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Use product instead of distance sum for Subterranean Gate placement.
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@ -243,7 +243,7 @@ void ConnectionsPlacer::selfSideIndirectConnection(const rmg::ZoneConnection & c
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path2 = managerOther.placeAndConnectObject(toPlace, rmgGate2, minDist, guarded2, true, ObjectManager::OptimizeType::NONE);
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path2 = managerOther.placeAndConnectObject(toPlace, rmgGate2, minDist, guarded2, true, ObjectManager::OptimizeType::NONE);
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return path2.valid() ? (dist + otherDist) : -1.f;
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return path2.valid() ? (dist * otherDist) : -1.f;
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}, guarded1, true, ObjectManager::OptimizeType::DISTANCE);
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}, guarded1, true, ObjectManager::OptimizeType::DISTANCE);
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if(path1.valid() && path2.valid())
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if(path1.valid() && path2.valid())
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