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Added string identifiers to artifacts.

Some of them have lost some abilities, needs more work.
This commit is contained in:
DjWarmonger
2012-12-25 17:23:26 +00:00
parent 96cc88ba91
commit 743a0fc3f4
3 changed files with 175 additions and 11 deletions

View File

@ -905,7 +905,7 @@ const std::string & CGHeroInstance::getBiography() const
return biography;
return type->biography;
}
void CGHeroInstance::initObj()
void CGHeroInstance::initObj() //TODO: use bonus system
{
blockVisit = true;
speciality.growthsWithLevel = false;
@ -929,7 +929,7 @@ void CGHeroInstance::initObj()
const CCreature &specCreature = *VLC->creh->creatures[it->additionalinfo]; //creature in which we have specialty
int creLevel = specCreature.level;
if(!creLevel) //TODO: set fixed level for War Machines
if(!creLevel)
{
if(it->additionalinfo == 146)
creLevel = 5; //treat ballista as 5-level
@ -1094,7 +1094,7 @@ void CGHeroInstance::initObj()
mana = manaLimit(); //after all bonuses are taken into account, make sure this line is the last one
type->name = name;
}
void CGHeroInstance::UpdateSpeciality()
void CGHeroInstance::UpdateSpeciality() //TODO: calculate special value of bonuses on-the-fly?
{
if (speciality.growthsWithLevel)
{