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* fixed problem with levelling above 15 lvl (Zamolxis #2 bug)

* probably fixed reported problems with battles (Zamolxis #3 - #7) - needs further testing
This commit is contained in:
mateuszb
2008-11-14 18:18:13 +00:00
parent 0cc5571604
commit 73cd282bbe
5 changed files with 61 additions and 11 deletions

View File

@ -634,8 +634,16 @@ bool CBattleInterface::reverseCreature(int number, int hex, bool wideTrick)
if(wideTrick && curs.creature->isDoubleWide())
{
if(!creDir[number])
creAnims[number]->pos.x -= 44;
if(curs.attackerOwned)
{
if(!creDir[number])
creAnims[number]->pos.x -= 44;
}
else
{
if(creDir[number])
creAnims[number]->pos.x += 44;
}
}
creAnims[number]->setType(7);
@ -959,6 +967,7 @@ void CBattleInterface::stackAttacking(int ID, int dest)
SDL_framerateDelay(LOCPLINT->mainFPSmng);
}
CStack aStack = *LOCPLINT->cb->battleGetStackByID(ID); //attacking stack
int reversedShift = 0; //shift of attacking stack's position due to reversing
if(aStack.attackerOwned)
{
if(aStack.creature->isDoubleWide())
@ -980,6 +989,13 @@ void CBattleInterface::stackAttacking(int ID, int dest)
case 5:
reverseCreature(ID, aStack.position, true);
break;
case -1:
if(BattleInfo::mutualPosition(aStack.position + (aStack.attackerOwned ? -1 : 1), dest) >= 0) //if reversing stack will make its position adjacent to dest
{
reverseCreature(ID, aStack.position, true);
reversedShift = (aStack.attackerOwned ? -1 : 1);
}
break;
}
}
else //else for if(aStack.creature->isDoubleWide())
@ -1026,6 +1042,13 @@ void CBattleInterface::stackAttacking(int ID, int dest)
case 5:
//reverseCreature(ID, aStack.position, true);
break;
case -1:
if(BattleInfo::mutualPosition(aStack.position + (aStack.attackerOwned ? -1 : 1), dest) >= 0) //if reversing stack will make its position adjacent to dest
{
reverseCreature(ID, aStack.position, true);
reversedShift = (aStack.attackerOwned ? -1 : 1);
}
break;
}
}
else //else for if(aStack.creature->isDoubleWide())
@ -1061,9 +1084,10 @@ void CBattleInterface::stackAttacking(int ID, int dest)
attackingInfo->ID = ID;
attackingInfo->IDby = LOCPLINT->cb->battleGetStackByPos(dest)->ID;
attackingInfo->reversing = false;
attackingInfo->posShiftDueToDist = reversedShift;
attackingInfo->shooting = false;
switch(BattleInfo::mutualPosition(aStack.position, dest)) //attack direction
switch(BattleInfo::mutualPosition(aStack.position + reversedShift, dest)) //attack direction
{
case 0:
attackingInfo->maxframe = creAnims[ID]->framesInGroup(11);
@ -1165,8 +1189,7 @@ void CBattleInterface::hexLclicked(int whichOne)
}
}
else if(dest->owner != attackingHeroInstance->tempOwner
&& LOCPLINT->cb->battleCanShoot(activeStack, whichOne)
&& BattleInfo::mutualPosition(LOCPLINT->cb->battleGetPos(activeStack),whichOne) < 0 ) //shooting
&& LOCPLINT->cb->battleCanShoot(activeStack, whichOne) ) //shooting
{
CGI->curh->changeGraphic(1, 6); //cursor should be changed
giveCommand(7,whichOne,activeStack);
@ -1265,6 +1288,7 @@ void CBattleInterface::stackIsShooting(int ID, int dest)
attackingInfo->hitCount = 0;
attackingInfo->ID = ID;
attackingInfo->reversing = false;
attackingInfo->posShiftDueToDist = 0;
attackingInfo->shooting = true;
if(projectileAngle > straightAngle) //upper shot
attackingInfo->shootingGroup = 14;
@ -1465,7 +1489,7 @@ void CBattleInterface::attackingShowHelper()
{
if(aStack.creature->isDoubleWide())
{
switch(BattleInfo::mutualPosition(aStack.position, attackingInfo->dest)) //attack direction
switch(BattleInfo::mutualPosition(aStack.position+attackingInfo->posShiftDueToDist, attackingInfo->dest)) //attack direction
{
case 0:
creAnims[attackingInfo->ID]->setType(11);
@ -1542,6 +1566,12 @@ void CBattleInterface::attackingShowHelper()
case 5:
reverseCreature(attackingInfo->ID, aStack.position, true);
break;
case -1:
if(attackingInfo->posShiftDueToDist) //if reversing stack will make its position adjacent to dest
{
reverseCreature(attackingInfo->ID, aStack.position, true);
}
break;
}
}
else //else for if(aStack.creature->isDoubleWide())
@ -1588,6 +1618,12 @@ void CBattleInterface::attackingShowHelper()
case 5:
//reverseCreature(ID, aStack.position, true);
break;
case -1:
if(attackingInfo->posShiftDueToDist) //if reversing stack will make its position adjacent to dest
{
reverseCreature(attackingInfo->ID, aStack.position, true);
}
break;
}
}
else //else for if(aStack.creature->isDoubleWide())