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castSpellThisTurn to bool var
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0aaafc4c8a
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@ -330,7 +330,7 @@ CUnitState::CUnitState():
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drainedMana(false),
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fear(false),
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hadMorale(false),
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usedSpell(SpellID::NONE),
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castSpellThisTurn(false),
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ghost(false),
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ghostPending(false),
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movedThisRound(false),
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@ -363,7 +363,7 @@ CUnitState & CUnitState::operator=(const CUnitState & other)
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drainedMana = other.drainedMana;
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fear = other.fear;
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hadMorale = other.hadMorale;
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usedSpell = other.usedSpell;
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castSpellThisTurn = other.castSpellThisTurn;
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ghost = other.ghost;
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ghostPending = other.ghostPending;
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movedThisRound = other.movedThisRound;
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@ -534,7 +534,7 @@ bool CUnitState::hasClone() const
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bool CUnitState::canCast() const
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{
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return casts.canUse(1) && usedSpell == SpellID::NONE;//do not check specific cast abilities here
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return casts.canUse(1) && !castSpellThisTurn;//do not check specific cast abilities here
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}
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bool CUnitState::isCaster() const
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@ -750,7 +750,7 @@ void CUnitState::serializeJson(JsonSerializeFormat & handler)
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handler.serializeBool("drainedMana", drainedMana);
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handler.serializeBool("fear", fear);
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handler.serializeBool("hadMorale", hadMorale);
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handler.serializeInt("usedSpell", usedSpell);
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handler.serializeBool("castSpellThisTurn", castSpellThisTurn);
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handler.serializeBool("ghost", ghost);
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handler.serializeBool("ghostPending", ghostPending);
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handler.serializeBool("moved", movedThisRound);
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@ -785,7 +785,7 @@ void CUnitState::reset()
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drainedMana = false;
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fear = false;
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hadMorale = false;
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usedSpell = SpellID::NONE;
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castSpellThisTurn = false;
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ghost = false;
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ghostPending = false;
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movedThisRound = false;
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@ -868,7 +868,7 @@ void CUnitState::afterNewRound()
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waitedThisTurn = false;
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movedThisRound = false;
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hadMorale = false;
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usedSpell = SpellID::NONE;
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castSpellThisTurn = false;
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fear = false;
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drainedMana = false;
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counterAttacks.reset();
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@ -141,7 +141,7 @@ public:
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bool drainedMana;
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bool fear;
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bool hadMorale;
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SpellID usedSpell;
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bool castSpellThisTurn;
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bool ghost;
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bool ghostPending;
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bool movedThisRound;
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@ -2209,7 +2209,7 @@ void StartAction::applyGs(CGameState *gs)
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st->waiting = false;
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st->defendingAnim = false;
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st->movedThisRound = true;
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st->usedSpell = ba.actionType == EActionType::MONSTER_SPELL ? ba.spell : SpellID::NONE;
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st->castSpellThisTurn = ba.actionType == EActionType::MONSTER_SPELL;
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break;
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}
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}
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@ -571,7 +571,7 @@ void BattleFlowProcessor::onActionMade(const CBattleInfoCallback & battle, const
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assert(activeStack != nullptr);
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assert(actedStack != nullptr);
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if(actedStack->usedSpell != SpellID::NONE && SpellID(actedStack->usedSpell).toSpell()->canCastWithoutSkip())
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if(actedStack->castSpellThisTurn && SpellID(ba.spell).toSpell()->canCastWithoutSkip())
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{
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setActiveStack(battle, actedStack);
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return;
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