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Garisson: Documentation: Convert comments to doc

This commit is contained in:
Sandy Carter 2015-08-24 18:45:46 -04:00
parent 6ffb03cba3
commit 742f244426

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@ -51,34 +51,35 @@ public:
/// Class which manages slots of upper and lower garrison, splitting of units
class CGarrisonInt :public CIntObject
{
CGarrisonSlot *highlighted; //chosen slot. Should be changed only via selectSlot
/// Chosen slot. Should be changed only via selectSlot.
CGarrisonSlot *highlighted;
bool inSplittingMode;
public:
void selectSlot(CGarrisonSlot * slot); //null = deselect
void selectSlot(CGarrisonSlot * slot); ///< @param slot null = deselect
const CGarrisonSlot * getSelection();
void setSplittingMode(bool on);
bool getSplittingMode();
int interx; //space between slots
Point garOffset; //offset between garrisons (not used if only one hero)
std::vector<CButton *> splitButtons; //may be empty if no buttons
int interx; ///< Space between slots
Point garOffset; ///< Offset between garrisons (not used if only one hero)
std::vector<CButton *> splitButtons; ///< May be empty if no buttons
SlotID p2; //TODO: comment me
int shiftPos;//1st slot of the second row, set shiftPoint for effect
SlotID p2; ///< TODO: comment me
int shiftPos; ///< 1st slot of the second row, set shiftPoint for effect
bool pb,
smallIcons, //true - 32x32 imgs, false - 58x64
removableUnits,//player can remove units from up
twoRows,//slots will be placed in 2 rows
owned[2];//player owns up or down army [0] upper, [1] lower
smallIcons, ///< true - 32x32 imgs, false - 58x64
removableUnits, ///< player Can remove units from up
twoRows, ///< slots Will be placed in 2 rows
owned[2]; ///< player Owns up or down army ([0] upper, [1] lower)
// const CCreatureSet *set1; //top set of creatures
// const CCreatureSet *set2; //bottom set of creatures
// const CCreatureSet *set1; ///< Top set of creatures
// const CCreatureSet *set2; ///< Bottom set of creatures
std::vector<CGarrisonSlot*> slotsUp, slotsDown; //slots of upper and lower garrison
const CArmedInstance *armedObjs[2]; //[0] is upper, [1] is down
//const CArmedInstance *oup, *odown; //upper and lower garrisons (heroes or towns)
std::vector<CGarrisonSlot*> slotsUp, slotsDown; ///< Slots of upper and lower garrison
const CArmedInstance *armedObjs[2]; ///< [0] is upper, [1] is down
//const CArmedInstance *oup, *odown; ///< Upper and lower garrisons (heroes or towns)
void setArmy(const CArmedInstance *army, bool bottomGarrison);
void addSplitBtn(CButton * button);
@ -87,16 +88,26 @@ public:
void createSlots();
void recreateSlots();
void splitClick(); //handles click on split button
void splitStacks(int amountLeft, int amountRight); //TODO: comment me
//x, y - position;
//inx - distance between slots;
//pomsur, SurOffset - UNUSED
//s1, s2 - top and bottom armies;
//removableUnits - you can take units from top;
//smallImgs - units images size 64x58 or 32x32;
//twoRows - display slots in 2 row (1st row = 4 slots, 2nd = 3 slots)
CGarrisonInt(int x, int y, int inx, const Point &garsOffset, SDL_Surface *pomsur, const Point &SurOffset, const CArmedInstance *s1, const CArmedInstance *s2=nullptr, bool _removableUnits = true, bool smallImgs = false, bool _twoRows=false); //c-tor
void splitClick(); ///< handles click on split button
void splitStacks(int amountLeft, int amountRight); ///< TODO: comment me
/// Constructor
/// @param x, y Position
/// @param inx Distance between slots;
/// @param garsOffset
/// @param pomsur, SurOffset UNUSED
/// @param s1, s2 Top and bottom armies
/// @param _removableUnits You can take units from top
/// @param smallImgs Units images size 64x58 or 32x32
/// @param _twoRows Display slots in 2 row (1st row = 4 slots, 2nd = 3 slots)
CGarrisonInt(int x, int y,
int inx,
const Point &garsOffset,
SDL_Surface *pomsur, const Point &SurOffset,
const CArmedInstance *s1, const CArmedInstance *s2=nullptr,
bool _removableUnits = true,
bool smallImgs = false,
bool _twoRows=false);
};
class CGarrisonHolder