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Access to heroes storage in CMap is now done via public methods

This commit is contained in:
Ivan Savenko
2025-03-14 17:07:30 +00:00
parent 1f502c0548
commit 745040def3
26 changed files with 189 additions and 152 deletions

View File

@@ -555,11 +555,11 @@ void CGameHandler::init(StartInfo *si, Load::ProgressAccumulator & progressTrack
for (auto & elem : gs->players)
turnOrder->addPlayer(elem.first);
for (auto & elem : gs->getMap().allHeroes)
{
if(elem)
heroPool->getHeroSkillsRandomGenerator(elem->getHeroTypeID()); // init RMG seed
}
// for (auto & elem : gs->getMap().allHeroes)
// {
// if(elem)
// heroPool->getHeroSkillsRandomGenerator(elem->getHeroTypeID()); // init RMG seed
// }
reinitScripting();
}