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Parallel RMG works fine for maps without water.
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@@ -28,6 +28,7 @@
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#include "WaterProxy.h"
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#include "WaterRoutes.h"
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#include "RockPlacer.h"
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#include "RockFiller.h"
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#include "ObstaclePlacer.h"
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#include "RiverPlacer.h"
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#include "TerrainPainter.h"
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@@ -40,6 +41,7 @@ RmgMap::RmgMap(const CMapGenOptions& mapGenOptions) :
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mapGenOptions(mapGenOptions), zonesTotal(0)
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{
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mapInstance = std::make_unique<CMap>();
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mapProxy = std::make_shared<MapProxy>(*this);
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getEditManager()->getUndoManager().setUndoRedoLimit(0);
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}
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@@ -121,7 +123,7 @@ void RmgMap::addModificators()
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auto zone = z.second;
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zone->addModificator<ObjectManager>();
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zone->addModificator<ObjectDistributor>();
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zone->addModificator<ObjectDistributor>(); //FIXME: Only one is needed for map
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zone->addModificator<TreasurePlacer>();
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zone->addModificator<ObstaclePlacer>();
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zone->addModificator<TerrainPainter>();
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@@ -149,12 +151,38 @@ void RmgMap::addModificators()
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if(zone->isUnderground())
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{
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zone->addModificator<RockPlacer>();
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zone->addModificator<RockFiller>(); //FIXME: Only one is needed for map
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}
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}
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}
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CMap & RmgMap::map() const
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int RmgMap::levels() const
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{
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return mapInstance->levels();
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}
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int RmgMap::width() const
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{
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return mapInstance->width;
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}
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int RmgMap::height() const
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{
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return mapInstance->height;
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}
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PlayerInfo & RmgMap::getPlayer(int playerId)
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{
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return mapInstance->players.at(playerId);
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}
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std::shared_ptr<MapProxy> RmgMap::getMapProxy() const
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{
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return mapProxy;
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}
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CMap& RmgMap::getMap(const CMapGenerator*) const
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{
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return *mapInstance;
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}
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@@ -241,13 +269,18 @@ void RmgMap::setRoad(const int3& tile, RoadId roadType)
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tiles[tile.x][tile.y][tile.z].setRoadType(roadType);
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}
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TileInfo RmgMap::getTile(const int3& tile) const
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TileInfo RmgMap::getTileInfo(const int3& tile) const
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{
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assertOnMap(tile);
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return tiles[tile.x][tile.y][tile.z];
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}
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TerrainTile & RmgMap::getTile(const int3& tile) const
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{
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return mapInstance->getTile(tile);
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}
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TRmgTemplateZoneId RmgMap::getZoneID(const int3& tile) const
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{
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assertOnMap(tile);
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@@ -278,6 +311,7 @@ float RmgMap::getNearestObjectDistance(const int3 &tile) const
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void RmgMap::registerZone(FactionID faction)
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{
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//FIXME: Protect with lock guard?
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zonesPerFaction[faction]++;
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zonesTotal++;
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}
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@@ -323,7 +357,7 @@ void RmgMap::dump(bool zoneId) const
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else
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{
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char t = '?';
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switch (getTile(int3(i, j, k)).getTileType())
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switch (getTileInfo(int3(i, j, k)).getTileType())
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{
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case ETileType::FREE:
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t = ' '; break;
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