1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-08-13 19:54:17 +02:00

updated LD_RUNPATH_SEARCH_PATHS

This commit is contained in:
stopiccot
2014-03-04 03:51:17 +00:00
parent 4218dbe8dc
commit 7356145c3a
3 changed files with 4 additions and 2 deletions

View File

@@ -39,7 +39,7 @@ if (APPLE)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_HOME_DIRECTORY}/bin")
set(CMAKE_XCODE_ATTRIBUTE_CONFIGURATION_BUILD_DIR "${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)")
set(CMAKE_XCODE_ATTRIBUTE_LD_RUNPATH_SEARCH_PATHS "@executable_path/../Frameworks")
set(CMAKE_XCODE_ATTRIBUTE_LD_RUNPATH_SEARCH_PATHS "@executable_path/../Frameworks @executable_path/")
# Build with clang ang libc++
set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LANGUAGE_STANDARD "c++11")

View File

@@ -76,6 +76,8 @@ elseif(APPLE)
set_source_files_properties(vcmi.icns PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
set_source_files_properties(../osx/vcmi_dsa_public.pem PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
set_target_properties(vcmiclient PROPERTIES XCODE_ATTRIBUTE_LD_RUNPATH_SEARCH_PATHS "@executable_path/../Frameworks @executable_path/")
# Copy server executable, libs and game data to bundle
set(BUNDLE_PATH ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/vcmiclient.app/Contents)
set(MakeVCMIBundle

View File

@@ -21,9 +21,9 @@ endif()
target_link_libraries(vcmiserver vcmi ${Boost_LIBRARIES} ${RT_LIB} ${DL_LIB})
set_target_properties(vcmiserver PROPERTIES ${PCH_PROPERTIES})
set_target_properties(vcmiserver PROPERTIES XCODE_ATTRIBUTE_LD_RUNPATH_SEARCH_PATHS "@executable_path/../Frameworks @executable_path/")
cotire(vcmiserver)
if (NOT APPLE) # Already inside vcmiclient bundle
install(TARGETS vcmiserver DESTINATION ${BIN_DIR})
endif()