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fixed various specialty bugs retained during conversion
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2b8f111a81
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@ -125,7 +125,7 @@
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"subtype" : "skill.navigation",
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"type" : "SECONDARY_SKILL_PREMY",
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"updater" : {
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"parameters" : [ 40 ],
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"parameters" : [ 100 ],
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"type" : "GROWS_WITH_LEVEL"
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},
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"valueType" : "PERCENT_TO_BASE"
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@ -93,8 +93,8 @@
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"type" : "PRIMARY_SKILL",
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"val" : 1
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},
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"attack2" : {
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"subtype" : "primSkill.attack",
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"defence" : {
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"subtype" : "primSkill.defence",
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"type" : "PRIMARY_SKILL",
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"val" : 2
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}
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@ -400,7 +400,7 @@
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"subtype" : "skill.navigation",
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"type" : "SECONDARY_SKILL_PREMY",
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"updater" : {
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"parameters" : [ 40 ],
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"parameters" : [ 100 ],
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"type" : "GROWS_WITH_LEVEL"
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},
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"valueType" : "PERCENT_TO_BASE"
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@ -413,10 +413,10 @@
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],
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"specialty" : {
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"bonuses" : {
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"summonBoat" : {
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"subtype" : "spell.summonBoat",
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"animateDead" : {
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"subtype" : "spell.animateDead",
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"type" : "SPECIAL_SPELL_LEV",
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"val" : 39
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"val" : 3
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}
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}
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}
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@ -295,13 +295,12 @@
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"type" : "HAS_ANOTHER_BONUS_LIMITER"
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}
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],
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"subtype" : "primSkill.attack",
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"type" : "PRIMARY_SKILL",
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"val" : 1
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"val" : 5
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},
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"bonuses" : {
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"attack" : { },
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"attack2" : { }
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"attack" : { "subtype" : "primSkill.attack" },
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"defence" : { "subtype" : "primSkill.defence" }
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}
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},
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"army" :
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@ -208,7 +208,7 @@ private:
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BONUS_NAME(NO_MORALE) /*eg. when fighting on cursed ground*/ \
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BONUS_NAME(DARKNESS) /*val = radius */ \
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BONUS_NAME(SPECIAL_SECONDARY_SKILL) /*subtype = id, val = value per level in percent*/ \
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BONUS_NAME(SPECIAL_SPELL_LEV) /*val = id, additionalInfo = value per level in percent*/\
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BONUS_NAME(SPECIAL_SPELL_LEV) /*subtype = id, val = value per level in percent*/\
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BONUS_NAME(SPELL_DAMAGE) /*val = value*/\
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BONUS_NAME(SPECIFIC_SPELL_DAMAGE) /*subtype = id of spell, val = value*/\
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BONUS_NAME(SPECIAL_BLESS_DAMAGE) /*val = spell (bless), additionalInfo = value per level in percent*/\
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