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Parallel RMG works fine for maps without water.
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@@ -43,7 +43,7 @@ rmg::Tileset collectDistantTiles(const Zone & zone, int distance);
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void createBorder(RmgMap & gen, Zone & zone);
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void paintZoneTerrain(const Zone & zone, CRandomGenerator & generator, RmgMap & map, TerrainId terrainType);
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void paintZoneTerrain(const Zone & zone, CRandomGenerator & generator, std::shared_ptr<MapProxy> mapProxy, TerrainId terrainType);
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void initTerrainType(Zone & zone, CMapGenerator & gen);
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