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Parallel RMG works fine for maps without water.

This commit is contained in:
Tomasz Zieliński
2023-05-19 20:30:15 +02:00
parent 19010dd834
commit 73d9f5bd0a
36 changed files with 521 additions and 411 deletions

View File

@@ -43,7 +43,7 @@ rmg::Tileset collectDistantTiles(const Zone & zone, int distance);
void createBorder(RmgMap & gen, Zone & zone);
void paintZoneTerrain(const Zone & zone, CRandomGenerator & generator, RmgMap & map, TerrainId terrainType);
void paintZoneTerrain(const Zone & zone, CRandomGenerator & generator, std::shared_ptr<MapProxy> mapProxy, TerrainId terrainType);
void initTerrainType(Zone & zone, CMapGenerator & gen);