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Merge pull request #3574 from SoundSSGood/altar-fixes

Artifacts altar related fixes
This commit is contained in:
Ivan Savenko 2024-02-01 22:27:41 +02:00 committed by GitHub
commit 7247038458
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GPG Key ID: B5690EEEBB952194
35 changed files with 362 additions and 400 deletions

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@ -20,14 +20,12 @@
#include "../../lib/networkPacks/ArtifactLocation.h"
CArtifactsOfHeroAltar::CArtifactsOfHeroAltar(const Point & position)
: visibleArtSet(ArtBearer::ArtBearer::HERO)
{
init(
std::bind(&CArtifactsOfHeroBase::clickPrassedArtPlace, this, _1, _2),
std::bind(&CArtifactsOfHeroBase::showPopupArtPlace, this, _1, _2),
position,
std::bind(&CArtifactsOfHeroAltar::scrollBackpack, this, _1));
pickedArtFromSlot = ArtifactPosition::PRE_FIRST;
// The backpack is in the altar window above and to the right
for(auto & slot : backpack)
@ -40,81 +38,3 @@ CArtifactsOfHeroAltar::~CArtifactsOfHeroAltar()
{
putBackPickedArtifact();
}
void CArtifactsOfHeroAltar::setHero(const CGHeroInstance * hero)
{
if(hero)
{
visibleArtSet.artifactsWorn = hero->artifactsWorn;
visibleArtSet.artifactsInBackpack = hero->artifactsInBackpack;
CArtifactsOfHeroBase::setHero(hero);
}
}
void CArtifactsOfHeroAltar::updateWornSlots()
{
for(auto place : artWorn)
setSlotData(getArtPlace(place.first), place.first, visibleArtSet);
}
void CArtifactsOfHeroAltar::updateBackpackSlots()
{
for(auto artPlace : backpack)
setSlotData(getArtPlace(artPlace->slot), artPlace->slot, visibleArtSet);
}
void CArtifactsOfHeroAltar::scrollBackpack(int offset)
{
CArtifactsOfHeroBase::scrollBackpackForArtSet(offset, visibleArtSet);
redraw();
}
void CArtifactsOfHeroAltar::pickUpArtifact(CArtPlace & artPlace)
{
if(const auto art = artPlace.getArt())
{
pickedArtFromSlot = artPlace.slot;
artPlace.setArtifact(nullptr);
deleteFromVisible(art);
if(ArtifactUtils::isSlotBackpack(pickedArtFromSlot))
pickedArtFromSlot = curHero->getSlotByInstance(art);
assert(pickedArtFromSlot != ArtifactPosition::PRE_FIRST);
LOCPLINT->cb->swapArtifacts(ArtifactLocation(curHero->id, pickedArtFromSlot), ArtifactLocation(curHero->id, ArtifactPosition::TRANSITION_POS));
}
}
void CArtifactsOfHeroAltar::swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc)
{
LOCPLINT->cb->swapArtifacts(srcLoc, dstLoc);
const auto pickedArtInst = curHero->getArt(ArtifactPosition::TRANSITION_POS);
assert(pickedArtInst);
visibleArtSet.putArtifact(dstLoc.slot, const_cast<CArtifactInstance*>(pickedArtInst));
}
void CArtifactsOfHeroAltar::pickedArtMoveToAltar(const ArtifactPosition & slot)
{
if(ArtifactUtils::isSlotBackpack(slot) || ArtifactUtils::isSlotEquipment(slot) || slot == ArtifactPosition::TRANSITION_POS)
{
assert(curHero->getSlot(slot)->getArt());
LOCPLINT->cb->swapArtifacts(ArtifactLocation(curHero->id, slot), ArtifactLocation(curHero->id, pickedArtFromSlot));
pickedArtFromSlot = ArtifactPosition::PRE_FIRST;
}
}
void CArtifactsOfHeroAltar::deleteFromVisible(const CArtifactInstance * artInst)
{
const auto slot = visibleArtSet.getSlotByInstance(artInst);
visibleArtSet.removeArtifact(slot);
if(ArtifactUtils::isSlotBackpack(slot))
{
scrollBackpackForArtSet(0, visibleArtSet);
}
else
{
for(const auto & part : artInst->getPartsInfo())
{
if(part.slot != ArtifactPosition::PRE_FIRST)
getArtPlace(part.slot)->setArtifact(nullptr);
}
}
}

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@ -16,18 +16,6 @@
class CArtifactsOfHeroAltar : public CArtifactsOfHeroBase
{
public:
std::set<const CArtifactInstance*> artifactsOnAltar;
ArtifactPosition pickedArtFromSlot;
CArtifactFittingSet visibleArtSet;
CArtifactsOfHeroAltar(const Point & position);
~CArtifactsOfHeroAltar();
void setHero(const CGHeroInstance * hero) override;
void updateWornSlots() override;
void updateBackpackSlots() override;
void scrollBackpack(int offset) override;
void pickUpArtifact(CArtPlace & artPlace);
void swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc);
void pickedArtMoveToAltar(const ArtifactPosition & slot);
void deleteFromVisible(const CArtifactInstance * artInst);
};

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@ -41,17 +41,6 @@ CArtifactsOfHeroBackpack::CArtifactsOfHeroBackpack()
initAOHbackpack(visibleCapacityMax, backpackCap < 0 || visibleCapacityMax < backpackCap);
}
void CArtifactsOfHeroBackpack::swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc)
{
LOCPLINT->cb->swapArtifacts(srcLoc, dstLoc);
}
void CArtifactsOfHeroBackpack::pickUpArtifact(CArtPlace & artPlace)
{
LOCPLINT->cb->swapArtifacts(ArtifactLocation(curHero->id, artPlace.slot),
ArtifactLocation(curHero->id, ArtifactPosition::TRANSITION_POS));
}
void CArtifactsOfHeroBackpack::scrollBackpack(int offset)
{
if(backpackListBox)
@ -60,7 +49,7 @@ void CArtifactsOfHeroBackpack::scrollBackpack(int offset)
auto slot = ArtifactPosition::BACKPACK_START + backpackPos;
for(auto artPlace : backpack)
{
setSlotData(artPlace, slot, *curHero);
setSlotData(artPlace, slot);
slot = slot + 1;
}
redraw();
@ -188,9 +177,9 @@ void CArtifactsOfHeroQuickBackpack::setHero(const CGHeroInstance * hero)
initAOHbackpack(requiredSlots, false);
auto artPlace = backpack.begin();
for(auto & art : filteredArts)
setSlotData(*artPlace++, curHero->getSlotByInstance(art.second), *curHero);
setSlotData(*artPlace++, curHero->getSlotByInstance(art.second));
for(auto & art : filteredScrolls)
setSlotData(*artPlace++, curHero->getSlotByInstance(art.second), *curHero);
setSlotData(*artPlace++, curHero->getSlotByInstance(art.second));
}
}
@ -215,5 +204,5 @@ void CArtifactsOfHeroQuickBackpack::swapSelected()
break;
}
if(backpackLoc.slot != ArtifactPosition::PRE_FIRST && filterBySlot != ArtifactPosition::PRE_FIRST && curHero)
swapArtifacts(backpackLoc, ArtifactLocation(curHero->id, filterBySlot));
LOCPLINT->cb->swapArtifacts(backpackLoc, ArtifactLocation(curHero->id, filterBySlot));
}

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@ -24,8 +24,6 @@ class CArtifactsOfHeroBackpack : public CArtifactsOfHeroBase
public:
CArtifactsOfHeroBackpack(size_t slotsColumnsMax, size_t slotsRowsMax);
CArtifactsOfHeroBackpack();
void swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc);
void pickUpArtifact(CArtPlace & artPlace);
void scrollBackpack(int offset) override;
void updateBackpackSlots() override;
size_t getActiveSlotRowsNum();

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@ -123,7 +123,7 @@ void CArtifactsOfHeroBase::setHero(const CGHeroInstance * hero)
for(auto slot : artWorn)
{
setSlotData(slot.second, slot.first, *curHero);
setSlotData(slot.second, slot.first);
}
scrollBackpack(0);
}
@ -134,16 +134,10 @@ const CGHeroInstance * CArtifactsOfHeroBase::getHero() const
}
void CArtifactsOfHeroBase::scrollBackpack(int offset)
{
scrollBackpackForArtSet(offset, *curHero);
redraw();
}
void CArtifactsOfHeroBase::scrollBackpackForArtSet(int offset, const CArtifactSet & artSet)
{
// offset==-1 => to left; offset==1 => to right
using slotInc = std::function<ArtifactPosition(ArtifactPosition&)>;
auto artsInBackpack = static_cast<int>(artSet.artifactsInBackpack.size());
auto artsInBackpack = static_cast<int>(curHero->artifactsInBackpack.size());
auto scrollingPossible = artsInBackpack > backpack.size();
slotInc inc_straight = [](ArtifactPosition & slot) -> ArtifactPosition
@ -170,7 +164,7 @@ void CArtifactsOfHeroBase::scrollBackpackForArtSet(int offset, const CArtifactSe
auto slot = ArtifactPosition(ArtifactPosition::BACKPACK_START + backpackPos);
for(auto artPlace : backpack)
{
setSlotData(artPlace, slot, artSet);
setSlotData(artPlace, slot);
slot = inc(slot);
}
@ -179,6 +173,8 @@ void CArtifactsOfHeroBase::scrollBackpackForArtSet(int offset, const CArtifactSe
leftBackpackRoll->block(!scrollingPossible);
if(rightBackpackRoll)
rightBackpackRoll->block(!scrollingPossible);
redraw();
}
void CArtifactsOfHeroBase::markPossibleSlots(const CArtifactInstance * art, bool assumeDestRemoved)
@ -235,7 +231,7 @@ void CArtifactsOfHeroBase::updateBackpackSlots()
void CArtifactsOfHeroBase::updateSlot(const ArtifactPosition & slot)
{
setSlotData(getArtPlace(slot), slot, *curHero);
setSlotData(getArtPlace(slot), slot);
}
const CArtifactInstance * CArtifactsOfHeroBase::getPickedArtifact()
@ -256,7 +252,7 @@ void CArtifactsOfHeroBase::addGestureCallback(CArtPlace::ClickFunctor callback)
}
}
void CArtifactsOfHeroBase::setSlotData(ArtPlacePtr artPlace, const ArtifactPosition & slot, const CArtifactSet & artSet)
void CArtifactsOfHeroBase::setSlotData(ArtPlacePtr artPlace, const ArtifactPosition & slot)
{
// Spurious call from artifactMoved in attempt to update hidden backpack slot
if(!artPlace && ArtifactUtils::isSlotBackpack(slot))
@ -265,7 +261,7 @@ void CArtifactsOfHeroBase::setSlotData(ArtPlacePtr artPlace, const ArtifactPosit
}
artPlace->slot = slot;
if(auto slotInfo = artSet.getSlot(slot))
if(auto slotInfo = curHero->getSlot(slot))
{
artPlace->lockSlot(slotInfo->locked);
artPlace->setArtifact(slotInfo->artifact);
@ -278,7 +274,7 @@ void CArtifactsOfHeroBase::setSlotData(ArtPlacePtr artPlace, const ArtifactPosit
arts.insert(std::pair(combinedArt, 0));
for(const auto part : combinedArt->getConstituents())
{
if(artSet.hasArt(part->getId(), false))
if(curHero->hasArt(part->getId(), false))
arts.at(combinedArt)++;
}
}

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@ -69,6 +69,5 @@ protected:
virtual void init(CHeroArtPlace::ClickFunctor lClickCallback, CHeroArtPlace::ClickFunctor showPopupCallback,
const Point & position, BpackScrollFunctor scrollCallback);
// Assigns an artifacts to an artifact place depending on it's new slot ID
virtual void setSlotData(ArtPlacePtr artPlace, const ArtifactPosition & slot, const CArtifactSet & artSet);
virtual void scrollBackpackForArtSet(int offset, const CArtifactSet & artSet);
virtual void setSlotData(ArtPlacePtr artPlace, const ArtifactPosition & slot);
};

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@ -50,15 +50,3 @@ CArtifactsOfHeroKingdom::~CArtifactsOfHeroKingdom()
{
putBackPickedArtifact();
}
void CArtifactsOfHeroKingdom::swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc)
{
LOCPLINT->cb->swapArtifacts(srcLoc, dstLoc);
}
void CArtifactsOfHeroKingdom::pickUpArtifact(CArtPlace & artPlace)
{
LOCPLINT->cb->swapArtifacts(ArtifactLocation(curHero->id, artPlace.slot),
ArtifactLocation(curHero->id, ArtifactPosition::TRANSITION_POS));
}

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@ -20,9 +20,8 @@ VCMI_LIB_NAMESPACE_END
class CArtifactsOfHeroKingdom : public CArtifactsOfHeroBase
{
public:
CArtifactsOfHeroKingdom() = delete;
CArtifactsOfHeroKingdom(ArtPlaceMap ArtWorn, std::vector<ArtPlacePtr> Backpack,
std::shared_ptr<CButton> leftScroll, std::shared_ptr<CButton> rightScroll);
~CArtifactsOfHeroKingdom();
void swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc);
void pickUpArtifact(CArtPlace & artPlace);
};
};

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@ -30,14 +30,3 @@ CArtifactsOfHeroMain::~CArtifactsOfHeroMain()
{
putBackPickedArtifact();
}
void CArtifactsOfHeroMain::swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc)
{
LOCPLINT->cb->swapArtifacts(srcLoc, dstLoc);
}
void CArtifactsOfHeroMain::pickUpArtifact(CArtPlace & artPlace)
{
LOCPLINT->cb->swapArtifacts(ArtifactLocation(curHero->id, artPlace.slot),
ArtifactLocation(curHero->id, ArtifactPosition::TRANSITION_POS));
}

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@ -22,6 +22,4 @@ class CArtifactsOfHeroMain : public CArtifactsOfHeroBase
public:
CArtifactsOfHeroMain(const Point & position);
~CArtifactsOfHeroMain();
void swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc);
void pickUpArtifact(CArtPlace & artPlace);
};

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@ -28,12 +28,12 @@ CArtifactsOfHeroMarket::CArtifactsOfHeroMarket(const Point & position)
void CArtifactsOfHeroMarket::scrollBackpack(int offset)
{
CArtifactsOfHeroBase::scrollBackpackForArtSet(offset, *curHero);
CArtifactsOfHeroBase::scrollBackpack(offset);
// We may have highlight on one of backpack artifacts
if(selectArtCallback)
{
for(auto & artPlace : backpack)
for(const auto & artPlace : backpack)
{
if(artPlace->isSelected())
{
@ -42,5 +42,4 @@ void CArtifactsOfHeroMarket::scrollBackpack(int offset)
}
}
}
redraw();
}

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@ -33,6 +33,8 @@
#include "../../lib/networkPacks/ArtifactLocation.h"
#include "../../lib/CConfigHandler.h"
#include "../../CCallback.h"
void CWindowWithArtifacts::addSet(CArtifactsOfHeroPtr artSet)
{
artSets.emplace_back(artSet);
@ -81,31 +83,14 @@ const CArtifactInstance * CWindowWithArtifacts::getPickedArtifact()
void CWindowWithArtifacts::clickPressedArtPlaceHero(CArtifactsOfHeroBase & artsInst, CArtPlace & artPlace, const Point & cursorPosition)
{
const auto artSetWeak = findAOHbyRef(artsInst);
assert(artSetWeak.has_value());
const auto artSet = findAOHbyRef(artsInst);
assert(artSet.has_value());
if(artPlace.isLocked())
return;
const auto checkSpecialArts = [](const CGHeroInstance * hero, CArtPlace & artPlace) -> bool
{
if(artPlace.getArt()->getTypeId() == ArtifactID::SPELLBOOK)
{
GH.windows().createAndPushWindow<CSpellWindow>(hero, LOCPLINT, LOCPLINT->battleInt.get());
return false;
}
if(artPlace.getArt()->getTypeId() == ArtifactID::CATAPULT)
{
// The Catapult must be equipped
std::vector<std::shared_ptr<CComponent>> catapult(1, std::make_shared<CComponent>(ComponentType::ARTIFACT, ArtifactID(ArtifactID::CATAPULT)));
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[312], catapult);
return false;
}
return true;
};
std::visit(
[checkSpecialArts, this, &artPlace](auto artSetWeak) -> void
[this, &artPlace](auto artSetWeak) -> void
{
const auto artSetPtr = artSetWeak.lock();
@ -153,26 +138,23 @@ void CWindowWithArtifacts::clickPressedArtPlaceHero(CArtifactsOfHeroBase & artsI
isTransferAllowed = false;
}
if(isTransferAllowed)
artSetPtr->swapArtifacts(srcLoc, dstLoc);
LOCPLINT->cb->swapArtifacts(srcLoc, dstLoc);
}
else
else if(auto art = artPlace.getArt())
{
if(artPlace.getArt())
if(artSetPtr->getHero()->getOwner() == LOCPLINT->playerID)
{
if(artSetPtr->getHero()->tempOwner == LOCPLINT->playerID)
{
if(checkSpecialArts(hero, artPlace))
artSetPtr->pickUpArtifact(artPlace);
}
else
{
for(const auto artSlot : ArtifactUtils::unmovableSlots())
if(artPlace.slot == artSlot)
{
msg = CGI->generaltexth->allTexts[21];
break;
}
}
if(checkSpecialArts(*art, hero, std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroAltar>> ? true : false))
LOCPLINT->cb->swapArtifacts(ArtifactLocation(artSetPtr->getHero()->id, artPlace.slot), ArtifactLocation(artSetPtr->getHero()->id, ArtifactPosition::TRANSITION_POS));
}
else
{
for(const auto artSlot : ArtifactUtils::unmovableSlots())
if(artPlace.slot == artSlot)
{
msg = CGI->generaltexth->allTexts[21];
break;
}
}
}
@ -211,12 +193,11 @@ void CWindowWithArtifacts::clickPressedArtPlaceHero(CArtifactsOfHeroBase & artsI
else if constexpr(std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroQuickBackpack>>)
{
const auto hero = artSetPtr->getHero();
artSetPtr->swapArtifacts(ArtifactLocation(hero->id, artPlace.slot),
ArtifactLocation(hero->id, artSetPtr->getFilterSlot()));
LOCPLINT->cb->swapArtifacts(ArtifactLocation(hero->id, artPlace.slot), ArtifactLocation(hero->id, artSetPtr->getFilterSlot()));
if(closeCallback)
closeCallback();
}
}, artSetWeak.value());
}, artSet.value());
}
void CWindowWithArtifacts::showPopupArtPlaceHero(CArtifactsOfHeroBase & artsInst, CArtPlace & artPlace, const Point & cursorPosition)
@ -234,6 +215,7 @@ void CWindowWithArtifacts::showPopupArtPlaceHero(CArtifactsOfHeroBase & artsInst
// Hero (Main, Exchange) window, Kingdom window, Backpack window right click handler
if constexpr(
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroAltar>> ||
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroMain>> ||
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroKingdom>> ||
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroBackpack>>)
@ -254,7 +236,6 @@ void CWindowWithArtifacts::showPopupArtPlaceHero(CArtifactsOfHeroBase & artsInst
}
// Altar window, Market window right click handler
else if constexpr(
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroAltar>> ||
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroMarket>> ||
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroQuickBackpack>>)
{
@ -469,3 +450,31 @@ void CWindowWithArtifacts::markPossibleSlots()
std::visit(artifactAssembledBody, artSetWeak);
}
}
bool CWindowWithArtifacts::checkSpecialArts(const CArtifactInstance & artInst, const CGHeroInstance * hero, bool isTrade)
{
const auto artId = artInst.getTypeId();
if(artId == ArtifactID::SPELLBOOK)
{
GH.windows().createAndPushWindow<CSpellWindow>(hero, LOCPLINT, LOCPLINT->battleInt.get());
return false;
}
if(artId == ArtifactID::CATAPULT)
{
// The Catapult must be equipped
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[312],
std::vector<std::shared_ptr<CComponent>>(1, std::make_shared<CComponent>(ComponentType::ARTIFACT, ArtifactID(ArtifactID::CATAPULT))));
return false;
}
if(isTrade)
{
if(!artInst.artType->isTradable())
{
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[21],
std::vector<std::shared_ptr<CComponent>>(1, std::make_shared<CComponent>(ComponentType::ARTIFACT, artId)));
return false;
}
}
return true;
}

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@ -50,4 +50,5 @@ protected:
std::optional<std::tuple<const CGHeroInstance*, const CArtifactInstance*>> getState();
std::optional<CArtifactsOfHeroPtr> findAOHbyRef(CArtifactsOfHeroBase & artsInst);
void markPossibleSlots();
bool checkSpecialArts(const CArtifactInstance & artInst, const CGHeroInstance * hero, bool isTrade);
};

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@ -12,7 +12,6 @@
#include "CAltarArtifacts.h"
#include "../../gui/CGuiHandler.h"
#include "../../gui/CursorHandler.h"
#include "../../widgets/Buttons.h"
#include "../../widgets/TextControls.h"
@ -31,6 +30,11 @@ CAltarArtifacts::CAltarArtifacts(const IMarket * market, const CGHeroInstance *
{
OBJECT_CONSTRUCTION_CAPTURING(255 - DISPOSE);
assert(market);
auto altarObj = dynamic_cast<const CGArtifactsAltar*>(market);
altarId = altarObj->id;
altarArtifacts = altarObj;
deal = std::make_shared<CButton>(dealButtonPos, AnimationPath::builtin("ALTSACR.DEF"),
CGI->generaltexth->zelp[585], [this]() {CAltarArtifacts::makeDeal(); });
labels.emplace_back(std::make_shared<CLabel>(450, 34, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[477]));
@ -46,8 +50,8 @@ CAltarArtifacts::CAltarArtifacts(const IMarket * market, const CGHeroInstance *
CGI->generaltexth->zelp[570], std::bind(&CAltarArtifacts::sacrificeBackpack, this));
sacrificeBackpackButton->block(hero->artifactsInBackpack.empty());
arts = std::make_shared<CArtifactsOfHeroAltar>(Point(-365, -11));
arts->setHero(hero);
heroArts = std::make_shared<CArtifactsOfHeroAltar>(Point(-365, -11));
heroArts->setHero(hero);
int slotNum = 0;
for(auto & altarSlotPos : posSlotsAltar)
@ -65,151 +69,149 @@ CAltarArtifacts::CAltarArtifacts(const IMarket * market, const CGHeroInstance *
TExpType CAltarArtifacts::calcExpAltarForHero()
{
auto artifactsOfHero = std::dynamic_pointer_cast<CArtifactsOfHeroAltar>(arts);
TExpType expOnAltar(0);
for(const auto art : artifactsOfHero->artifactsOnAltar)
{
int dmp = 0;
int expOfArt = 0;
market->getOffer(art->getTypeId(), 0, dmp, expOfArt, EMarketMode::ARTIFACT_EXP);
expOnAltar += expOfArt;
}
auto resultExp = hero->calculateXp(expOnAltar);
expForHero->setText(std::to_string(resultExp));
return resultExp;
for(const auto & tradeSlot : tradeSlotsMap)
expOnAltar += calcExpCost(tradeSlot.first);
expForHero->setText(std::to_string(expOnAltar));
return expOnAltar;
}
void CAltarArtifacts::makeDeal()
{
std::vector<TradeItemSell> positions;
for(const auto art : arts->artifactsOnAltar)
for(const auto & [artInst, altarSlot] : tradeSlotsMap)
{
positions.push_back(hero->getSlotByInstance(art));
positions.push_back(artInst->getId());
}
std::sort(positions.begin(), positions.end());
std::reverse(positions.begin(), positions.end());
LOCPLINT->cb->trade(market, EMarketMode::ARTIFACT_EXP, positions, std::vector<TradeItemBuy>(), std::vector<ui32>(), hero);
arts->artifactsOnAltar.clear();
tradeSlotsMap.clear();
// The event for removing artifacts from the altar will not be triggered. Therefore, we clean the altar immediately.
for(auto item : items[0])
{
item->setID(-1);
item->subtitle.clear();
}
deal->block(true);
calcExpAltarForHero();
deal->block(tradeSlotsMap.empty());
}
void CAltarArtifacts::sacrificeAll()
{
std::vector<ConstTransitivePtr<CArtifactInstance>> artsForMove;
for(const auto & [slot, slotInfo] : arts->getHero()->artifactsWorn)
{
if(!slotInfo.locked && slotInfo.artifact->artType->isTradable())
artsForMove.emplace_back(slotInfo.artifact);
}
for(auto artInst : artsForMove)
moveArtToAltar(nullptr, artInst);
arts->updateWornSlots();
sacrificeBackpack();
LOCPLINT->cb->bulkMoveArtifacts(heroArts->getHero()->id, altarId, false, true, true);
}
void CAltarArtifacts::sacrificeBackpack()
{
while(!arts->visibleArtSet.artifactsInBackpack.empty())
{
if(!putArtOnAltar(nullptr, arts->visibleArtSet.artifactsInBackpack[0].artifact))
break;
};
calcExpAltarForHero();
LOCPLINT->cb->bulkMoveArtifacts(heroArts->getHero()->id, altarId, false, false, true);
}
void CAltarArtifacts::setSelectedArtifact(const CArtifactInstance * art)
{
if(art)
{
selectedArt->setArtifact(art);
int dmp = 0;
int exp = 0;
market->getOffer(art->getTypeId(), 0, dmp, exp, EMarketMode::ARTIFACT_EXP);
selectedCost->setText(std::to_string(hero->calculateXp(exp)));
}
else
{
selectedArt->setArtifact(nullptr);
selectedCost->setText("");
}
}
void CAltarArtifacts::moveArtToAltar(std::shared_ptr<CTradeableItem> altarSlot, const CArtifactInstance * art)
{
if(putArtOnAltar(altarSlot, art))
{
CCS->curh->dragAndDropCursor(nullptr);
arts->unmarkSlots();
}
selectedArt->setArtifact(art);
selectedCost->setText(art == nullptr ? "" : std::to_string(calcExpCost(art)));
}
std::shared_ptr<CArtifactsOfHeroAltar> CAltarArtifacts::getAOHset() const
{
return arts;
return heroArts;
}
bool CAltarArtifacts::putArtOnAltar(std::shared_ptr<CTradeableItem> altarSlot, const CArtifactInstance * art)
ObjectInstanceID CAltarArtifacts::getObjId() const
{
if(!art->artType->isTradable())
{
logGlobal->warn("Cannot put special artifact on altar!");
return false;
}
return altarId;
}
if(!altarSlot || altarSlot->id != -1)
{
int slotIndex = -1;
while(items[0][++slotIndex]->id >= 0 && slotIndex + 1 < items[0].size());
slotIndex = items[0][slotIndex]->id == -1 ? slotIndex : -1;
if(slotIndex < 0)
void CAltarArtifacts::updateSlots()
{
assert(altarArtifacts->artifactsInBackpack.size() <= GameConstants::ALTAR_ARTIFACTS_SLOTS);
assert(tradeSlotsMap.size() <= GameConstants::ALTAR_ARTIFACTS_SLOTS);
auto slotsToAdd = tradeSlotsMap;
for(auto & altarSlot : items[0])
if(altarSlot->id != -1)
{
logGlobal->warn("No free slots on altar!");
return false;
if(tradeSlotsMap.find(altarSlot->getArtInstance()) == tradeSlotsMap.end())
{
altarSlot->setID(-1);
altarSlot->subtitle.clear();
}
else
{
slotsToAdd.erase(altarSlot->getArtInstance());
}
}
altarSlot = items[0][slotIndex];
}
int dmp = 0;
int exp = 0;
market->getOffer(art->artType->getId(), 0, dmp, exp, EMarketMode::ARTIFACT_EXP);
exp = static_cast<int>(hero->calculateXp(exp));
arts->artifactsOnAltar.insert(art);
altarSlot->setArtInstance(art);
altarSlot->subtitle = std::to_string(exp);
deal->block(false);
return true;
};
void CAltarArtifacts::onSlotClickPressed(const std::shared_ptr<CTradeableItem> & newSlot, std::shared_ptr<CTradeableItem> & hCurSlot)
{
const auto pickedArtInst = arts->getPickedArtifact();
if(pickedArtInst)
for(auto & tradeSlot : slotsToAdd)
{
arts->pickedArtMoveToAltar(ArtifactPosition::TRANSITION_POS);
moveArtToAltar(newSlot, pickedArtInst);
assert(tradeSlot.second->id == -1);
assert(altarArtifacts->getSlotByInstance(tradeSlot.first) != ArtifactPosition::PRE_FIRST);
tradeSlot.second->setArtInstance(tradeSlot.first);
tradeSlot.second->subtitle = std::to_string(calcExpCost(tradeSlot.first));
}
else if(const CArtifactInstance * art = newSlot->getArtInstance())
for(auto & slotInfo : altarArtifacts->artifactsInBackpack)
{
const auto hero = arts->getHero();
const auto slot = hero->getSlotByInstance(art);
assert(slot != ArtifactPosition::PRE_FIRST);
LOCPLINT->cb->swapArtifacts(ArtifactLocation(hero->id, slot),
ArtifactLocation(hero->id, ArtifactPosition::TRANSITION_POS));
arts->pickedArtFromSlot = slot;
arts->artifactsOnAltar.erase(art);
newSlot->setID(-1);
newSlot->subtitle.clear();
deal->block(!arts->artifactsOnAltar.size());
if(tradeSlotsMap.find(slotInfo.artifact) == tradeSlotsMap.end())
{
for(auto & altarSlot : items[0])
if(altarSlot->id == -1)
{
altarSlot->setArtInstance(slotInfo.artifact);
altarSlot->subtitle = std::to_string(calcExpCost(slotInfo.artifact));
tradeSlotsMap.try_emplace(slotInfo.artifact, altarSlot);
break;
}
}
}
calcExpAltarForHero();
deal->block(tradeSlotsMap.empty());
}
void CAltarArtifacts::putBackArtifacts()
{
// TODO: If the backpack capacity limit is enabled, artifacts may remain on the altar.
// Perhaps should be erased in CGameHandler::objectVisitEnded if id of visited object will be available
if(!altarArtifacts->artifactsInBackpack.empty())
LOCPLINT->cb->bulkMoveArtifacts(altarId, heroArts->getHero()->id, false, true, true);
}
void CAltarArtifacts::onSlotClickPressed(const std::shared_ptr<CTradeableItem> & altarSlot, std::shared_ptr<CTradeableItem> & hCurSlot)
{
assert(altarSlot);
if(const auto pickedArtInst = heroArts->getPickedArtifact())
{
if(pickedArtInst->canBePutAt(altarArtifacts))
{
if(pickedArtInst->artType->isTradable())
{
if(altarSlot->id == -1)
tradeSlotsMap.try_emplace(pickedArtInst, altarSlot);
deal->block(false);
LOCPLINT->cb->swapArtifacts(ArtifactLocation(heroArts->getHero()->id, ArtifactPosition::TRANSITION_POS),
ArtifactLocation(altarId, ArtifactPosition::ALTAR));
}
else
{
logGlobal->warn("Cannot put special artifact on altar!");
return;
}
}
}
else if(const CArtifactInstance * art = altarSlot->getArtInstance())
{
const auto slot = altarArtifacts->getSlotByInstance(art);
assert(slot != ArtifactPosition::PRE_FIRST);
LOCPLINT->cb->swapArtifacts(ArtifactLocation(altarId, slot), ArtifactLocation(hero->id, ArtifactPosition::TRANSITION_POS));
tradeSlotsMap.erase(art);
}
}
TExpType CAltarArtifacts::calcExpCost(const CArtifactInstance * art)
{
int dmp = 0;
int expOfArt = 0;
market->getOffer(art->getTypeId(), 0, dmp, expOfArt, EMarketMode::ARTIFACT_EXP);
return hero->calculateXp(expOfArt);
}

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@ -21,14 +21,19 @@ public:
void sacrificeAll() override;
void sacrificeBackpack();
void setSelectedArtifact(const CArtifactInstance * art);
void moveArtToAltar(std::shared_ptr<CTradeableItem>, const CArtifactInstance * art);
std::shared_ptr<CArtifactsOfHeroAltar> getAOHset() const;
ObjectInstanceID getObjId() const;
void updateSlots();
void putBackArtifacts();
private:
ObjectInstanceID altarId;
const CArtifactSet * altarArtifacts;
std::shared_ptr<CArtPlace> selectedArt;
std::shared_ptr<CLabel> selectedCost;
std::shared_ptr<CButton> sacrificeBackpackButton;
std::shared_ptr<CArtifactsOfHeroAltar> arts;
std::shared_ptr<CArtifactsOfHeroAltar> heroArts;
std::map<const CArtifactInstance*, std::shared_ptr<CTradeableItem>> tradeSlotsMap;
const std::vector<Point> posSlotsAltar =
{
@ -42,6 +47,6 @@ private:
Point(452, 333)
};
bool putArtOnAltar(std::shared_ptr<CTradeableItem> altarSlot, const CArtifactInstance * art);
void onSlotClickPressed(const std::shared_ptr<CTradeableItem> & newSlot, std::shared_ptr<CTradeableItem> & hCurSlot) override;
void onSlotClickPressed(const std::shared_ptr<CTradeableItem> & altarSlot, std::shared_ptr<CTradeableItem> & hCurSlot) override;
TExpType calcExpCost(const CArtifactInstance * art);
};

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@ -19,6 +19,7 @@
#include "../CGameInfo.h"
#include "../lib/networkPacks/ArtifactLocation.h"
#include "../../lib/CGeneralTextHandler.h"
#include "../../lib/CHeroHandler.h"
#include "../../lib/mapObjects/CGHeroInstance.h"
@ -78,14 +79,18 @@ void CAltarWindow::createAltarArtifacts(const IMarket * market, const CGHeroInst
auto altarArtifacts = std::make_shared<CAltarArtifacts>(market, hero);
altar = altarArtifacts;
artSets.clear();
addSetAndCallbacks(altarArtifacts->getAOHset());
addSetAndCallbacks(altarArtifacts->getAOHset()); altarArtifacts->putBackArtifacts();
changeModeButton = std::make_shared<CButton>(Point(516, 421), AnimationPath::builtin("ALTSACC.DEF"),
CGI->generaltexth->zelp[572], std::bind(&CAltarWindow::createAltarCreatures, this, market, hero));
if(altar->hero->getAlignment() == EAlignment::GOOD)
changeModeButton->block(true);
quitButton = std::make_shared<CButton>(Point(516, 520), AnimationPath::builtin("IOK6432.DEF"),
CGI->generaltexth->zelp[568], std::bind(&CAltarWindow::close, this), EShortcut::GLOBAL_RETURN);
CGI->generaltexth->zelp[568], [this, altarArtifacts]()
{
altarArtifacts->putBackArtifacts();
CAltarWindow::close();
}, EShortcut::GLOBAL_RETURN);
altar->setRedrawParent(true);
redraw();
}
@ -115,6 +120,9 @@ void CAltarWindow::artifactMoved(const ArtifactLocation & srcLoc, const Artifact
if(auto altarArtifacts = std::static_pointer_cast<CAltarArtifacts>(altar))
{
if(srcLoc.artHolder == altarArtifacts->getObjId() || destLoc.artHolder == altarArtifacts->getObjId())
altarArtifacts->updateSlots();
if(const auto pickedArt = getPickedArtifact())
altarArtifacts->setSelectedArtifact(pickedArt);
else

View File

@ -151,11 +151,16 @@ DLL_LINKAGE bool ArtifactUtils::isSlotEquipment(const ArtifactPosition & slot)
DLL_LINKAGE bool ArtifactUtils::isBackpackFreeSlots(const CArtifactSet * target, const size_t reqSlots)
{
const auto backpackCap = VLC->settings()->getInteger(EGameSettings::HEROES_BACKPACK_CAP);
if(backpackCap < 0)
return true;
if(target->bearerType() == ArtBearer::HERO)
{
const auto backpackCap = VLC->settings()->getInteger(EGameSettings::HEROES_BACKPACK_CAP);
if(backpackCap < 0)
return true;
else
return target->artifactsInBackpack.size() + reqSlots <= backpackCap;
}
else
return target->artifactsInBackpack.size() + reqSlots <= backpackCap;
return false;
}
DLL_LINKAGE std::vector<const CArtifact*> ArtifactUtils::assemblyPossibilities(

View File

@ -181,7 +181,7 @@ bool CArtifact::canBePutAt(const CArtifactSet * artSet, ArtifactPosition slot, b
{
auto simpleArtCanBePutAt = [this](const CArtifactSet * artSet, ArtifactPosition slot, bool assumeDestRemoved) -> bool
{
if(ArtifactUtils::isSlotBackpack(slot))
if(artSet->bearerType() == ArtBearer::HERO && ArtifactUtils::isSlotBackpack(slot))
{
if(isBig() || (!assumeDestRemoved && !ArtifactUtils::isBackpackFreeSlots(artSet)))
return false;
@ -258,6 +258,7 @@ CArtifact::CArtifact()
possibleSlots[ArtBearer::HERO]; //we want to generate map entry even if it will be empty
possibleSlots[ArtBearer::CREATURE]; //we want to generate map entry even if it will be empty
possibleSlots[ArtBearer::COMMANDER];
possibleSlots[ArtBearer::ALTAR];
}
//This destructor should be placed here to avoid side effects
@ -476,6 +477,9 @@ CArtifact * CArtHandler::loadFromJson(const std::string & scope, const JsonNode
}
});
if(art->isTradable())
art->possibleSlots.at(ArtBearer::ALTAR).push_back(ArtifactPosition::ALTAR);
return art;
}
@ -906,6 +910,9 @@ const ArtSlotInfo * CArtifactSet::getSlot(const ArtifactPosition & pos) const
bool CArtifactSet::isPositionFree(const ArtifactPosition & pos, bool onlyLockCheck) const
{
if(bearerType() == ArtBearer::ALTAR)
return artifactsInBackpack.size() < GameConstants::ALTAR_ARTIFACTS_SLOTS;
if(const ArtSlotInfo *s = getSlot(pos))
return (onlyLockCheck || !s->artifact) && !s->locked;

View File

@ -30,7 +30,8 @@ class JsonSerializeFormat;
#define ART_BEARER_LIST \
ART_BEARER(HERO)\
ART_BEARER(CREATURE)\
ART_BEARER(COMMANDER)
ART_BEARER(COMMANDER)\
ART_BEARER(ALTAR)
namespace ArtBearer
{

View File

@ -954,20 +954,9 @@ const CGObjectInstance * CGameInfoCallback::getObjInstance( ObjectInstanceID oid
return gs->map->objects[oid.num];
}
CArtifactSet * CGameInfoCallback::getArtSet(const ArtifactLocation & loc) const
const CArtifactSet * CGameInfoCallback::getArtSet(const ArtifactLocation & loc) const
{
auto hero = const_cast<CGHeroInstance*>(getHero(loc.artHolder));
if(loc.creature.has_value())
{
if(loc.creature.value() == SlotID::COMMANDER_SLOT_PLACEHOLDER)
return hero->commander;
else
return hero->getStackPtr(loc.creature.value());
}
else
{
return hero;
}
return gs->getArtSet(loc);
}
std::vector<ObjectInstanceID> CGameInfoCallback::getVisibleTeleportObjects(std::vector<ObjectInstanceID> ids, PlayerColor player) const

View File

@ -179,7 +179,7 @@ public:
virtual int64_t estimateSpellDamage(const CSpell * sp, const CGHeroInstance * hero) const; //estimates damage of given spell; returns 0 if spell causes no dmg
virtual const CArtifactInstance * getArtInstance(ArtifactInstanceID aid) const;
virtual const CGObjectInstance * getObjInstance(ObjectInstanceID oid) const;
virtual CArtifactSet * getArtSet(const ArtifactLocation & loc) const;
virtual const CArtifactSet * getArtSet(const ArtifactLocation & loc) const;
//virtual const CGObjectInstance * getArmyInstance(ObjectInstanceID oid) const;
//objects

View File

@ -20,11 +20,13 @@
#include "bonuses/Propagators.h"
#include "bonuses/Updaters.h"
#include "networkPacks/ArtifactLocation.h"
#include "serializer/CLoadFile.h"
#include "serializer/CSaveFile.h"
#include "rmg/CMapGenOptions.h"
#include "mapObjectConstructors/AObjectTypeHandler.h"
#include "mapObjectConstructors/CObjectClassesHandler.h"
#include "mapObjects/CGMarket.h"
#include "mapObjects/CGTownInstance.h"
#include "mapObjects/CObjectHandler.h"
#include "mapObjects/CQuest.h"
@ -268,6 +270,32 @@ CArmedInstance * CNonConstInfoCallback::getArmyInstance(const ObjectInstanceID &
return dynamic_cast<CArmedInstance *>(getObjInstance(oid));
}
CArtifactSet * CNonConstInfoCallback::getArtSet(const ArtifactLocation & loc)
{
if(auto hero = getHero(loc.artHolder))
{
if(loc.creature.has_value())
{
if(loc.creature.value() == SlotID::COMMANDER_SLOT_PLACEHOLDER)
return hero->commander;
else
return hero->getStackPtr(loc.creature.value());
}
else
{
return hero;
}
}
else if(auto market = dynamic_cast<CGArtifactsAltar*>(getObjInstance(loc.artHolder)))
{
return market;
}
else
{
return nullptr;
}
}
bool IGameCallback::isVisitCoveredByAnotherQuery(const CGObjectInstance *obj, const CGHeroInstance *hero)
{
//only server knows

View File

@ -146,6 +146,7 @@ public:
using CGameInfoCallback::getTile;
using CGameInfoCallback::getArtInstance;
using CGameInfoCallback::getObjInstance;
using CGameInfoCallback::getArtSet;
PlayerState * getPlayerState(const PlayerColor & color, bool verbose = true);
TeamState * getTeam(const TeamID & teamID); //get team by team ID
@ -156,6 +157,7 @@ public:
CArtifactInstance * getArtInstance(const ArtifactInstanceID & aid);
CGObjectInstance * getObjInstance(const ObjectInstanceID & oid);
CArmedInstance * getArmyInstance(const ObjectInstanceID & oid);
CArtifactSet * getArtSet(const ArtifactLocation & loc);
virtual void updateEntity(Metatype metatype, int32_t index, const JsonNode & data) = 0;
};

View File

@ -612,7 +612,10 @@ public:
CREATURE_SLOT = 0,
// Commander
COMMANDER1 = 0, COMMANDER2, COMMANDER3, COMMANDER4, COMMANDER5, COMMANDER6
COMMANDER1 = 0, COMMANDER2, COMMANDER3, COMMANDER4, COMMANDER5, COMMANDER6,
// Altar
ALTAR = BACKPACK_START
};
static_assert(MISC5 < BACKPACK_START, "incorrect number of artifact slots");

View File

@ -51,6 +51,7 @@ namespace GameConstants
constexpr ui32 BASE_MOVEMENT_COST = 100; //default cost for non-diagonal movement
constexpr int64_t PLAYER_RESOURCES_CAP = 1000 * 1000 * 1000;
constexpr int ALTAR_ARTIFACTS_SLOTS = 22;
}
VCMI_LIB_NAMESPACE_END

View File

@ -238,6 +238,11 @@ CGMarket * MarketInstanceConstructor::createObject(IGameCallback * cb) const
return new CGUniversity(cb);
}
}
else if(marketModes.size() == 2)
{
if(vstd::contains(marketModes, EMarketMode::ARTIFACT_EXP))
return new CGArtifactsAltar(cb);
}
return new CGMarket(cb);
}

View File

@ -113,4 +113,9 @@ void CGUniversity::onHeroVisit(const CGHeroInstance * h) const
cb->showObjectWindow(this, EOpenWindowMode::UNIVERSITY_WINDOW, h, true);
}
ArtBearer::ArtBearer CGArtifactsAltar::bearerType() const
{
return ArtBearer::ALTAR;
}
VCMI_LIB_NAMESPACE_END

View File

@ -11,6 +11,7 @@
#include "CGObjectInstance.h"
#include "IMarket.h"
#include "../CArtHandler.h"
VCMI_LIB_NAMESPACE_BEGIN
@ -80,4 +81,18 @@ public:
}
};
class DLL_LINKAGE CGArtifactsAltar : public CGMarket, public CArtifactSet
{
public:
using CGMarket::CGMarket;
ArtBearer::ArtBearer bearerType() const override;
template <typename Handler> void serialize(Handler & h)
{
h & static_cast<CGMarket&>(*this);
h & static_cast<CArtifactSet&>(*this);
}
};
VCMI_LIB_NAMESPACE_END

View File

@ -1758,35 +1758,35 @@ void PutArtifact::applyGs(CGameState *gs)
void EraseArtifact::applyGs(CGameState *gs)
{
const auto hero = gs->getHero(al.artHolder);
assert(hero);
const auto slot = hero->getSlot(al.slot);
const auto artSet = gs->getArtSet(al.artHolder);
assert(artSet);
const auto slot = artSet->getSlot(al.slot);
if(slot->locked)
{
logGlobal->debug("Erasing locked artifact: %s", slot->artifact->artType->getNameTranslated());
DisassembledArtifact dis;
dis.al.artHolder = al.artHolder;
for(auto & slotInfo : hero->artifactsWorn)
for(auto & slotInfo : artSet->artifactsWorn)
{
auto art = slotInfo.second.artifact;
if(art->isCombined() && art->isPart(slot->artifact))
{
dis.al.slot = hero->getArtPos(art);
dis.al.slot = artSet->getArtPos(art);
break;
}
}
assert((dis.al.slot != ArtifactPosition::PRE_FIRST) && "Failed to determine the assembly this locked artifact belongs to");
logGlobal->debug("Found the corresponding assembly: %s", hero->getArt(dis.al.slot)->artType->getNameTranslated());
logGlobal->debug("Found the corresponding assembly: %s", artSet->getArt(dis.al.slot)->artType->getNameTranslated());
dis.applyGs(gs);
}
else
{
logGlobal->debug("Erasing artifact %s", slot->artifact->artType->getNameTranslated());
}
auto art = hero->getArt(al.slot);
auto art = artSet->getArt(al.slot);
assert(art);
art->removeFrom(*hero, al.slot);
art->removeFrom(*artSet, al.slot);
}
void MoveArtifact::applyGs(CGameState * gs)

View File

@ -14,7 +14,7 @@
VCMI_LIB_NAMESPACE_BEGIN
using TradeItemSell = VariantIdentifier<GameResID, SlotID, ArtifactPosition, ArtifactInstanceID>;
using TradeItemSell = VariantIdentifier<GameResID, SlotID, ArtifactInstanceID>;
using TradeItemBuy = VariantIdentifier<GameResID, PlayerColor, ArtifactID, SecondarySkill>;
VCMI_LIB_NAMESPACE_END

View File

@ -54,6 +54,7 @@ void registerTypesMapObjects(Serializer &s)
s.template registerType<CGObjectInstance, CGMarket>();
s.template registerType<CGMarket, CGBlackMarket>();
s.template registerType<CGMarket, CGUniversity>();
s.template registerType<CGMarket, CGArtifactsAltar>();
s.template registerType<CGObjectInstance, CGHeroPlaceholder>();
s.template registerType<CGObjectInstance, CArmedInstance>(); s.template registerType<CBonusSystemNode, CArmedInstance>(); s.template registerType<CCreatureSet, CArmedInstance>();

View File

@ -2713,17 +2713,17 @@ bool CGameHandler::moveArtifact(const ArtifactLocation & src, const ArtifactLoca
COMPLAIN_RET("That heroes cannot make any exchange!");
const auto srcArtifact = srcArtSet->getArt(src.slot);
const auto dstArtifact = dstArtSet->getArt(dst.slot);
const bool isDstSlotOccupied = dstArtSet->bearerType() == ArtBearer::ALTAR ? false : dstArtSet->getArt(dst.slot) != nullptr;
const bool isDstSlotBackpack = dstArtSet->bearerType() == ArtBearer::HERO ? ArtifactUtils::isSlotBackpack(dst.slot) : false;
if(srcArtifact == nullptr)
COMPLAIN_RET("No artifact to move!");
if(dstArtifact && getHero(src.artHolder)->getOwner() != getHero(dst.artHolder)->getOwner() && !isDstSlotBackpack)
if(isDstSlotOccupied && getOwner(src.artHolder) != getOwner(dst.artHolder) && !isDstSlotBackpack)
COMPLAIN_RET("Can't touch artifact on hero of another player!");
// Check if src/dest slots are appropriate for the artifacts exchanged.
// Moving to the backpack is always allowed.
if((!srcArtifact || !isDstSlotBackpack) && srcArtifact && !srcArtifact->canBePutAt(dstArtSet, dst.slot, true))
if((!srcArtifact || !isDstSlotBackpack) && !srcArtifact->canBePutAt(dstArtSet, dst.slot, true))
COMPLAIN_RET("Cannot move artifact!");
auto srcSlotInfo = srcArtSet->getSlot(src.slot);
@ -2749,7 +2749,7 @@ bool CGameHandler::moveArtifact(const ArtifactLocation & src, const ArtifactLoca
ma.dstCreature = dst.creature;
// Check if dst slot is occupied
if(!isDstSlotBackpack && dstArtifact)
if(!isDstSlotBackpack && isDstSlotOccupied)
{
// Previous artifact must be removed
ma.artsPack1.push_back(BulkMoveArtifacts::LinkedSlots(dstSlot, src.slot));
@ -2767,27 +2767,26 @@ bool CGameHandler::moveArtifact(const ArtifactLocation & src, const ArtifactLoca
return true;
}
bool CGameHandler::bulkMoveArtifacts(ObjectInstanceID srcHero, ObjectInstanceID dstHero, bool swap, bool equipped, bool backpack)
bool CGameHandler::bulkMoveArtifacts(ObjectInstanceID srcId, ObjectInstanceID dstId, bool swap, bool equipped, bool backpack)
{
// Make sure exchange is even possible between the two heroes.
if(!isAllowedExchange(srcHero, dstHero))
if(!isAllowedExchange(srcId, dstId))
COMPLAIN_RET("That heroes cannot make any exchange!");
auto psrcHero = getHero(srcHero);
auto pdstHero = getHero(dstHero);
if((!psrcHero) || (!pdstHero))
auto psrcSet = getArtSet(srcId);
auto pdstSet = getArtSet(dstId);
if((!psrcSet) || (!pdstSet))
COMPLAIN_RET("bulkMoveArtifacts: wrong hero's ID");
BulkMoveArtifacts ma(srcHero, dstHero, swap);
BulkMoveArtifacts ma(srcId, dstId, swap);
auto & slotsSrcDst = ma.artsPack0;
auto & slotsDstSrc = ma.artsPack1;
// Temporary fitting set for artifacts. Used to select available slots before sending data.
CArtifactFittingSet artFittingSet(pdstHero->bearerType());
CArtifactFittingSet artFittingSet(pdstSet->bearerType());
auto moveArtifact = [this, &artFittingSet](const CArtifactInstance * artifact,
ArtifactPosition srcSlot, const CGHeroInstance * dstHero,
std::vector<BulkMoveArtifacts::LinkedSlots> & slots) -> void
auto moveArtifact = [this, &artFittingSet, dstId](const CArtifactInstance * artifact,
ArtifactPosition srcSlot, std::vector<BulkMoveArtifacts::LinkedSlots> & slots) -> void
{
assert(artifact);
auto dstSlot = ArtifactUtils::getArtAnyPosition(&artFittingSet, artifact->getTypeId());
@ -2796,20 +2795,23 @@ bool CGameHandler::bulkMoveArtifacts(ObjectInstanceID srcHero, ObjectInstanceID
artFittingSet.putArtifact(dstSlot, static_cast<ConstTransitivePtr<CArtifactInstance>>(artifact));
slots.push_back(BulkMoveArtifacts::LinkedSlots(srcSlot, dstSlot));
if(ArtifactUtils::checkSpellbookIsNeeded(dstHero, artifact->getTypeId(), dstSlot))
giveHeroNewArtifact(dstHero, ArtifactID(ArtifactID::SPELLBOOK).toArtifact(), ArtifactPosition::SPELLBOOK);
// TODO Shouldn't be here. Possibly in callback after equipping the artifact
if(auto dstHero = getHero(dstId))
{
if(ArtifactUtils::checkSpellbookIsNeeded(dstHero, artifact->getTypeId(), dstSlot))
giveHeroNewArtifact(dstHero, ArtifactID(ArtifactID::SPELLBOOK).toArtifact(), ArtifactPosition::SPELLBOOK);
}
}
};
if(swap)
{
auto moveArtsWorn = [moveArtifact](const CGHeroInstance * srcHero, const CGHeroInstance * dstHero,
std::vector<BulkMoveArtifacts::LinkedSlots> & slots) -> void
auto moveArtsWorn = [moveArtifact](const CArtifactSet * srcArtSet, std::vector<BulkMoveArtifacts::LinkedSlots> & slots)
{
for(auto & artifact : srcHero->artifactsWorn)
for(auto & artifact : srcArtSet->artifactsWorn)
{
if(ArtifactUtils::isArtRemovable(artifact))
moveArtifact(artifact.second.getArt(), artifact.first, dstHero, slots);
moveArtifact(artifact.second.getArt(), artifact.first, slots);
}
};
auto moveArtsInBackpack = [](const CArtifactSet * artSet,
@ -2824,41 +2826,41 @@ bool CGameHandler::bulkMoveArtifacts(ObjectInstanceID srcHero, ObjectInstanceID
if(equipped)
{
// Move over artifacts that are worn srcHero -> dstHero
moveArtsWorn(psrcHero, pdstHero, slotsSrcDst);
moveArtsWorn(psrcSet, slotsSrcDst);
artFittingSet.artifactsWorn.clear();
// Move over artifacts that are worn dstHero -> srcHero
moveArtsWorn(pdstHero, psrcHero, slotsDstSrc);
moveArtsWorn(pdstSet, slotsDstSrc);
}
if(backpack)
{
// Move over artifacts that are in backpack srcHero -> dstHero
moveArtsInBackpack(psrcHero, slotsSrcDst);
moveArtsInBackpack(psrcSet, slotsSrcDst);
// Move over artifacts that are in backpack dstHero -> srcHero
moveArtsInBackpack(pdstHero, slotsDstSrc);
moveArtsInBackpack(pdstSet, slotsDstSrc);
}
}
else
{
artFittingSet.artifactsInBackpack = pdstHero->artifactsInBackpack;
artFittingSet.artifactsWorn = pdstHero->artifactsWorn;
artFittingSet.artifactsInBackpack = pdstSet->artifactsInBackpack;
artFittingSet.artifactsWorn = pdstSet->artifactsWorn;
if(equipped)
{
// Move over artifacts that are worn
for(auto & artInfo : psrcHero->artifactsWorn)
for(auto & artInfo : psrcSet->artifactsWorn)
{
if(ArtifactUtils::isArtRemovable(artInfo))
{
moveArtifact(psrcHero->getArt(artInfo.first), artInfo.first, pdstHero, slotsSrcDst);
moveArtifact(psrcSet->getArt(artInfo.first), artInfo.first, slotsSrcDst);
}
}
}
if(backpack)
{
// Move over artifacts that are in backpack
for(auto & slotInfo : psrcHero->artifactsInBackpack)
for(auto & slotInfo : psrcSet->artifactsInBackpack)
{
moveArtifact(psrcHero->getArt(psrcHero->getArtPos(slotInfo.artifact)),
psrcHero->getArtPos(slotInfo.artifact), pdstHero, slotsSrcDst);
moveArtifact(psrcSet->getArt(psrcSet->getArtPos(slotInfo.artifact)),
psrcSet->getArtPos(slotInfo.artifact), slotsSrcDst);
}
}
}
@ -3432,6 +3434,12 @@ bool CGameHandler::isAllowedExchange(ObjectInstanceID id1, ObjectInstanceID id2)
return true;
}
auto market = dynamic_cast<const IMarket*>(o1);
if(market == nullptr)
market = dynamic_cast<const IMarket*>(o2);
if(market)
return market->allowsTrade(EMarketMode::ARTIFACT_EXP);
if (o1->ID == Obj::HERO && o2->ID == Obj::HERO)
{
const CGHeroInstance *h1 = static_cast<const CGHeroInstance*>(o1);
@ -3775,10 +3783,15 @@ bool CGameHandler::sacrificeCreatures(const IMarket * market, const CGHeroInstan
return true;
}
bool CGameHandler::sacrificeArtifact(const IMarket * m, const CGHeroInstance * hero, const std::vector<ArtifactPosition> & slot)
bool CGameHandler::sacrificeArtifact(const IMarket * m, const CGHeroInstance * hero, const std::vector<ArtifactInstanceID> & arts)
{
if (!hero)
COMPLAIN_RET("You need hero to sacrifice artifact!");
if(hero->getAlignment() == EAlignment::EVIL)
COMPLAIN_RET("Evil hero can't sacrifice artifact!");
assert(m);
auto altarObj = dynamic_cast<const CGArtifactsAltar*>(m);
int expSum = 0;
auto finish = [this, &hero, &expSum]()
@ -3786,34 +3799,28 @@ bool CGameHandler::sacrificeArtifact(const IMarket * m, const CGHeroInstance * h
giveExperience(hero, hero->calculateXp(expSum));
};
for(int i = 0; i < slot.size(); ++i)
for(const auto & artInstId : arts)
{
ArtifactLocation al(hero->id, slot[i]);
const CArtifactInstance * a = hero->getArt(al.slot);
if(!a)
if(auto art = altarObj->getArtByInstanceId(artInstId))
{
if(art->artType->isTradable())
{
int dmp;
int expToGive;
m->getOffer(art->getTypeId(), 0, dmp, expToGive, EMarketMode::ARTIFACT_EXP);
expSum += expToGive;
removeArtifact(ArtifactLocation(altarObj->id, altarObj->getSlotByInstance(art)));
}
else
{
COMPLAIN_RET("Cannot sacrifice not tradable artifact!");
}
}
else
{
finish();
COMPLAIN_RET("Cannot find artifact to sacrifice!");
}
const CArtifactInstance * art = hero->getArt(slot[i]);
if(!art)
{
finish();
COMPLAIN_RET("No artifact at position to sacrifice!");
}
si32 typId = art->artType->getId();
int dmp;
int expToGive;
m->getOffer(typId, 0, dmp, expToGive, EMarketMode::ARTIFACT_EXP);
expSum += expToGive;
removeArtifact(al);
}
finish();

View File

@ -130,7 +130,7 @@ public:
bool putArtifact(const ArtifactLocation & al, const CArtifactInstance * art, std::optional<bool> askAssemble) override;
void removeArtifact(const ArtifactLocation &al) override;
bool moveArtifact(const ArtifactLocation & src, const ArtifactLocation & dst) override;
bool bulkMoveArtifacts(ObjectInstanceID srcHero, ObjectInstanceID dstHero, bool swap, bool equipped, bool backpack);
bool bulkMoveArtifacts(ObjectInstanceID srcId, ObjectInstanceID dstId, bool swap, bool equipped, bool backpack);
bool eraseArtifactByClient(const ArtifactLocation & al);
void synchronizeArtifactHandlerLists();
@ -262,7 +262,7 @@ public:
bool isPlayerOwns(CPackForServer * pack, ObjectInstanceID id);
void run(bool resume);
bool sacrificeArtifact(const IMarket * m, const CGHeroInstance * hero, const std::vector<ArtifactPosition> & slot);
bool sacrificeArtifact(const IMarket * m, const CGHeroInstance * hero, const std::vector<ArtifactInstanceID> & arts);
void spawnWanderingMonsters(CreatureID creatureID);
// Check for victory and loss conditions

View File

@ -134,13 +134,15 @@ void ApplyGhNetPackVisitor::visitGarrisonHeroSwap(GarrisonHeroSwap & pack)
void ApplyGhNetPackVisitor::visitExchangeArtifacts(ExchangeArtifacts & pack)
{
gh.throwIfWrongPlayer(&pack, gh.getOwner(pack.src.artHolder)); //second hero can be ally
if(gh.getHero(pack.src.artHolder))
gh.throwIfWrongPlayer(&pack, gh.getOwner(pack.src.artHolder)); //second hero can be ally
result = gh.moveArtifact(pack.src, pack.dst);
}
void ApplyGhNetPackVisitor::visitBulkExchangeArtifacts(BulkExchangeArtifacts & pack)
{
gh.throwIfWrongOwner(&pack, pack.srcHero);
if(dynamic_cast<const IMarket*>(gh.getObj(pack.srcHero)) == nullptr)
gh.throwIfWrongOwner(&pack, pack.srcHero);
if(pack.swap)
gh.throwIfWrongOwner(&pack, pack.dstHero);
result = gh.bulkMoveArtifacts(pack.srcHero, pack.dstHero, pack.swap, pack.equipped, pack.backpack);
@ -260,9 +262,9 @@ void ApplyGhNetPackVisitor::visitTradeOnMarketplace(TradeOnMarketplace & pack)
}
case EMarketMode::ARTIFACT_EXP:
{
std::vector<ArtifactPosition> positions;
for(auto const & slot : pack.r1)
positions.push_back(slot.as<ArtifactPosition>());
std::vector<ArtifactInstanceID> positions;
for(auto const & artInstId : pack.r1)
positions.push_back(artInstId.as<ArtifactInstanceID>());
result = gh.sacrificeArtifact(market, hero, positions);
return;

View File

@ -200,6 +200,9 @@ bool OpenWindowQuery::blocksPack(const CPack *pack) const
if(dynamic_ptr_cast<ExchangeArtifacts>(pack) != nullptr)
return false;
if(dynamic_ptr_cast<BulkExchangeArtifacts>(pack) != nullptr)
return false;
if(dynamic_ptr_cast<AssembleArtifacts>(pack))
return false;