Fixed access to unitialized memory causing StupidAI to act stupid
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@@ -153,6 +153,12 @@ BattleAction CStupidAI::activeStack( const CStack * stack )
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}
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}
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for ( auto & enemy : enemiesReachable )
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enemy.calcDmg( stack );
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for ( auto & enemy : enemiesShootable )
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enemy.calcDmg( stack );
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if(enemiesShootable.size())
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{
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const EnemyInfo &ei= *std::max_element(enemiesShootable.begin(), enemiesShootable.end(), isMoreProfitable);
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