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Minor fixes. Support for resource generation special.
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742e80b168
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@ -1004,14 +1004,13 @@ void CGHeroInstance::initObj()
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break;
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case 7://maxed mastery for spell
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bonus.type = Bonus::MAXED_SPELL;
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bonus.val = it->val; //spell id
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speciality.bonuses.push_back (bonus);
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break;
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case 8://peculiar spells - enchantments
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bonus.type = Bonus::SPECIAL_PECULIAR_ENCHANT;
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bonus.val = it->val; //spell id
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bonus.subtype = it->subtype; //0, 1 for Coronius
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speciality.bonuses.push_back (bonus);
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break;
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case 9://upgrade creatures
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bonus.type = Bonus::SPECIAL_UPGRADE;
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bonus.additionalInfo = it->additionalinfo;
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@ -1033,7 +1032,6 @@ void CGHeroInstance::initObj()
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break;
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case 12://army speed
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bonus.type = Bonus::STACKS_SPEED;
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bonus.val = it->val;
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speciality.bonuses.push_back (bonus);
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break;
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case 13://Dragon bonuses (Mutare)
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@ -1049,6 +1047,7 @@ void CGHeroInstance::initObj()
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speciality.bonuses.push_back (bonus);
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}
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}
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break;
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default:
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tlog2 << "Unexpected hero speciality " << type <<'\n';
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}
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@ -976,11 +976,10 @@ void CGameHandler::newTurn()
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n.res[i->first][6] += 500;
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break;
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}
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for(std::list<Bonus>::iterator j = h->bonuses.begin(); j != h->bonuses.end(); j++)
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if(j->type == Bonus::GENERATE_RESOURCE)
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n.res[i->first][j->subtype] += j->val;
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for (int k = 0; k < RESOURCE_QUANTITY; k++)
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{
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n.res[i->first][k] += h->valOfBonuses(Bonus::GENERATE_RESOURCE, k);
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}
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//TODO player bonuses
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}
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