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* fixed problem with levelling above 15 lvl (Zamolxis #2 bug)

* probably fixed reported problems with battles (Zamolxis #3 - #7) - needs further testing
This commit is contained in:
mateuszb 2008-11-14 18:18:13 +00:00
parent 0cc5571604
commit 73cd282bbe
5 changed files with 61 additions and 11 deletions

View File

@ -634,8 +634,16 @@ bool CBattleInterface::reverseCreature(int number, int hex, bool wideTrick)
if(wideTrick && curs.creature->isDoubleWide())
{
if(!creDir[number])
creAnims[number]->pos.x -= 44;
if(curs.attackerOwned)
{
if(!creDir[number])
creAnims[number]->pos.x -= 44;
}
else
{
if(creDir[number])
creAnims[number]->pos.x += 44;
}
}
creAnims[number]->setType(7);
@ -959,6 +967,7 @@ void CBattleInterface::stackAttacking(int ID, int dest)
SDL_framerateDelay(LOCPLINT->mainFPSmng);
}
CStack aStack = *LOCPLINT->cb->battleGetStackByID(ID); //attacking stack
int reversedShift = 0; //shift of attacking stack's position due to reversing
if(aStack.attackerOwned)
{
if(aStack.creature->isDoubleWide())
@ -980,6 +989,13 @@ void CBattleInterface::stackAttacking(int ID, int dest)
case 5:
reverseCreature(ID, aStack.position, true);
break;
case -1:
if(BattleInfo::mutualPosition(aStack.position + (aStack.attackerOwned ? -1 : 1), dest) >= 0) //if reversing stack will make its position adjacent to dest
{
reverseCreature(ID, aStack.position, true);
reversedShift = (aStack.attackerOwned ? -1 : 1);
}
break;
}
}
else //else for if(aStack.creature->isDoubleWide())
@ -1026,6 +1042,13 @@ void CBattleInterface::stackAttacking(int ID, int dest)
case 5:
//reverseCreature(ID, aStack.position, true);
break;
case -1:
if(BattleInfo::mutualPosition(aStack.position + (aStack.attackerOwned ? -1 : 1), dest) >= 0) //if reversing stack will make its position adjacent to dest
{
reverseCreature(ID, aStack.position, true);
reversedShift = (aStack.attackerOwned ? -1 : 1);
}
break;
}
}
else //else for if(aStack.creature->isDoubleWide())
@ -1061,9 +1084,10 @@ void CBattleInterface::stackAttacking(int ID, int dest)
attackingInfo->ID = ID;
attackingInfo->IDby = LOCPLINT->cb->battleGetStackByPos(dest)->ID;
attackingInfo->reversing = false;
attackingInfo->posShiftDueToDist = reversedShift;
attackingInfo->shooting = false;
switch(BattleInfo::mutualPosition(aStack.position, dest)) //attack direction
switch(BattleInfo::mutualPosition(aStack.position + reversedShift, dest)) //attack direction
{
case 0:
attackingInfo->maxframe = creAnims[ID]->framesInGroup(11);
@ -1165,8 +1189,7 @@ void CBattleInterface::hexLclicked(int whichOne)
}
}
else if(dest->owner != attackingHeroInstance->tempOwner
&& LOCPLINT->cb->battleCanShoot(activeStack, whichOne)
&& BattleInfo::mutualPosition(LOCPLINT->cb->battleGetPos(activeStack),whichOne) < 0 ) //shooting
&& LOCPLINT->cb->battleCanShoot(activeStack, whichOne) ) //shooting
{
CGI->curh->changeGraphic(1, 6); //cursor should be changed
giveCommand(7,whichOne,activeStack);
@ -1265,6 +1288,7 @@ void CBattleInterface::stackIsShooting(int ID, int dest)
attackingInfo->hitCount = 0;
attackingInfo->ID = ID;
attackingInfo->reversing = false;
attackingInfo->posShiftDueToDist = 0;
attackingInfo->shooting = true;
if(projectileAngle > straightAngle) //upper shot
attackingInfo->shootingGroup = 14;
@ -1465,7 +1489,7 @@ void CBattleInterface::attackingShowHelper()
{
if(aStack.creature->isDoubleWide())
{
switch(BattleInfo::mutualPosition(aStack.position, attackingInfo->dest)) //attack direction
switch(BattleInfo::mutualPosition(aStack.position+attackingInfo->posShiftDueToDist, attackingInfo->dest)) //attack direction
{
case 0:
creAnims[attackingInfo->ID]->setType(11);
@ -1542,6 +1566,12 @@ void CBattleInterface::attackingShowHelper()
case 5:
reverseCreature(attackingInfo->ID, aStack.position, true);
break;
case -1:
if(attackingInfo->posShiftDueToDist) //if reversing stack will make its position adjacent to dest
{
reverseCreature(attackingInfo->ID, aStack.position, true);
}
break;
}
}
else //else for if(aStack.creature->isDoubleWide())
@ -1588,6 +1618,12 @@ void CBattleInterface::attackingShowHelper()
case 5:
//reverseCreature(ID, aStack.position, true);
break;
case -1:
if(attackingInfo->posShiftDueToDist) //if reversing stack will make its position adjacent to dest
{
reverseCreature(attackingInfo->ID, aStack.position, true);
}
break;
}
}
else //else for if(aStack.creature->isDoubleWide())

View File

@ -147,6 +147,7 @@ private:
int frame, maxframe; //frame of animation, number of frames of animation
int hitCount; //for delaying animation
bool reversing;
int posShiftDueToDist;
bool shooting;
int shootingGroup; //if shooting is true, print this animation group
} * attackingInfo;

View File

@ -188,8 +188,16 @@ bool BattleInfo::isStackBlocked(int ID)
|| stacks[i]->owner==our->owner
)
continue; //we ommit dead and allied stacks
if( mutualPosition(stacks[i]->position,our->position) >= 0 )
return true;
if(stacks[i]->creature->isDoubleWide())
{
if( mutualPosition(stacks[i]->position, our->position) >= 0 || mutualPosition(stacks[i]->position + (stacks[i]->attackerOwned ? -1 : 1), our->position) >= 0)
return true;
}
else
{
if( mutualPosition(stacks[i]->position, our->position) >= 0 )
return true;
}
}
return false;
}

View File

@ -346,17 +346,18 @@ unsigned int CHeroHandler::level(unsigned int experience)
unsigned int CHeroHandler::reqExp(unsigned int level)
{
level-=1;
if(level<=expPerLevel.size())
if(level<expPerLevel.size())
return expPerLevel[level];
else
{
unsigned int exp = expPerLevel[expPerLevel.size()-1];
level-=expPerLevel.size();
level-=(expPerLevel.size()-1);
while(level>0)
{
--level;
exp*=1.2;
}
return exp;
}
return -1;
}

View File

@ -618,11 +618,15 @@ void CGHeroInstance::initHero()
name = type->name;
if (!biography.length())
biography = type->biography;
if (level<1)
if (exp == -1)
{
exp=40+ (ran()) % 50;
level = 1;
}
else
{
level = VLC->heroh->level(exp);
}
if (!army.slots.size()) //standard army//initial army
{