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Access to heroes storage in CMap is now done via public methods

This commit is contained in:
Ivan Savenko
2025-03-14 17:07:30 +00:00
parent 1f502c0548
commit 745040def3
26 changed files with 189 additions and 152 deletions

View File

@@ -174,8 +174,8 @@ void setPlayerColor(QImage * sur, PlayerColor player)
std::shared_ptr<QImage> MapHandler::getObjectImage(const CGObjectInstance * obj)
{
if( !obj
|| (obj->ID==Obj::HERO && static_cast<const CGHeroInstance*>(obj)->isGarrisoned()) //garrisoned hero
|| (obj->ID==Obj::BOAT && static_cast<const CGBoat*>(obj)->hero)) //boat with hero (hero graphics is used)
|| (obj->ID==Obj::HERO && dynamic_cast<const CGHeroInstance*>(obj)->isGarrisoned()) //garrisoned hero
|| (obj->ID==Obj::BOAT && dynamic_cast<const CGBoat*>(obj)->getBoardedHero())) //boat with hero (hero graphics is used)
{
return nullptr;
}