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https://github.com/vcmi/vcmi.git
synced 2024-12-22 22:13:35 +02:00
Do not use floating point equality checks
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parent
9ebd194ab1
commit
7359b66f99
@ -62,16 +62,12 @@ void DamageCache::buildDamageCache(std::shared_ptr<HypotheticBattle> hb, int sid
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int64_t DamageCache::getDamage(const battle::Unit * attacker, const battle::Unit * defender, std::shared_ptr<CBattleInfoCallback> hb)
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{
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auto damage = damageCache[attacker->unitId()][defender->unitId()] * attacker->getCount();
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bool wasComputedBefore = damageCache[attacker->unitId()].count(defender->unitId());
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if(damage == 0)
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{
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if (!wasComputedBefore)
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cacheDamage(attacker, defender, hb);
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damage = damageCache[attacker->unitId()][defender->unitId()] * attacker->getCount();
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}
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return static_cast<int64_t>(damage);
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return damageCache[attacker->unitId()][defender->unitId()] * attacker->getCount();
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}
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int64_t DamageCache::getOriginalDamage(const battle::Unit * attacker, const battle::Unit * defender, std::shared_ptr<CBattleInfoCallback> hb)
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@ -270,7 +270,7 @@ EvaluationResult BattleExchangeEvaluator::findBestTarget(
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{
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float score = evaluateExchange(ap, 0, targets, damageCache, hb);
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if(score > result.score || (score == result.score && result.wait))
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if(score > result.score || (vstd::isAlmostEqual(score, result.score) && result.wait))
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{
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result.score = score;
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result.bestAttack = ap;
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@ -632,7 +632,8 @@ void AIGateway::showBlockingDialog(const std::string & text, const std::vector<C
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auto topObj = objects.front()->id == hero->id ? objects.back() : objects.front();
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auto objType = topObj->ID; // top object should be our hero
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auto goalObjectID = nullkiller->getTargetObject();
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auto ratio = (float)nullkiller->dangerEvaluator->evaluateDanger(target, hero.get()) / (float)hero->getTotalStrength();
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auto danger = nullkiller->dangerEvaluator->evaluateDanger(target, hero.get());
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auto ratio = static_cast<float>(danger) / hero->getTotalStrength();
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answer = topObj->id == goalObjectID; // no if we do not aim to visit this object
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logAi->trace("Query hook: %s(%s) by %s danger ratio %f", target.toString(), topObj->getObjectName(), hero.name, ratio);
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@ -648,7 +649,7 @@ void AIGateway::showBlockingDialog(const std::string & text, const std::vector<C
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}
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else if(objType == Obj::ARTIFACT || objType == Obj::RESOURCE)
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{
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bool dangerUnknown = ratio == 0;
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bool dangerUnknown = danger == 0;
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bool dangerTooHigh = ratio > (1 / SAFE_ATTACK_CONSTANT);
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answer = !dangerUnknown && !dangerTooHigh;
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@ -226,7 +226,7 @@ void DangerHitMapAnalyzer::calculateTileOwners()
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}
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}
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if(ourDistance == enemyDistance)
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if(vstd::isAlmostEqual(ourDistance, enemyDistance))
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{
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hitMap[pos.x][pos.y][pos.z].closestTown = nullptr;
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}
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13
Global.h
13
Global.h
@ -685,6 +685,19 @@ namespace vstd
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return a + (b - a) * f;
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}
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template<typename Floating>
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bool isAlmostZero(const Floating & value)
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{
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constexpr Floating epsilon(0.00001);
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return std::abs(value) < epsilon;
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}
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template<typename Floating1, typename Floating2>
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bool isAlmostEqual(const Floating1 & left, const Floating2 & right)
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{
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return isAlmostZero(left - right);
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}
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///compile-time version of std::abs for ints for int3, in clang++15 std::abs is constexpr
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static constexpr int abs(int i) {
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if(i < 0) return -i;
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@ -141,7 +141,7 @@ void MapViewCache::update(const std::shared_ptr<IMapRendererContext> & context)
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void MapViewCache::render(const std::shared_ptr<IMapRendererContext> & context, Canvas & target, bool fullRedraw)
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{
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bool mapMoved = (cachedPosition != model->getMapViewCenter());
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bool lazyUpdate = !mapMoved && !fullRedraw && context->viewTransitionProgress() == 0;
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bool lazyUpdate = !mapMoved && !fullRedraw && vstd::isAlmostZero(context->viewTransitionProgress());
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Rect dimensions = model->getTilesTotalRect();
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@ -184,7 +184,7 @@ void MapViewCache::render(const std::shared_ptr<IMapRendererContext> & context,
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}
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}
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if(context->viewTransitionProgress() != 0)
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if(!vstd::isAlmostZero(context->viewTransitionProgress()))
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target.drawTransparent(*terrainTransition, Point(0, 0), 1.0 - context->viewTransitionProgress());
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cachedPosition = model->getMapViewCenter();
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@ -41,10 +41,10 @@ bool ColorFilter::operator != (const ColorFilter & other) const
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bool ColorFilter::operator == (const ColorFilter & other) const
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{
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return
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r.r == other.r.r && r.g && other.r.g && r.b == other.r.b && r.a == other.r.a &&
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g.r == other.g.r && g.g && other.g.g && g.b == other.g.b && g.a == other.g.a &&
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b.r == other.b.r && b.g && other.b.g && b.b == other.b.b && b.a == other.b.a &&
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a == other.a;
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vstd::isAlmostEqual(r.r, other.r.r) && vstd::isAlmostEqual(r.g, other.r.g) && vstd::isAlmostEqual(r.b, other.r.b) && vstd::isAlmostEqual(r.a, other.r.a) &&
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vstd::isAlmostEqual(g.r, other.g.r) && vstd::isAlmostEqual(g.g, other.g.g) && vstd::isAlmostEqual(g.b, other.g.b) && vstd::isAlmostEqual(g.a, other.g.a) &&
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vstd::isAlmostEqual(b.r, other.b.r) && vstd::isAlmostEqual(b.g, other.b.g) && vstd::isAlmostEqual(b.b, other.b.b) && vstd::isAlmostEqual(b.a, other.b.a) &&
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vstd::isAlmostEqual(a, other.a);
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}
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ColorFilter ColorFilter::genEmptyShifter( )
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@ -21,23 +21,24 @@
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void CSlider::mouseDragged(const Point & cursorPosition, const Point & lastUpdateDistance)
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{
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double v = 0;
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double newPosition = 0;
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if(getOrientation() == Orientation::HORIZONTAL)
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{
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v = cursorPosition.x - pos.x - 24;
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v *= positions;
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v /= (pos.w - 48);
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newPosition = cursorPosition.x - pos.x - 24;
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newPosition *= positions;
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newPosition /= (pos.w - 48);
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}
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else
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{
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v = cursorPosition.y - pos.y - 24;
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v *= positions;
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v /= (pos.h - 48);
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newPosition = cursorPosition.y - pos.y - 24;
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newPosition *= positions;
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newPosition /= (pos.h - 48);
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}
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v += 0.5;
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if(v!=value)
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int positionInteger = std::round(newPosition);
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if(positionInteger != value)
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{
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scrollTo(static_cast<int>(v));
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scrollTo(static_cast<int>(newPosition));
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}
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}
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@ -844,8 +844,8 @@ void CCreatureHandler::loadUnitAnimInfo(JsonNode & graphics, CLegacyConfigParser
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missile["attackClimaxFrame"].Float() = parser.readNumber();
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// assume that creature is not a shooter and should not have whole missile field
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if (missile["frameAngles"].Vector()[0].Float() == 0 &&
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missile["attackClimaxFrame"].Float() == 0)
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if (missile["frameAngles"].Vector()[0].Integer() == 0 &&
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missile["attackClimaxFrame"].Integer() == 0)
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graphics.Struct().erase("missile");
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}
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@ -987,10 +987,10 @@ void CCreatureHandler::loadStackExperience(CCreature * creature, const JsonNode
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int lastVal = 0;
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for (const JsonNode &val : values)
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{
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if (val.Float() != lastVal)
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if (val.Integer() != lastVal)
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{
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JsonNode bonusInput = exp["bonus"];
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bonusInput["val"].Float() = static_cast<int>(val.Float()) - lastVal;
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bonusInput["val"].Float() = val.Integer() - lastVal;
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auto bonus = JsonUtils::parseBonus (bonusInput);
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bonus->source = BonusSource::STACK_EXPERIENCE;
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@ -113,23 +113,6 @@ public:
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return *this;
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}
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bool operator==(const float3 & i) const { return (x == i.x) && (y == i.y) && (z == i.z); }
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bool operator!=(const float3 & i) const { return (x != i.x) || (y != i.y) || (z != i.z); }
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bool operator<(const float3 & i) const
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{
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if (z<i.z)
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return true;
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if (z>i.z)
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return false;
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if (y<i.y)
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return true;
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if (y>i.y)
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return false;
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return x<i.x;
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}
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std::string toString() const
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{
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return "(" + std::to_string(x) +
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