From e1bf821c27c146722fc38c31af71bb9be4f819fb Mon Sep 17 00:00:00 2001 From: Dydzio Date: Fri, 22 Mar 2019 14:21:27 +0100 Subject: [PATCH] Tweak effect / spell animation speed After reducing the value by half effect / spell projectile speed is really close to original H3 compared to other actions on same speed setting. --- client/battle/CCreatureAnimation.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/client/battle/CCreatureAnimation.cpp b/client/battle/CCreatureAnimation.cpp index 7b86715d5..e129ef7ad 100644 --- a/client/battle/CCreatureAnimation.cpp +++ b/client/battle/CCreatureAnimation.cpp @@ -115,7 +115,7 @@ float AnimationControls::getProjectileSpeed() float AnimationControls::getSpellEffectSpeed() { - return settings["battle"]["animationSpeed"].Float() * 60; + return settings["battle"]["animationSpeed"].Float() * 30; } float AnimationControls::getMovementDuration(const CCreature * creature)