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some additional descriptions on heroWindow, better functions for hero level <-> exp (to be tested a bit more)
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@@ -221,6 +221,11 @@ void CHeroList::hover (bool on)
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void CHeroList::keyPressed (SDL_KeyboardEvent & key)
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{
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}
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void CHeroList::updateHList()
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{
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items.clear();
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genList();
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}
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void CHeroList::updateMove(const CGHeroInstance* which) //draws move points bar
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{
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int ser = LOCPLINT->cb->getHeroSerial(which);
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