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Respect GUI settings for roads. By default, all road types are enabled.
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@@ -1,3 +1,4 @@
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#include "CMapGenOptions.h"
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/*
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* CMapGenOptions.cpp, part of VCMI engine
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*
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@@ -26,6 +27,9 @@ CMapGenOptions::CMapGenOptions()
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waterContent(EWaterContent::RANDOM), monsterStrength(EMonsterStrength::RANDOM), mapTemplate(nullptr)
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{
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resetPlayersMap();
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setRoadEnabled(RoadId(Road::DIRT_ROAD), true);
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setRoadEnabled(RoadId(Road::GRAVEL_ROAD), true);
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setRoadEnabled(RoadId(Road::COBBLESTONE_ROAD), true);
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}
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si32 CMapGenOptions::getWidth() const
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@@ -233,17 +237,26 @@ void CMapGenOptions::setMapTemplate(const std::string & name)
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setMapTemplate(VLC->tplh->getTemplate(name));
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}
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void CMapGenOptions::setRoadEnabled(const std::string & roadName, bool enable)
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void CMapGenOptions::setRoadEnabled(const RoadId & roadType, bool enable)
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{
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if(enable)
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disabledRoads.erase(roadName);
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if (enable)
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{
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enabledRoads.insert(roadType);
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}
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else
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disabledRoads.insert(roadName);
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{
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enabledRoads.erase(roadType);
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}
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}
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bool CMapGenOptions::isRoadEnabled(const std::string & roadName) const
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bool CMapGenOptions::isRoadEnabled(const RoadId & roadType) const
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{
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return !disabledRoads.count(roadName);
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return enabledRoads.count(roadType);
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}
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bool CMapGenOptions::isRoadEnabled() const
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{
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return !enabledRoads.empty();
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}
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void CMapGenOptions::setPlayerTeam(const PlayerColor & color, const TeamID & team)
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