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* battle should now end automatically when last stack of one of sides is killed by a spell
* minor changes
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@ -335,7 +335,7 @@ public:
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void init(StartInfo * si, Mapa * map, int Seed);
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void loadTownDInfos();
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void randomizeObject(CGObjectInstance *cur);
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std::pair<int,int> pickObject(CGObjectInstance *obj);
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std::pair<int,int> pickObject(CGObjectInstance *obj); //chooses type of object to be randomized, returns <type, subtype>
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int pickHero(int owner);
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void apply(CPack *pack);
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CGHeroInstance *getHero(int objid);
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