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Fix hero level limiter

This commit is contained in:
nordsoft 2023-10-12 12:52:01 +02:00
parent 3199b7261f
commit 74a90cde5d
2 changed files with 3 additions and 3 deletions

View File

@ -60,7 +60,7 @@ static std::string visitedTxt(const bool visited)
const std::string & CQuest::missionName(int mission)
{
static const std::array<std::string, 14> names = {
static const std::array<std::string, 11> names = {
"empty",
"heroLevel",
"primarySkill",
@ -351,7 +351,7 @@ void CQuest::serializeJson(JsonSerializeFormat & handler, const std::string & fi
return;
if(missionType == "Level")
handler.serializeInt("heroLevel", mission.heroLevel, -1);
handler.serializeInt("heroLevel", mission.heroLevel);
if(missionType == "PrimaryStat")
{

View File

@ -179,7 +179,7 @@ void Rewardable::Limiter::loadComponents(std::vector<Component> & comps,
if (heroExperience)
comps.emplace_back(Component::EComponentType::EXPERIENCE, 0, static_cast<si32>(h->calculateXp(heroExperience)), 0);
if (heroLevel)
if (heroLevel > 0)
comps.emplace_back(Component::EComponentType::EXPERIENCE, 1, heroLevel, 0);
if (manaPoints || manaPercentage > 0)