked artifact: %s", slot->artifact->artType->getNameTranslated());
|
||||
DisassembledArtifact dis;
|
||||
dis.al.artHolder = al.artHolder;
|
||||
|
||||
for(auto & slotInfo : hero->artifactsWorn)
|
||||
for(auto & slotInfo : artSet->artifactsWorn)
|
||||
{
|
||||
auto art = slotInfo.second.artifact;
|
||||
if(art->isCombined() && art->isPart(slot->artifact))
|
||||
{
|
||||
dis.al.slot = hero->getArtPos(art);
|
||||
dis.al.slot = artSet->getArtPos(art);
|
||||
break;
|
||||
}
|
||||
}
|
||||
assert((dis.al.slot != ArtifactPosition::PRE_FIRST) && "Failed to determine the assembly this locked artifact belongs to");
|
||||
logGlobal->debug("Found the corresponding assembly: %s", hero->getArt(dis.al.slot)->artType->getNameTranslated());
|
||||
logGlobal->debug("Found the corresponding assembly: %s", artSet->getArt(dis.al.slot)->artType->getNameTranslated());
|
||||
dis.applyGs(gs);
|
||||
}
|
||||
else
|
||||
{
|
||||
logGlobal->debug("Erasing artifact %s", slot->artifact->artType->getNameTranslated());
|
||||
}
|
||||
auto art = hero->getArt(al.slot);
|
||||
auto art = artSet->getArt(al.slot);
|
||||
assert(art);
|
||||
art->removeFrom(*hero, al.slot);
|
||||
art->removeFrom(*artSet, al.slot);
|
||||
}
|
||||
|
||||
void MoveArtifact::applyGs(CGameState * gs)
|
||||
|
@ -14,7 +14,7 @@
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
using TradeItemSell = VariantIdentifier<GameResID, SlotID, ArtifactPosition, ArtifactInstanceID>;
|
||||
using TradeItemSell = VariantIdentifier<GameResID, SlotID, ArtifactInstanceID>;
|
||||
using TradeItemBuy = VariantIdentifier<GameResID, PlayerColor, ArtifactID, SecondarySkill>;
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -54,6 +54,7 @@ void registerTypesMapObjects(Serializer &s)
|
||||
s.template registerType<CGObjectInstance, CGMarket>();
|
||||
s.template registerType<CGMarket, CGBlackMarket>();
|
||||
s.template registerType<CGMarket, CGUniversity>();
|
||||
s.template registerType<CGMarket, CGArtifactsAltar>();
|
||||
s.template registerType<CGObjectInstance, CGHeroPlaceholder>();
|
||||
|
||||
s.template registerType<CGObjectInstance, CArmedInstance>(); s.template registerType<CBonusSystemNode, CArmedInstance>(); s.template registerType<CCreatureSet, CArmedInstance>();
|
||||
|
@ -2713,17 +2713,17 @@ bool CGameHandler::moveArtifact(const ArtifactLocation & src, const ArtifactLoca
|
||||
COMPLAIN_RET("That heroes cannot make any exchange!");
|
||||
|
||||
const auto srcArtifact = srcArtSet->getArt(src.slot);
|
||||
const auto dstArtifact = dstArtSet->getArt(dst.slot);
|
||||
const bool isDstSlotOccupied = dstArtSet->bearerType() == ArtBearer::ALTAR ? false : dstArtSet->getArt(dst.slot) != nullptr;
|
||||
const bool isDstSlotBackpack = dstArtSet->bearerType() == ArtBearer::HERO ? ArtifactUtils::isSlotBackpack(dst.slot) : false;
|
||||
|
||||
if(srcArtifact == nullptr)
|
||||
COMPLAIN_RET("No artifact to move!");
|
||||
if(dstArtifact && getHero(src.artHolder)->getOwner() != getHero(dst.artHolder)->getOwner() && !isDstSlotBackpack)
|
||||
if(isDstSlotOccupied && getOwner(src.artHolder) != getOwner(dst.artHolder) && !isDstSlotBackpack)
|
||||
COMPLAIN_RET("Can't touch artifact on hero of another player!");
|
||||
|
||||
// Check if src/dest slots are appropriate for the artifacts exchanged.
|
||||
// Moving to the backpack is always allowed.
|
||||
if((!srcArtifact || !isDstSlotBackpack) && srcArtifact && !srcArtifact->canBePutAt(dstArtSet, dst.slot, true))
|
||||
if((!srcArtifact || !isDstSlotBackpack) && !srcArtifact->canBePutAt(dstArtSet, dst.slot, true))
|
||||
COMPLAIN_RET("Cannot move artifact!");
|
||||
|
||||
auto srcSlotInfo = srcArtSet->getSlot(src.slot);
|
||||
@ -2749,7 +2749,7 @@ bool CGameHandler::moveArtifact(const ArtifactLocation & src, const ArtifactLoca
|
||||
ma.dstCreature = dst.creature;
|
||||
|
||||
// Check if dst slot is occupied
|
||||
if(!isDstSlotBackpack && dstArtifact)
|
||||
if(!isDstSlotBackpack && isDstSlotOccupied)
|
||||
{
|
||||
// Previous artifact must be removed
|
||||
ma.artsPack1.push_back(BulkMoveArtifacts::LinkedSlots(dstSlot, src.slot));
|
||||
@ -2767,27 +2767,26 @@ bool CGameHandler::moveArtifact(const ArtifactLocation & src, const ArtifactLoca
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CGameHandler::bulkMoveArtifacts(ObjectInstanceID srcHero, ObjectInstanceID dstHero, bool swap, bool equipped, bool backpack)
|
||||
bool CGameHandler::bulkMoveArtifacts(ObjectInstanceID srcId, ObjectInstanceID dstId, bool swap, bool equipped, bool backpack)
|
||||
{
|
||||
// Make sure exchange is even possible between the two heroes.
|
||||
if(!isAllowedExchange(srcHero, dstHero))
|
||||
if(!isAllowedExchange(srcId, dstId))
|
||||
COMPLAIN_RET("That heroes cannot make any exchange!");
|
||||
|
||||
auto psrcHero = getHero(srcHero);
|
||||
auto pdstHero = getHero(dstHero);
|
||||
if((!psrcHero) || (!pdstHero))
|
||||
auto psrcSet = getArtSet(srcId);
|
||||
auto pdstSet = getArtSet(dstId);
|
||||
if((!psrcSet) || (!pdstSet))
|
||||
COMPLAIN_RET("bulkMoveArtifacts: wrong hero's ID");
|
||||
|
||||
BulkMoveArtifacts ma(srcHero, dstHero, swap);
|
||||
BulkMoveArtifacts ma(srcId, dstId, swap);
|
||||
auto & slotsSrcDst = ma.artsPack0;
|
||||
auto & slotsDstSrc = ma.artsPack1;
|
||||
|
||||
// Temporary fitting set for artifacts. Used to select available slots before sending data.
|
||||
CArtifactFittingSet artFittingSet(pdstHero->bearerType());
|
||||
CArtifactFittingSet artFittingSet(pdstSet->bearerType());
|
||||
|
||||
auto moveArtifact = [this, &artFittingSet](const CArtifactInstance * artifact,
|
||||
ArtifactPosition srcSlot, const CGHeroInstance * dstHero,
|
||||
std::vector<BulkMoveArtifacts::LinkedSlots> & slots) -> void
|
||||
auto moveArtifact = [this, &artFittingSet, dstId](const CArtifactInstance * artifact,
|
||||
ArtifactPosition srcSlot, std::vector<BulkMoveArtifacts::LinkedSlots> & slots) -> void
|
||||
{
|
||||
assert(artifact);
|
||||
auto dstSlot = ArtifactUtils::getArtAnyPosition(&artFittingSet, artifact->getTypeId());
|
||||
@ -2796,20 +2795,23 @@ bool CGameHandler::bulkMoveArtifacts(ObjectInstanceID srcHero, ObjectInstanceID
|
||||
artFittingSet.putArtifact(dstSlot, static_cast<ConstTransitivePtr<CArtifactInstance>>(artifact));
|
||||
slots.push_back(BulkMoveArtifacts::LinkedSlots(srcSlot, dstSlot));
|
||||
|
||||
if(ArtifactUtils::checkSpellbookIsNeeded(dstHero, artifact->getTypeId(), dstSlot))
|
||||
giveHeroNewArtifact(dstHero, ArtifactID(ArtifactID::SPELLBOOK).toArtifact(), ArtifactPosition::SPELLBOOK);
|
||||
// TODO Shouldn't be here. Possibly in callback after equipping the artifact
|
||||
if(auto dstHero = getHero(dstId))
|
||||
{
|
||||
if(ArtifactUtils::checkSpellbookIsNeeded(dstHero, artifact->getTypeId(), dstSlot))
|
||||
giveHeroNewArtifact(dstHero, ArtifactID(ArtifactID::SPELLBOOK).toArtifact(), ArtifactPosition::SPELLBOOK);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
if(swap)
|
||||
{
|
||||
auto moveArtsWorn = [moveArtifact](const CGHeroInstance * srcHero, const CGHeroInstance * dstHero,
|
||||
std::vector<BulkMoveArtifacts::LinkedSlots> & slots) -> void
|
||||
auto moveArtsWorn = [moveArtifact](const CArtifactSet * srcArtSet, std::vector<BulkMoveArtifacts::LinkedSlots> & slots)
|
||||
{
|
||||
for(auto & artifact : srcHero->artifactsWorn)
|
||||
for(auto & artifact : srcArtSet->artifactsWorn)
|
||||
{
|
||||
if(ArtifactUtils::isArtRemovable(artifact))
|
||||
moveArtifact(artifact.second.getArt(), artifact.first, dstHero, slots);
|
||||
moveArtifact(artifact.second.getArt(), artifact.first, slots);
|
||||
}
|
||||
};
|
||||
auto moveArtsInBackpack = [](const CArtifactSet * artSet,
|
||||
@ -2824,41 +2826,41 @@ bool CGameHandler::bulkMoveArtifacts(ObjectInstanceID srcHero, ObjectInstanceID
|
||||
if(equipped)
|
||||
{
|
||||
// Move over artifacts that are worn srcHero -> dstHero
|
||||
moveArtsWorn(psrcHero, pdstHero, slotsSrcDst);
|
||||
moveArtsWorn(psrcSet, slotsSrcDst);
|
||||
artFittingSet.artifactsWorn.clear();
|
||||
// Move over artifacts that are worn dstHero -> srcHero
|
||||
moveArtsWorn(pdstHero, psrcHero, slotsDstSrc);
|
||||
moveArtsWorn(pdstSet, slotsDstSrc);
|
||||
}
|
||||
if(backpack)
|
||||
{
|
||||
// Move over artifacts that are in backpack srcHero -> dstHero
|
||||
moveArtsInBackpack(psrcHero, slotsSrcDst);
|
||||
moveArtsInBackpack(psrcSet, slotsSrcDst);
|
||||
// Move over artifacts that are in backpack dstHero -> srcHero
|
||||
moveArtsInBackpack(pdstHero, slotsDstSrc);
|
||||
moveArtsInBackpack(pdstSet, slotsDstSrc);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
artFittingSet.artifactsInBackpack = pdstHero->artifactsInBackpack;
|
||||
artFittingSet.artifactsWorn = pdstHero->artifactsWorn;
|
||||
artFittingSet.artifactsInBackpack = pdstSet->artifactsInBackpack;
|
||||
artFittingSet.artifactsWorn = pdstSet->artifactsWorn;
|
||||
if(equipped)
|
||||
{
|
||||
// Move over artifacts that are worn
|
||||
for(auto & artInfo : psrcHero->artifactsWorn)
|
||||
for(auto & artInfo : psrcSet->artifactsWorn)
|
||||
{
|
||||
if(ArtifactUtils::isArtRemovable(artInfo))
|
||||
{
|
||||
moveArtifact(psrcHero->getArt(artInfo.first), artInfo.first, pdstHero, slotsSrcDst);
|
||||
moveArtifact(psrcSet->getArt(artInfo.first), artInfo.first, slotsSrcDst);
|
||||
}
|
||||
}
|
||||
}
|
||||
if(backpack)
|
||||
{
|
||||
// Move over artifacts that are in backpack
|
||||
for(auto & slotInfo : psrcHero->artifactsInBackpack)
|
||||
for(auto & slotInfo : psrcSet->artifactsInBackpack)
|
||||
{
|
||||
moveArtifact(psrcHero->getArt(psrcHero->getArtPos(slotInfo.artifact)),
|
||||
psrcHero->getArtPos(slotInfo.artifact), pdstHero, slotsSrcDst);
|
||||
moveArtifact(psrcSet->getArt(psrcSet->getArtPos(slotInfo.artifact)),
|
||||
psrcSet->getArtPos(slotInfo.artifact), slotsSrcDst);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -3432,6 +3434,12 @@ bool CGameHandler::isAllowedExchange(ObjectInstanceID id1, ObjectInstanceID id2)
|
||||
return true;
|
||||
}
|
||||
|
||||
auto market = dynamic_cast<const IMarket*>(o1);
|
||||
if(market == nullptr)
|
||||
market = dynamic_cast<const IMarket*>(o2);
|
||||
if(market)
|
||||
return market->allowsTrade(EMarketMode::ARTIFACT_EXP);
|
||||
|
||||
if (o1->ID == Obj::HERO && o2->ID == Obj::HERO)
|
||||
{
|
||||
const CGHeroInstance *h1 = static_cast<const CGHeroInstance*>(o1);
|
||||
@ -3775,10 +3783,15 @@ bool CGameHandler::sacrificeCreatures(const IMarket * market, const CGHeroInstan
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CGameHandler::sacrificeArtifact(const IMarket * m, const CGHeroInstance * hero, const std::vector<ArtifactPosition> & slot)
|
||||
bool CGameHandler::sacrificeArtifact(const IMarket * m, const CGHeroInstance * hero, const std::vector<ArtifactInstanceID> & arts)
|
||||
{
|
||||
if (!hero)
|
||||
COMPLAIN_RET("You need hero to sacrifice artifact!");
|
||||
if(hero->getAlignment() == EAlignment::EVIL)
|
||||
COMPLAIN_RET("Evil hero can't sacrifice artifact!");
|
||||
|
||||
assert(m);
|
||||
auto altarObj = dynamic_cast<const CGArtifactsAltar*>(m);
|
||||
|
||||
int expSum = 0;
|
||||
auto finish = [this, &hero, &expSum]()
|
||||
@ -3786,34 +3799,28 @@ bool CGameHandler::sacrificeArtifact(const IMarket * m, const CGHeroInstance * h
|
||||
giveExperience(hero, hero->calculateXp(expSum));
|
||||
};
|
||||
|
||||
for(int i = 0; i < slot.size(); ++i)
|
||||
for(const auto & artInstId : arts)
|
||||
{
|
||||
ArtifactLocation al(hero->id, slot[i]);
|
||||
const CArtifactInstance * a = hero->getArt(al.slot);
|
||||
|
||||
if(!a)
|
||||
if(auto art = altarObj->getArtByInstanceId(artInstId))
|
||||
{
|
||||
if(art->artType->isTradable())
|
||||
{
|
||||
int dmp;
|
||||
int expToGive;
|
||||
m->getOffer(art->getTypeId(), 0, dmp, expToGive, EMarketMode::ARTIFACT_EXP);
|
||||
expSum += expToGive;
|
||||
removeArtifact(ArtifactLocation(altarObj->id, altarObj->getSlotByInstance(art)));
|
||||
}
|
||||
else
|
||||
{
|
||||
COMPLAIN_RET("Cannot sacrifice not tradable artifact!");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
finish();
|
||||
COMPLAIN_RET("Cannot find artifact to sacrifice!");
|
||||
}
|
||||
|
||||
const CArtifactInstance * art = hero->getArt(slot[i]);
|
||||
|
||||
if(!art)
|
||||
{
|
||||
finish();
|
||||
COMPLAIN_RET("No artifact at position to sacrifice!");
|
||||
}
|
||||
|
||||
si32 typId = art->artType->getId();
|
||||
int dmp;
|
||||
int expToGive;
|
||||
|
||||
m->getOffer(typId, 0, dmp, expToGive, EMarketMode::ARTIFACT_EXP);
|
||||
|
||||
expSum += expToGive;
|
||||
|
||||
removeArtifact(al);
|
||||
}
|
||||
|
||||
finish();
|
||||
|
@ -130,7 +130,7 @@ public:
|
||||
bool putArtifact(const ArtifactLocation & al, const CArtifactInstance * art, std::optional<bool> askAssemble) override;
|
||||
void removeArtifact(const ArtifactLocation &al) override;
|
||||
bool moveArtifact(const ArtifactLocation & src, const ArtifactLocation & dst) override;
|
||||
bool bulkMoveArtifacts(ObjectInstanceID srcHero, ObjectInstanceID dstHero, bool swap, bool equipped, bool backpack);
|
||||
bool bulkMoveArtifacts(ObjectInstanceID srcId, ObjectInstanceID dstId, bool swap, bool equipped, bool backpack);
|
||||
bool eraseArtifactByClient(const ArtifactLocation & al);
|
||||
void synchronizeArtifactHandlerLists();
|
||||
|
||||
@ -262,7 +262,7 @@ public:
|
||||
bool isPlayerOwns(CPackForServer * pack, ObjectInstanceID id);
|
||||
|
||||
void run(bool resume);
|
||||
bool sacrificeArtifact(const IMarket * m, const CGHeroInstance * hero, const std::vector<ArtifactPosition> & slot);
|
||||
bool sacrificeArtifact(const IMarket * m, const CGHeroInstance * hero, const std::vector<ArtifactInstanceID> & arts);
|
||||
void spawnWanderingMonsters(CreatureID creatureID);
|
||||
|
||||
// Check for victory and loss conditions
|
||||
|
@ -134,13 +134,15 @@ void ApplyGhNetPackVisitor::visitGarrisonHeroSwap(GarrisonHeroSwap & pack)
|
||||
|
||||
void ApplyGhNetPackVisitor::visitExchangeArtifacts(ExchangeArtifacts & pack)
|
||||
{
|
||||
gh.throwIfWrongPlayer(&pack, gh.getOwner(pack.src.artHolder)); //second hero can be ally
|
||||
if(gh.getHero(pack.src.artHolder))
|
||||
gh.throwIfWrongPlayer(&pack, gh.getOwner(pack.src.artHolder)); //second hero can be ally
|
||||
result = gh.moveArtifact(pack.src, pack.dst);
|
||||
}
|
||||
|
||||
void ApplyGhNetPackVisitor::visitBulkExchangeArtifacts(BulkExchangeArtifacts & pack)
|
||||
{
|
||||
gh.throwIfWrongOwner(&pack, pack.srcHero);
|
||||
if(dynamic_cast<const IMarket*>(gh.getObj(pack.srcHero)) == nullptr)
|
||||
gh.throwIfWrongOwner(&pack, pack.srcHero);
|
||||
if(pack.swap)
|
||||
gh.throwIfWrongOwner(&pack, pack.dstHero);
|
||||
result = gh.bulkMoveArtifacts(pack.srcHero, pack.dstHero, pack.swap, pack.equipped, pack.backpack);
|
||||
@ -260,9 +262,9 @@ void ApplyGhNetPackVisitor::visitTradeOnMarketplace(TradeOnMarketplace & pack)
|
||||
}
|
||||
case EMarketMode::ARTIFACT_EXP:
|
||||
{
|
||||
std::vector<ArtifactPosition> positions;
|
||||
for(auto const & slot : pack.r1)
|
||||
positions.push_back(slot.as<ArtifactPosition>());
|
||||
std::vector<ArtifactInstanceID> positions;
|
||||
for(auto const & artInstId : pack.r1)
|
||||
positions.push_back(artInstId.as<ArtifactInstanceID>());
|
||||
|
||||
result = gh.sacrificeArtifact(market, hero, positions);
|
||||
return;
|
||||
|
@ -200,6 +200,9 @@ bool OpenWindowQuery::blocksPack(const CPack *pack) const
|
||||
if(dynamic_ptr_cast<ExchangeArtifacts>(pack) != nullptr)
|
||||
return false;
|
||||
|
||||
if(dynamic_ptr_cast<BulkExchangeArtifacts>(pack) != nullptr)
|
||||
return false;
|
||||
|
||||
if(dynamic_ptr_cast<AssembleArtifacts>(pack))
|
||||
return false;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user