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mirror of https://github.com/vcmi/vcmi.git synced 2025-03-05 15:05:40 +02:00

Merge remote-tracking branch 'upstream/develop' into develop

This commit is contained in:
Xilmi 2024-09-14 12:45:25 +02:00
commit 737a8d4966
30 changed files with 297 additions and 117 deletions

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@ -203,13 +203,13 @@
"vcmi.systemOptions.resolutionMenu.hover" : "Wähle Auflösung",
"vcmi.systemOptions.resolutionMenu.help" : "Ändere die Spielauflösung.",
"vcmi.systemOptions.scalingButton.hover" : "Interface-Skalierung: %p%",
"vcmi.systemOptions.scalingButton.help" : "{Interface-Skalierung}\n\nÄndern der Skalierung des Interfaces im Spiel",
"vcmi.systemOptions.scalingButton.help" : "{Interface-Skalierung}\n\nÄndern der Interface-Skalierung im Spiel",
"vcmi.systemOptions.scalingMenu.hover" : "Skalierung auswählen",
"vcmi.systemOptions.scalingMenu.help" : "Ändern der Skalierung des Interfaces im Spiel.",
"vcmi.systemOptions.longTouchButton.hover" : "Berührungsdauer für langer Touch: %d ms", // Translation note: "ms" = "milliseconds"
"vcmi.systemOptions.longTouchButton.help" : "{Berührungsdauer für langer Touch}\n\nBei Verwendung des Touchscreens erscheinen Popup-Fenster nach Berührung des Bildschirms für die angegebene Dauer (in Millisekunden)",
"vcmi.systemOptions.longTouchMenu.hover" : "Wähle Berührungsdauer für langer Touch",
"vcmi.systemOptions.longTouchMenu.help" : "Ändere die Berührungsdauer für den langen Touch",
"vcmi.systemOptions.scalingMenu.help" : "Ändern der Interface-Skalierung im Spiel.",
"vcmi.systemOptions.longTouchButton.hover" : "Dauer für langer Touch: %d ms", // Translation note: "ms" = "milliseconds"
"vcmi.systemOptions.longTouchButton.help" : "{Dauer für langer Touch}\n\nBei Verwendung des Touchscreens erscheinen Popup-Fenster nach Berührung des Bildschirms für die angegebene Dauer (in Millisekunden)",
"vcmi.systemOptions.longTouchMenu.hover" : "Wähle Dauer für Touch",
"vcmi.systemOptions.longTouchMenu.help" : "Ändere die Dauer für den langen Touch",
"vcmi.systemOptions.longTouchMenu.entry" : "%d Millisekunden",
"vcmi.systemOptions.framerateButton.hover" : "FPS anzeigen",
"vcmi.systemOptions.framerateButton.help" : "{FPS anzeigen}\n\n Schaltet die Sichtbarkeit des Zählers für die Bilder pro Sekunde in der Ecke des Spielfensters um.",

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@ -309,9 +309,8 @@ std::shared_ptr<CIntObject> AdventureMapWidget::buildStatusBar(const JsonNode &
std::shared_ptr<CIntObject> AdventureMapWidget::buildTexturePlayerColored(const JsonNode & input)
{
logGlobal->debug("Building widget CFilledTexture");
auto image = ImagePath::fromJson(input["image"]);
Rect area = readTargetArea(input["area"]);
return std::make_shared<FilledTexturePlayerColored>(image, area);
return std::make_shared<FilledTexturePlayerColored>(area);
}
std::shared_ptr<CHeroList> AdventureMapWidget::getHeroList()

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@ -27,6 +27,7 @@
#include "../gui/CGuiHandler.h"
#include "../gui/WindowHandler.h"
#include "../media/ISoundPlayer.h"
#include "../render/AssetGenerator.h"
#include "../render/Colors.h"
#include "../render/Canvas.h"
#include "../render/IRenderHandler.h"
@ -79,24 +80,12 @@ BattleStacksController::BattleStacksController(BattleInterface & owner):
stackToActivate(nullptr),
animIDhelper(0)
{
AssetGenerator::createCombatUnitNumberWindow();
//preparing graphics for displaying amounts of creatures
amountNormal = GH.renderHandler().loadImage(ImagePath::builtin("CMNUMWIN.BMP"), EImageBlitMode::COLORKEY);
amountPositive = GH.renderHandler().loadImage(ImagePath::builtin("CMNUMWIN.BMP"), EImageBlitMode::COLORKEY);
amountNegative = GH.renderHandler().loadImage(ImagePath::builtin("CMNUMWIN.BMP"), EImageBlitMode::COLORKEY);
amountEffNeutral = GH.renderHandler().loadImage(ImagePath::builtin("CMNUMWIN.BMP"), EImageBlitMode::COLORKEY);
static const auto shifterNormal = ColorFilter::genRangeShifter( 0.f, 0.f, 0.f, 0.6f, 0.2f, 1.0f );
static const auto shifterPositive = ColorFilter::genRangeShifter( 0.f, 0.f, 0.f, 0.2f, 1.0f, 0.2f );
static const auto shifterNegative = ColorFilter::genRangeShifter( 0.f, 0.f, 0.f, 1.0f, 0.2f, 0.2f );
static const auto shifterNeutral = ColorFilter::genRangeShifter( 0.f, 0.f, 0.f, 1.0f, 1.0f, 0.2f );
// do not change border color
static const int32_t ignoredMask = 1 << 26;
amountNormal->adjustPalette(shifterNormal, ignoredMask);
amountPositive->adjustPalette(shifterPositive, ignoredMask);
amountNegative->adjustPalette(shifterNegative, ignoredMask);
amountEffNeutral->adjustPalette(shifterNeutral, ignoredMask);
amountNormal = GH.renderHandler().loadImage(ImagePath::builtin("combatUnitNumberWindowDefault"), EImageBlitMode::COLORKEY);
amountPositive = GH.renderHandler().loadImage(ImagePath::builtin("combatUnitNumberWindowPositive"), EImageBlitMode::COLORKEY);
amountNegative = GH.renderHandler().loadImage(ImagePath::builtin("combatUnitNumberWindowNegative"), EImageBlitMode::COLORKEY);
amountEffNeutral = GH.renderHandler().loadImage(ImagePath::builtin("combatUnitNumberWindowNeutral"), EImageBlitMode::COLORKEY);
std::vector<const CStack*> stacks = owner.getBattle()->battleGetAllStacks(true);
for(const CStack * s : stacks)

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@ -78,7 +78,7 @@ GlobalLobbyInviteWindow::GlobalLobbyInviteWindow()
pos.w = 236;
pos.h = 420;
filledBackground = std::make_shared<FilledTexturePlayerColored>(ImagePath::builtin("DiBoxBck"), Rect(0, 0, pos.w, pos.h));
filledBackground = std::make_shared<FilledTexturePlayerColored>(Rect(0, 0, pos.w, pos.h));
filledBackground->setPlayerColor(PlayerColor(1));
labelTitle = std::make_shared<CLabel>(
pos.w / 2, 20, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, MetaString::createFromTextID("vcmi.lobby.invite.header").toString()

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@ -40,7 +40,7 @@ GlobalLobbyLoginWindow::GlobalLobbyLoginWindow()
loginAs.appendTextID("vcmi.lobby.login.as");
loginAs.replaceRawString(CSH->getGlobalLobby().getAccountDisplayName());
filledBackground = std::make_shared<FilledTexturePlayerColored>(ImagePath::builtin("DiBoxBck"), Rect(0, 0, pos.w, pos.h));
filledBackground = std::make_shared<FilledTexturePlayerColored>(Rect(0, 0, pos.w, pos.h));
labelTitle = std::make_shared<CLabel>( pos.w / 2, 20, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->translate("vcmi.lobby.login.title"));
labelUsernameTitle = std::make_shared<CLabel>( 10, 65, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->translate("vcmi.lobby.login.username"));
labelUsername = std::make_shared<CLabel>( 10, 65, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, loginAs.toString(), 265);

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@ -152,7 +152,7 @@ GlobalLobbyRoomWindow::GlobalLobbyRoomWindow(GlobalLobbyWindow * window, const s
subtitleText.replaceRawString(roomDescription.description);
subtitleText.replaceRawString(roomDescription.hostAccountDisplayName);
filledBackground = std::make_shared<FilledTexturePlayerColored>(ImagePath::builtin("DiBoxBck"), Rect(0, 0, pos.w, pos.h));
filledBackground = std::make_shared<FilledTexturePlayerColored>(Rect(0, 0, pos.w, pos.h));
labelTitle = std::make_shared<CLabel>( pos.w / 2, 20, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, MetaString::createFromTextID("vcmi.lobby.preview.title").toString());
labelSubtitle = std::make_shared<CLabel>( pos.w / 2, 40, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, subtitleText.toString(), 400);

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@ -34,7 +34,7 @@ GlobalLobbyServerSetup::GlobalLobbyServerSetup()
pos.w = 284;
pos.h = 340;
filledBackground = std::make_shared<FilledTexturePlayerColored>(ImagePath::builtin("DiBoxBck"), Rect(0, 0, pos.w, pos.h));
filledBackground = std::make_shared<FilledTexturePlayerColored>(Rect(0, 0, pos.w, pos.h));
labelTitle = std::make_shared<CLabel>( pos.w / 2, 20, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->translate("vcmi.lobby.room.create"));
labelPlayerLimit = std::make_shared<CLabel>( pos.w / 2, 48, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->translate("vcmi.lobby.room.players.limit"));
labelRoomType = std::make_shared<CLabel>( pos.w / 2, 108, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->translate("vcmi.lobby.room.type"));

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@ -181,17 +181,18 @@ Point CGuiHandler::screenDimensions() const
void CGuiHandler::drawFPSCounter()
{
int x = 7;
int y = screen->h-20;
int width3digitFPSIncludingPadding = 48;
int heightFPSTextIncludingPadding = 11;
int scaling = screenHandlerInstance->getScalingFactor();
int x = 7 * scaling;
int y = screen->h-20 * scaling;
int width3digitFPSIncludingPadding = 48 * scaling;
int heightFPSTextIncludingPadding = 11 * scaling;
SDL_Rect overlay = { x, y, width3digitFPSIncludingPadding, heightFPSTextIncludingPadding};
uint32_t black = SDL_MapRGB(screen->format, 10, 10, 10);
SDL_FillRect(screen, &overlay, black);
std::string fps = std::to_string(framerate().getFramerate())+" FPS";
graphics->fonts[FONT_SMALL]->renderTextLeft(screen, fps, Colors::WHITE, Point(8, screen->h-22));
graphics->fonts[FONT_SMALL]->renderTextLeft(screen, fps, Colors::WHITE, Point(8 * scaling, screen->h-22 * scaling));
}
bool CGuiHandler::amIGuiThread()

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@ -17,6 +17,7 @@
#include "../renderSDL/CursorHardware.h"
#include "../render/CAnimation.h"
#include "../render/IImage.h"
#include "../render/IScreenHandler.h"
#include "../render/IRenderHandler.h"
#include "../../lib/CConfigHandler.h"
@ -175,7 +176,7 @@ Point CursorHandler::getPivotOffsetMap(size_t index)
assert(offsets.size() == size_t(Cursor::Map::COUNT)); //Invalid number of pivot offsets for cursor
assert(index < offsets.size());
return offsets[index];
return offsets[index] * GH.screenHandler().getScalingFactor();
}
Point CursorHandler::getPivotOffsetCombat(size_t index)
@ -205,12 +206,12 @@ Point CursorHandler::getPivotOffsetCombat(size_t index)
assert(offsets.size() == size_t(Cursor::Combat::COUNT)); //Invalid number of pivot offsets for cursor
assert(index < offsets.size());
return offsets[index];
return offsets[index] * GH.screenHandler().getScalingFactor();
}
Point CursorHandler::getPivotOffsetSpellcast()
{
return { 18, 28};
return Point(18, 28) * GH.screenHandler().getScalingFactor();
}
Point CursorHandler::getPivotOffset()

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@ -566,16 +566,19 @@ std::shared_ptr<CAnimImage> InterfaceObjectConfigurable::buildImage(const JsonNo
std::shared_ptr<CFilledTexture> InterfaceObjectConfigurable::buildTexture(const JsonNode & config) const
{
logGlobal->debug("Building widget CFilledTexture");
auto image = ImagePath::fromJson(config["image"]);
auto rect = readRect(config["rect"]);
auto playerColor = readPlayerColor(config["color"]);
if(playerColor.isValidPlayer())
{
auto result = std::make_shared<FilledTexturePlayerColored>(image, rect);
auto result = std::make_shared<FilledTexturePlayerColored>(rect);
result->setPlayerColor(playerColor);
return result;
}
return std::make_shared<CFilledTexture>(image, rect);
else
{
auto image = ImagePath::fromJson(config["image"]);
return std::make_shared<CFilledTexture>(image, rect);
}
}
std::shared_ptr<ComboBox> InterfaceObjectConfigurable::buildComboBox(const JsonNode & config)

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@ -399,7 +399,7 @@ PvPBox::PvPBox(const Rect & rect)
pos += rect.topLeft();
setRedrawParent(true);
backgroundTexture = std::make_shared<FilledTexturePlayerColored>(ImagePath::builtin("DiBoxBck"), Rect(0, 0, rect.w, rect.h));
backgroundTexture = std::make_shared<FilledTexturePlayerColored>(Rect(0, 0, rect.w, rect.h));
backgroundTexture->setPlayerColor(PlayerColor(1));
backgroundBorder = std::make_shared<TransparentFilledRectangle>(Rect(0, 0, rect.w, rect.h), ColorRGBA(0, 0, 0, 64), ColorRGBA(96, 96, 96, 255), 1);

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@ -521,7 +521,7 @@ void OptionsTab::SelectionWindow::recreate(int sliderPos)
int sliderWidth = ((amountLines > MAX_LINES) ? 16 : 0);
pos = Rect(pos.x, pos.y, x + sliderWidth, y);
backgroundTexture = std::make_shared<FilledTexturePlayerColored>(ImagePath::builtin("DiBoxBck"), Rect(0, 0, pos.w - sliderWidth, pos.h));
backgroundTexture = std::make_shared<FilledTexturePlayerColored>(Rect(0, 0, pos.w - sliderWidth, pos.h));
backgroundTexture->setPlayerColor(PlayerColor(1));
updateShadow();
@ -803,7 +803,7 @@ OptionsTab::HandicapWindow::HandicapWindow()
pos = Rect(0, 0, 660, 100 + SEL->getStartInfo()->playerInfos.size() * 30);
backgroundTexture = std::make_shared<FilledTexturePlayerColored>(ImagePath::builtin("DiBoxBck"), pos);
backgroundTexture = std::make_shared<FilledTexturePlayerColored>(pos);
backgroundTexture->setPlayerColor(PlayerColor(1));
labels.push_back(std::make_shared<CLabel>(pos.w / 2 + 8, 15, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->translate("vcmi.lobby.handicap")));

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@ -47,7 +47,7 @@ CStatisticScreen::CStatisticScreen(const StatisticDataSet & stat)
{
OBJECT_CONSTRUCTION;
pos = center(Rect(0, 0, 800, 600));
filledBackground = std::make_shared<FilledTexturePlayerColored>(ImagePath::builtin("DiBoxBck"), Rect(0, 0, pos.w, pos.h));
filledBackground = std::make_shared<FilledTexturePlayerColored>(Rect(0, 0, pos.w, pos.h));
filledBackground->setPlayerColor(PlayerColor(1));
contentArea = Rect(10, 40, 780, 510);
@ -225,7 +225,7 @@ StatisticSelector::StatisticSelector(const std::vector<std::string> & texts, con
{
OBJECT_CONSTRUCTION;
pos = center(Rect(0, 0, 128 + 16, std::min(static_cast<int>(texts.size()), LINES) * 40));
filledBackground = std::make_shared<FilledTexturePlayerColored>(ImagePath::builtin("DiBoxBck"), Rect(0, 0, pos.w, pos.h));
filledBackground = std::make_shared<FilledTexturePlayerColored>(Rect(0, 0, pos.w, pos.h));
filledBackground->setPlayerColor(PlayerColor(1));
slider = std::make_shared<CSlider>(Point(pos.w - 16, 0), pos.h, [this](int to){ update(to); redraw(); }, LINES, texts.size(), 0, Orientation::VERTICAL, CSlider::BLUE);

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@ -479,13 +479,21 @@ void MapRendererObjects::renderImage(IMapRendererContext & context, Canvas & tar
image->setAlpha(transparency);
image->setShadowEnabled(true);
image->setOverlayEnabled(object->getOwner().isValidPlayer() || object->getOwner() == PlayerColor::NEUTRAL);
if (object->ID != Obj::HERO)
{
image->setOverlayEnabled(object->getOwner().isValidPlayer() || object->getOwner() == PlayerColor::NEUTRAL);
if (object->getOwner().isValidPlayer())
image->setOverlayColor(graphics->playerColors[object->getOwner().getNum()]);
if (object->getOwner().isValidPlayer())
image->setOverlayColor(graphics->playerColors[object->getOwner().getNum()]);
if (object->getOwner() == PlayerColor::NEUTRAL)
image->setOverlayColor(graphics->neutralColor);
if (object->getOwner() == PlayerColor::NEUTRAL)
image->setOverlayColor(graphics->neutralColor);
}
else
{
// heroes use separate image with flag instead of player-colored palette
image->setOverlayEnabled(false);
}
Point offsetPixels = context.objectImageOffset(object->id, coordinates);

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@ -14,6 +14,7 @@
#include "../render/IImage.h"
#include "../render/IImageLoader.h"
#include "../render/Canvas.h"
#include "../render/ColorFilter.h"
#include "../render/IRenderHandler.h"
#include "../lib/filesystem/Filesystem.h"
@ -22,11 +23,13 @@ void AssetGenerator::generateAll()
{
createBigSpellBook();
createAdventureOptionsCleanBackground();
for (int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
createPlayerColoredBackground(PlayerColor(i));
}
void AssetGenerator::createAdventureOptionsCleanBackground()
{
std::string filename = "data/AdventureOptionsBackgroundClear.bmp";
std::string filename = "data/AdventureOptionsBackgroundClear.png";
if(CResourceHandler::get()->existsResource(ResourcePath(filename))) // overridden by mod, no generation
return;
@ -35,9 +38,10 @@ void AssetGenerator::createAdventureOptionsCleanBackground()
return;
ResourcePath savePath(filename, EResType::IMAGE);
auto res = ImagePath::builtin("ADVOPTBK");
auto locator = ImageLocator(ImagePath::builtin("ADVOPTBK"));
locator.scalingFactor = 1;
std::shared_ptr<IImage> img = GH.renderHandler().loadImage(res, EImageBlitMode::OPAQUE);
std::shared_ptr<IImage> img = GH.renderHandler().loadImage(locator, EImageBlitMode::OPAQUE);
Canvas canvas = Canvas(Point(575, 585), CanvasScalingPolicy::IGNORE);
canvas.draw(img, Point(0, 0), Rect(0, 0, 575, 585));
@ -55,7 +59,7 @@ void AssetGenerator::createAdventureOptionsCleanBackground()
void AssetGenerator::createBigSpellBook()
{
std::string filename = "data/SpellBookLarge.bmp";
std::string filename = "data/SpellBookLarge.png";
if(CResourceHandler::get()->existsResource(ResourcePath(filename))) // overridden by mod, no generation
return;
@ -64,9 +68,10 @@ void AssetGenerator::createBigSpellBook()
return;
ResourcePath savePath(filename, EResType::IMAGE);
auto res = ImagePath::builtin("SpelBack");
auto locator = ImageLocator(ImagePath::builtin("SpelBack"));
locator.scalingFactor = 1;
std::shared_ptr<IImage> img = GH.renderHandler().loadImage(res, EImageBlitMode::OPAQUE);
std::shared_ptr<IImage> img = GH.renderHandler().loadImage(locator, EImageBlitMode::OPAQUE);
Canvas canvas = Canvas(Point(800, 600), CanvasScalingPolicy::IGNORE);
// edges
canvas.draw(img, Point(0, 0), Rect(15, 38, 90, 45));
@ -114,3 +119,84 @@ void AssetGenerator::createBigSpellBook()
image->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePath));
}
void AssetGenerator::createPlayerColoredBackground(const PlayerColor & player)
{
std::string filename = "data/DialogBoxBackground_" + player.toString() + ".png";
if(CResourceHandler::get()->existsResource(ResourcePath(filename))) // overridden by mod, no generation
return;
if(!CResourceHandler::get("local")->createResource(filename))
return;
ResourcePath savePath(filename, EResType::IMAGE);
auto locator = ImageLocator(ImagePath::builtin("DiBoxBck"));
locator.scalingFactor = 1;
std::shared_ptr<IImage> texture = GH.renderHandler().loadImage(locator, EImageBlitMode::OPAQUE);
// Color transform to make color of brown DIBOX.PCX texture match color of specified player
static const std::array<ColorFilter, PlayerColor::PLAYER_LIMIT_I> filters = {
ColorFilter::genRangeShifter( 0.25, 0, 0, 1.25, 0.00, 0.00 ), // red
ColorFilter::genRangeShifter( 0, 0, 0, 0.45, 1.20, 4.50 ), // blue
ColorFilter::genRangeShifter( 0.40, 0.27, 0.23, 1.10, 1.20, 1.15 ), // tan
ColorFilter::genRangeShifter( -0.27, 0.10, -0.27, 0.70, 1.70, 0.70 ), // green
ColorFilter::genRangeShifter( 0.47, 0.17, -0.27, 1.60, 1.20, 0.70 ), // orange
ColorFilter::genRangeShifter( 0.12, -0.1, 0.25, 1.15, 1.20, 2.20 ), // purple
ColorFilter::genRangeShifter( -0.13, 0.23, 0.23, 0.90, 1.20, 2.20 ), // teal
ColorFilter::genRangeShifter( 0.44, 0.15, 0.25, 1.00, 1.00, 1.75 ) // pink
};
assert(player.isValidPlayer());
if (!player.isValidPlayer())
{
logGlobal->error("Unable to colorize to invalid player color %d!", static_cast<int>(player.getNum()));
return;
}
texture->adjustPalette(filters[player.getNum()], 0);
texture->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePath));
}
void AssetGenerator::createCombatUnitNumberWindow()
{
std::string filenameToSave = "data/combatUnitNumberWindow";
ResourcePath savePathDefault(filenameToSave + "Default.png", EResType::IMAGE);
ResourcePath savePathNeutral(filenameToSave + "Neutral.png", EResType::IMAGE);
ResourcePath savePathPositive(filenameToSave + "Positive.png", EResType::IMAGE);
ResourcePath savePathNegative(filenameToSave + "Negative.png", EResType::IMAGE);
if(CResourceHandler::get()->existsResource(savePathDefault)) // overridden by mod, no generation
return;
if(!CResourceHandler::get("local")->createResource(savePathDefault.getOriginalName() + ".png") ||
!CResourceHandler::get("local")->createResource(savePathNeutral.getOriginalName() + ".png") ||
!CResourceHandler::get("local")->createResource(savePathPositive.getOriginalName() + ".png") ||
!CResourceHandler::get("local")->createResource(savePathNegative.getOriginalName() + ".png"))
return;
auto locator = ImageLocator(ImagePath::builtin("CMNUMWIN"));
locator.scalingFactor = 1;
std::shared_ptr<IImage> texture = GH.renderHandler().loadImage(locator, EImageBlitMode::OPAQUE);
static const auto shifterNormal = ColorFilter::genRangeShifter( 0.f, 0.f, 0.f, 0.6f, 0.2f, 1.0f );
static const auto shifterPositive = ColorFilter::genRangeShifter( 0.f, 0.f, 0.f, 0.2f, 1.0f, 0.2f );
static const auto shifterNegative = ColorFilter::genRangeShifter( 0.f, 0.f, 0.f, 1.0f, 0.2f, 0.2f );
static const auto shifterNeutral = ColorFilter::genRangeShifter( 0.f, 0.f, 0.f, 1.0f, 1.0f, 0.2f );
// do not change border color
static const int32_t ignoredMask = 1 << 26;
texture->adjustPalette(shifterNormal, ignoredMask);
texture->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePathDefault));
texture->adjustPalette(shifterPositive, ignoredMask);
texture->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePathPositive));
texture->adjustPalette(shifterNegative, ignoredMask);
texture->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePathNegative));
texture->adjustPalette(shifterNeutral, ignoredMask);
texture->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePathNeutral));
}

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@ -9,10 +9,16 @@
*/
#pragma once
VCMI_LIB_NAMESPACE_BEGIN
class PlayerColor;
VCMI_LIB_NAMESPACE_END
class AssetGenerator
{
public:
static void generateAll();
static void createAdventureOptionsCleanBackground();
static void createBigSpellBook();
static void generateAll();
static void createAdventureOptionsCleanBackground();
static void createBigSpellBook();
static void createPlayerColoredBackground(const PlayerColor & player);
static void createCombatUnitNumberWindow();
};

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@ -90,7 +90,7 @@ class ISharedImage
{
public:
virtual Point dimensions() const = 0;
virtual void exportBitmap(const boost::filesystem::path & path) const = 0;
virtual void exportBitmap(const boost::filesystem::path & path, SDL_Palette * palette) const = 0;
virtual bool isTransparent(const Point & coords) const = 0;
virtual void draw(SDL_Surface * where, SDL_Palette * palette, const Point & dest, const Rect * src, const ColorRGBA & colorMultiplier, uint8_t alpha, EImageBlitMode mode) const = 0;

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@ -70,6 +70,7 @@ bool ImageLocator::empty() const
ImageLocator ImageLocator::copyFile() const
{
ImageLocator result;
result.scalingFactor = 1;
result.image = image;
result.defFile = defFile;
result.defFrame = defFrame;
@ -89,3 +90,41 @@ ImageLocator ImageLocator::copyFileTransformScale() const
{
return *this; // full copy
}
std::string ImageLocator::toString() const
{
std::string result;
if (empty())
return "invalid";
if (image)
{
result += image->getOriginalName();
assert(!result.empty());
}
if (defFile)
{
result += defFile->getOriginalName();
assert(!result.empty());
result += "-" + std::to_string(defGroup);
result += "-" + std::to_string(defFrame);
}
if (verticalFlip)
result += "-vflip";
if (horizontalFlip)
result += "-hflip";
if (scalingFactor > 1)
result += "-scale" + std::to_string(scalingFactor);
if (playerColored.isValidPlayer())
result += "-player" + playerColored.toString();
if (layer != EImageLayer::ALL)
result += "-layer" + std::to_string(static_cast<int>(layer));
return result;
}

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@ -32,7 +32,7 @@ struct ImageLocator
bool verticalFlip = false;
bool horizontalFlip = false;
int8_t scalingFactor = 1;
int8_t scalingFactor = 0; // 0 = auto / use default scaling
EImageLayer layer = EImageLayer::ALL;
ImageLocator() = default;
@ -46,4 +46,9 @@ struct ImageLocator
ImageLocator copyFile() const;
ImageLocator copyFileTransform() const;
ImageLocator copyFileTransformScale() const;
// generates string representation of this image locator
// guaranteed to be a valid file path with no extension
// but may contain '/' if source file is in directory
std::string toString() const;
};

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@ -28,7 +28,6 @@ ImageScaled::ImageScaled(const ImageLocator & inputLocator, const std::shared_pt
, alphaValue(SDL_ALPHA_OPAQUE)
, blitMode(mode)
{
locator.scalingFactor = GH.screenHandler().getScalingFactor();
setBodyEnabled(true);
if (mode == EImageBlitMode::ALPHA)
setShadowEnabled(true);
@ -52,7 +51,7 @@ void ImageScaled::scaleTo(const Point & size)
void ImageScaled::exportBitmap(const boost::filesystem::path &path) const
{
source->exportBitmap(path);
source->exportBitmap(path, nullptr);
}
bool ImageScaled::isTransparent(const Point &coords) const

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@ -23,6 +23,7 @@
#include "../../lib/json/JsonUtils.h"
#include "../../lib/filesystem/Filesystem.h"
#include "../../lib/VCMIDirs.h"
#include <vcmi/ArtifactService.h>
#include <vcmi/CreatureService.h>
@ -136,14 +137,6 @@ int RenderHandler::getScalingFactor() const
return GH.screenHandler().getScalingFactor();
}
std::shared_ptr<IImage> RenderHandler::createImageReference(const ImageLocator & locator, std::shared_ptr<ISharedImage> input, EImageBlitMode mode)
{
if (getScalingFactor() == 1 || locator.scalingFactor != 1 || locator.empty())
return input->createImageReference(mode);
else
return std::make_shared<ImageScaled>(locator, input, mode);
}
ImageLocator RenderHandler::getLocatorForAnimationFrame(const AnimationPath & path, int frame, int group)
{
const auto & layout = getAnimationLayout(path);
@ -196,13 +189,26 @@ std::shared_ptr<ISharedImage> RenderHandler::loadImageFromFileUncached(const Ima
throw std::runtime_error("Invalid image locator received!");
}
void RenderHandler::storeCachedImage(const ImageLocator & locator, std::shared_ptr<ISharedImage> image)
{
imageFiles[locator] = image;
#if 0
const boost::filesystem::path outPath = VCMIDirs::get().userExtractedPath() / "imageCache" / (locator.toString() + ".png");
boost::filesystem::path outDir = outPath;
outDir.remove_filename();
boost::filesystem::create_directories(outDir);
image->exportBitmap(outPath , nullptr);
#endif
}
std::shared_ptr<ISharedImage> RenderHandler::loadImageFromFile(const ImageLocator & locator)
{
if (imageFiles.count(locator))
return imageFiles.at(locator);
auto result = loadImageFromFileUncached(locator);
imageFiles[locator] = result;
storeCachedImage(locator, result);
return result;
}
@ -219,7 +225,7 @@ std::shared_ptr<ISharedImage> RenderHandler::transformImage(const ImageLocator &
if (locator.horizontalFlip)
result = result->horizontalFlip();
imageFiles[locator] = result;
storeCachedImage(locator, result);
return result;
}
@ -232,9 +238,12 @@ std::shared_ptr<ISharedImage> RenderHandler::scaleImage(const ImageLocator & loc
assert(locator.scalingFactor != 1); // should be filtered-out before
handle->setOverlayEnabled(locator.layer == EImageLayer::ALL || locator.layer == EImageLayer::OVERLAY);
handle->setBodyEnabled(locator.layer == EImageLayer::ALL || locator.layer == EImageLayer::BODY);
handle->setShadowEnabled(locator.layer == EImageLayer::ALL || locator.layer == EImageLayer::SHADOW);
if (locator.layer != EImageLayer::ALL)
{
handle->setOverlayEnabled(locator.layer == EImageLayer::OVERLAY);
handle->setShadowEnabled( locator.layer == EImageLayer::SHADOW);
}
if (locator.layer == EImageLayer::ALL && locator.playerColored != PlayerColor::CANNOT_DETERMINE)
handle->playerColored(locator.playerColored);
@ -242,29 +251,52 @@ std::shared_ptr<ISharedImage> RenderHandler::scaleImage(const ImageLocator & loc
// TODO: try to optimize image size (possibly even before scaling?) - trim image borders if they are completely transparent
auto result = handle->getSharedImage();
imageFiles[locator] = result;
storeCachedImage(locator, result);
return result;
}
std::shared_ptr<IImage> RenderHandler::loadImage(const ImageLocator & locator, EImageBlitMode mode)
{
return createImageReference(locator, loadImageImpl(locator), mode);
if (locator.scalingFactor == 0 && getScalingFactor() != 1 )
{
auto unscaledLocator = locator;
auto scaledLocator = locator;
unscaledLocator.scalingFactor = 1;
scaledLocator.scalingFactor = getScalingFactor();
auto unscaledImage = loadImageImpl(unscaledLocator);
return std::make_shared<ImageScaled>(scaledLocator, unscaledImage, mode);
}
if (locator.scalingFactor == 0)
{
auto scaledLocator = locator;
scaledLocator.scalingFactor = getScalingFactor();
return loadImageImpl(scaledLocator)->createImageReference(mode);
}
else
{
return loadImageImpl(locator)->createImageReference(mode);
}
}
std::shared_ptr<IImage> RenderHandler::loadImage(const AnimationPath & path, int frame, int group, EImageBlitMode mode)
{
auto locator = getLocatorForAnimationFrame(path, frame, group);
ImageLocator locator = getLocatorForAnimationFrame(path, frame, group);
return loadImage(locator, mode);
}
std::shared_ptr<IImage> RenderHandler::loadImage(const ImagePath & path, EImageBlitMode mode)
{
return loadImage(ImageLocator(path), mode);
ImageLocator locator(path);
return loadImage(locator, mode);
}
std::shared_ptr<IImage> RenderHandler::createImage(SDL_Surface * source)
{
return createImageReference(ImageLocator(), std::make_shared<SDLImageShared>(source), EImageBlitMode::ALPHA);
return std::make_shared<SDLImageShared>(source)->createImageReference(EImageBlitMode::ALPHA);
}
std::shared_ptr<CAnimation> RenderHandler::loadAnimation(const AnimationPath & path, EImageBlitMode mode)

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@ -33,6 +33,7 @@ class RenderHandler : public IRenderHandler
void addImageListEntry(size_t index, size_t group, const std::string & listName, const std::string & imageName);
void addImageListEntries(const EntityService * service);
void storeCachedImage(const ImageLocator & locator, std::shared_ptr<ISharedImage> image);
std::shared_ptr<ISharedImage> loadImageImpl(const ImageLocator & config);
@ -46,7 +47,6 @@ class RenderHandler : public IRenderHandler
int getScalingFactor() const;
std::shared_ptr<IImage> createImageReference(const ImageLocator & locator, std::shared_ptr<ISharedImage> input, EImageBlitMode mode);
public:
// IRenderHandler implementation

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@ -22,6 +22,7 @@
#include <tbb/parallel_for.h>
#include <SDL_surface.h>
#include <SDL_image.h>
class SDLImageLoader;
@ -327,9 +328,16 @@ std::shared_ptr<ISharedImage> SDLImageShared::scaleTo(const Point & size, SDL_Pa
return ret;
}
void SDLImageShared::exportBitmap(const boost::filesystem::path& path) const
void SDLImageShared::exportBitmap(const boost::filesystem::path& path, SDL_Palette * palette) const
{
SDL_SaveBMP(surf, path.string().c_str());
if (!surf)
return;
if (palette && surf->format->palette)
SDL_SetSurfacePalette(surf, palette);
IMG_SavePNG(surf, path.string().c_str());
if (palette && surf->format->palette)
SDL_SetSurfacePalette(surf, originalPalette);
}
void SDLImageIndexed::playerColored(PlayerColor player)
@ -428,9 +436,11 @@ SDLImageIndexed::SDLImageIndexed(const std::shared_ptr<ISharedImage> & image, SD
currentPalette = SDL_AllocPalette(originalPalette->ncolors);
SDL_SetPaletteColors(currentPalette, originalPalette->colors, 0, originalPalette->ncolors);
setOverlayColor(Colors::TRANSPARENCY);
if (mode == EImageBlitMode::ALPHA)
{
setOverlayColor(Colors::TRANSPARENCY);
setShadowTransparency(1.0);
}
}
SDLImageIndexed::~SDLImageIndexed()
@ -468,7 +478,9 @@ void SDLImageIndexed::setShadowTransparency(float factor)
void SDLImageIndexed::setOverlayColor(const ColorRGBA & color)
{
for (int i : {5,6,7})
currentPalette->colors[5] = CSDL_Ext::toSDL(addColors(targetPalette[5], color));
for (int i : {6,7})
{
if (colorsSimilar(originalPalette->colors[i], sourcePalette[i]))
currentPalette->colors[i] = CSDL_Ext::toSDL(addColors(targetPalette[i], color));
@ -500,8 +512,10 @@ void SDLImageIndexed::setOverlayEnabled(bool on)
{
if (on)
setOverlayColor(Colors::WHITE_TRUE);
else
if (!on && blitMode == EImageBlitMode::ALPHA)
setOverlayColor(Colors::TRANSPARENCY);
overlayEnabled = on;
}
@ -532,6 +546,11 @@ void SDLImageIndexed::draw(SDL_Surface * where, const Point & pos, const Rect *
image->draw(where, currentPalette, pos, src, Colors::WHITE_TRUE, alphaValue, blitMode);
}
void SDLImageIndexed::exportBitmap(const boost::filesystem::path & path) const
{
image->exportBitmap(path, currentPalette);
}
void SDLImageIndexed::scaleTo(const Point & size)
{
image = image->scaleTo(size, currentPalette);
@ -552,9 +571,9 @@ void SDLImageRGB::scaleInteger(int factor)
image = image->scaleInteger(factor, nullptr);
}
void SDLImageBase::exportBitmap(const boost::filesystem::path & path) const
void SDLImageRGB::exportBitmap(const boost::filesystem::path & path) const
{
image->exportBitmap(path);
image->exportBitmap(path, nullptr);
}
bool SDLImageBase::isTransparent(const Point & coords) const

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@ -51,7 +51,7 @@ public:
void draw(SDL_Surface * where, SDL_Palette * palette, const Point & dest, const Rect * src, const ColorRGBA & colorMultiplier, uint8_t alpha, EImageBlitMode mode) const override;
void exportBitmap(const boost::filesystem::path & path) const override;
void exportBitmap(const boost::filesystem::path & path, SDL_Palette * palette) const override;
Point dimensions() const override;
bool isTransparent(const Point & coords) const override;
std::shared_ptr<IImage> createImageReference(EImageBlitMode mode) override;
@ -74,7 +74,6 @@ protected:
public:
SDLImageBase(const std::shared_ptr<ISharedImage> & image, EImageBlitMode mode);
void exportBitmap(const boost::filesystem::path & path) const override;
bool isTransparent(const Point & coords) const override;
Point dimensions() const override;
void setAlpha(uint8_t value) override;
@ -103,6 +102,7 @@ public:
void adjustPalette(const ColorFilter & shifter, uint32_t colorsToSkipMask) override;
void scaleInteger(int factor) override;
void scaleTo(const Point & size) override;
void exportBitmap(const boost::filesystem::path & path) const override;
void setShadowEnabled(bool on) override;
void setBodyEnabled(bool on) override;
@ -121,6 +121,7 @@ public:
void adjustPalette(const ColorFilter & shifter, uint32_t colorsToSkipMask) override;
void scaleInteger(int factor) override;
void scaleTo(const Point & size) override;
void exportBitmap(const boost::filesystem::path & path) const override;
void setShadowEnabled(bool on) override;
void setBodyEnabled(bool on) override;

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@ -14,6 +14,7 @@
#include "../gui/CGuiHandler.h"
#include "../renderSDL/SDL_Extensions.h"
#include "../render/AssetGenerator.h"
#include "../render/IImage.h"
#include "../render/IRenderHandler.h"
#include "../render/CAnimation.h"
@ -172,28 +173,18 @@ void FilledTexturePlayerIndexed::setPlayerColor(PlayerColor player)
texture->playerColored(player);
}
FilledTexturePlayerColored::FilledTexturePlayerColored(Rect position)
:CFilledTexture(ImagePath::builtin("DiBoxBck"), position)
{
}
void FilledTexturePlayerColored::setPlayerColor(PlayerColor player)
{
// Color transform to make color of brown DIBOX.PCX texture match color of specified player
std::array<ColorFilter, PlayerColor::PLAYER_LIMIT_I> filters = {
ColorFilter::genRangeShifter( 0.25, 0, 0, 1.25, 0.00, 0.00 ), // red
ColorFilter::genRangeShifter( 0, 0, 0, 0.45, 1.20, 4.50 ), // blue
ColorFilter::genRangeShifter( 0.40, 0.27, 0.23, 1.10, 1.20, 1.15 ), // tan
ColorFilter::genRangeShifter( -0.27, 0.10, -0.27, 0.70, 1.70, 0.70 ), // green
ColorFilter::genRangeShifter( 0.47, 0.17, -0.27, 1.60, 1.20, 0.70 ), // orange
ColorFilter::genRangeShifter( 0.12, -0.1, 0.25, 1.15, 1.20, 2.20 ), // purple
ColorFilter::genRangeShifter( -0.13, 0.23, 0.23, 0.90, 1.20, 2.20 ), // teal
ColorFilter::genRangeShifter( 0.44, 0.15, 0.25, 1.00, 1.00, 1.75 ) // pink
};
AssetGenerator::createPlayerColoredBackground(player);
assert(player.isValidPlayer());
if (!player.isValidPlayer())
{
logGlobal->error("Unable to colorize to invalid player color %d!", static_cast<int>(player.getNum()));
return;
}
ImagePath imagePath = ImagePath::builtin("DialogBoxBackground_" + player.toString() + ".bmp");
texture->adjustPalette(filters[player.getNum()], 0);
texture = GH.renderHandler().loadImage(imagePath, EImageBlitMode::COLORKEY);
}
CAnimImage::CAnimImage(const AnimationPath & name, size_t Frame, size_t Group, int x, int y, ui8 Flags):

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@ -92,7 +92,7 @@ public:
class FilledTexturePlayerColored : public CFilledTexture
{
public:
using CFilledTexture::CFilledTexture;
FilledTexturePlayerColored(Rect position);
void setPlayerColor(PlayerColor player);
};

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@ -125,7 +125,7 @@ void CHeroOverview::genControls()
r = Rect(302, 3 * borderOffset + yOffset + 62, 292, 32);
backgroundRectangles.push_back(std::make_shared<TransparentFilledRectangle>(r.resize(1), rectangleColor, borderColor));
auto stacksCountChances = LOCPLINT->cb->getSettings().getVector(EGameSettings::HEROES_STARTING_STACKS_CHANCES);
auto stacksCountChances = CGI->engineSettings()->getVector(EGameSettings::HEROES_STARTING_STACKS_CHANCES);
// army
int space = (260 - 7 * 32) / 6;

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@ -744,8 +744,9 @@ CShipyardWindow::CShipyardWindow(const TResources & cost, int state, BoatId boat
AnimationPath boatFilename = boatConstructor->getBoatAnimationName();
Point waterCenter = Point(bgWater->pos.x+bgWater->pos.w/2, bgWater->pos.y+bgWater->pos.h/2);
bgShip = std::make_shared<CAnimImage>(boatFilename, 0, 7, 120, 96, 0);
bgShip = std::make_shared<CShowableAnim>(120, 96, boatFilename, CShowableAnim::CREATURE_MODE, 100, 7);
bgShip->center(waterCenter);
bgWater->needRefresh = true;
}
// Create resource icons and costs.

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@ -296,7 +296,7 @@ public:
class CShipyardWindow : public CStatusbarWindow
{
std::shared_ptr<CPicture> bgWater;
std::shared_ptr<CAnimImage> bgShip;
std::shared_ptr<CShowableAnim> bgShip;
std::shared_ptr<CLabel> title;
std::shared_ptr<CLabel> costLabel;

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@ -56,7 +56,7 @@ BattleLayout BattleLayout::createLayout(IGameCallback * cb, const std::string &
result.warMachines[BattleSide::ATTACKER][i] = loadHex(config["attackerWarMachines"][i]);
for (size_t i = 0; i < 4; ++i)
result.warMachines[BattleSide::DEFENDER][i] = loadHex(config["attackerWarMachines"][i]);
result.warMachines[BattleSide::DEFENDER][i] = loadHex(config["defenderWarMachines"][i]);
if (attacker->formation == EArmyFormation::LOOSE && !config["attackerUnitsLoose"].isNull())
result.units[BattleSide::ATTACKER] = loadUnits(config["attackerUnitsLoose"][attacker->stacksCount() - 1]);
@ -65,10 +65,10 @@ BattleLayout BattleLayout::createLayout(IGameCallback * cb, const std::string &
else
result.units[BattleSide::ATTACKER] = loadUnits(config["attackerUnits"]);
if (attacker->formation == EArmyFormation::LOOSE && !config["defenderUnitsLoose"].isNull())
result.units[BattleSide::DEFENDER] = loadUnits(config["defenderUnitsLoose"][attacker->stacksCount() - 1]);
else if (attacker->formation == EArmyFormation::TIGHT && !config["defenderUnitsTight"].isNull())
result.units[BattleSide::DEFENDER] = loadUnits(config["defenderUnitsTight"][attacker->stacksCount() - 1]);
if (defender->formation == EArmyFormation::LOOSE && !config["defenderUnitsLoose"].isNull())
result.units[BattleSide::DEFENDER] = loadUnits(config["defenderUnitsLoose"][defender->stacksCount() - 1]);
else if (defender->formation == EArmyFormation::TIGHT && !config["defenderUnitsTight"].isNull())
result.units[BattleSide::DEFENDER] = loadUnits(config["defenderUnitsTight"][defender->stacksCount() - 1]);
else
result.units[BattleSide::DEFENDER] = loadUnits(config["defenderUnits"]);