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Better integration of wog commanders translation
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@ -139,8 +139,7 @@ CGeneralTextHandler::CGeneralTextHandler():
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// pseudo-array, that don't have H3 file with same name
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seerEmpty (*this, "core.seerhut.empty" ),
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seerNames (*this, "core.seerhut.names" ),
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capColors (*this, "vcmi.capitalColors" ),
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znpc00 (*this, "vcmi.znpc00" ) // technically - wog
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capColors (*this, "vcmi.capitalColors" )
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{
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readToVector("core.vcdesc", "DATA/VCDESC.TXT" );
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readToVector("core.lcdesc", "DATA/LCDESC.TXT" );
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@ -293,11 +292,6 @@ CGeneralTextHandler::CGeneralTextHandler():
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scenariosCountPerCampaign.push_back(region);
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}
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}
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if (VLC->engineSettings()->getBoolean(EGameSettings::MODULE_COMMANDERS))
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{
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if(CResourceHandler::get()->existsResource(TextPath::builtin("DATA/ZNPC00.TXT")))
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readToVector("vcmi.znpc00", "DATA/ZNPC00.TXT" );
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}
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}
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int32_t CGeneralTextHandler::pluralText(const int32_t textIndex, const int32_t count) const
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