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CGameHandler: rename CPackForClient argument and add network logging
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parent
674242da54
commit
74e5c5bf05
@ -203,7 +203,7 @@ public:
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void setManaPoints(ObjectInstanceID hid, int val) override {};
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void giveHero(ObjectInstanceID id, PlayerColor player) override {};
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void changeObjPos(ObjectInstanceID objid, int3 newPos, ui8 flags) override {};
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void sendAndApply(CPackForClient * info) override {};
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void sendAndApply(CPackForClient * pack) override {};
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void heroExchange(ObjectInstanceID hero1, ObjectInstanceID hero2) override {};
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void changeFogOfWar(int3 center, ui32 radius, PlayerColor player, bool hide) override {}
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@ -91,7 +91,7 @@ public:
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virtual void setManaPoints(ObjectInstanceID hid, int val)=0;
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virtual void giveHero(ObjectInstanceID id, PlayerColor player)=0;
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virtual void changeObjPos(ObjectInstanceID objid, int3 newPos, ui8 flags)=0;
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virtual void sendAndApply(CPackForClient * info)=0;
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virtual void sendAndApply(CPackForClient * pack) = 0;
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virtual void heroExchange(ObjectInstanceID hero1, ObjectInstanceID hero2)=0; //when two heroes meet on adventure map
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virtual void changeFogOfWar(int3 center, ui32 radius, PlayerColor player, bool hide) = 0;
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virtual void changeFogOfWar(std::unordered_set<int3, ShashInt3> &tiles, PlayerColor player, bool hide) = 0;
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@ -207,7 +207,7 @@ CPack * CConnection::retrievePack()
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CPack * pack = nullptr;
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boost::unique_lock<boost::mutex> lock(*mutexRead);
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iser & pack;
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logNetwork->trace("\treceived CPack of type %s", (pack ? typeid(*pack).name() : "nullptr"));
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logNetwork->trace("Received CPack of type %s", (pack ? typeid(*pack).name() : "nullptr"));
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if(pack == nullptr)
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{
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logNetwork->error("Received a nullptr CPack! You should check whether client and server ABI matches.");
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@ -60,7 +60,7 @@ class DLL_LINKAGE PacketSender
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{
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public:
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virtual ~PacketSender(){};
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virtual void sendAndApply(CPackForClient * info) const = 0;
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virtual void sendAndApply(CPackForClient * pack) const = 0;
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virtual void complain(const std::string & problem) const = 0;
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};
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@ -61,7 +61,7 @@ class ServerSpellCastEnvironment : public SpellCastEnvironment
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public:
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ServerSpellCastEnvironment(CGameHandler * gh);
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~ServerSpellCastEnvironment() = default;
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void sendAndApply(CPackForClient * info) const override;
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void sendAndApply(CPackForClient * pack) const override;
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CRandomGenerator & getRandomGenerator() const override;
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void complain(const std::string & problem) const override;
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const CMap * getMap() const override;
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@ -2694,46 +2694,47 @@ void CGameHandler::heroExchange(ObjectInstanceID hero1, ObjectInstanceID hero2)
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}
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}
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void CGameHandler::sendToAllClients(CPackForClient * info)
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void CGameHandler::sendToAllClients(CPackForClient * pack)
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{
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logNetwork->trace("Sending to all clients a package of type %s", typeid(*info).name());
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logNetwork->trace("\tSending to all clients: %s", typeid(*pack).name());
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for (auto c : lobby->connections)
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{
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if(!c->isOpen())
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continue;
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c->sendPack(info);
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c->sendPack(pack);
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}
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}
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void CGameHandler::sendAndApply(CPackForClient * info)
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void CGameHandler::sendAndApply(CPackForClient * pack)
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{
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sendToAllClients(info);
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gs->apply(info);
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sendToAllClients(pack);
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gs->apply(pack);
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logNetwork->trace("\tApplied on gs: %s", typeid(*pack).name());
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}
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void CGameHandler::applyAndSend(CPackForClient * info)
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void CGameHandler::applyAndSend(CPackForClient * pack)
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{
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gs->apply(info);
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sendToAllClients(info);
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gs->apply(pack);
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sendToAllClients(pack);
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}
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void CGameHandler::sendAndApply(CGarrisonOperationPack * info)
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void CGameHandler::sendAndApply(CGarrisonOperationPack * pack)
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{
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sendAndApply(static_cast<CPackForClient*>(info));
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sendAndApply(static_cast<CPackForClient *>(pack));
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checkVictoryLossConditionsForAll();
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}
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void CGameHandler::sendAndApply(SetResources * info)
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void CGameHandler::sendAndApply(SetResources * pack)
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{
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sendAndApply(static_cast<CPackForClient*>(info));
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checkVictoryLossConditionsForPlayer(info->player);
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sendAndApply(static_cast<CPackForClient *>(pack));
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checkVictoryLossConditionsForPlayer(pack->player);
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}
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void CGameHandler::sendAndApply(NewStructures * info)
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void CGameHandler::sendAndApply(NewStructures * pack)
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{
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sendAndApply(static_cast<CPackForClient*>(info));
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checkVictoryLossConditionsForPlayer(getTown(info->tid)->tempOwner);
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sendAndApply(static_cast<CPackForClient *>(pack));
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checkVictoryLossConditionsForPlayer(getTown(pack->tid)->tempOwner);
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}
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void CGameHandler::save(const std::string & filename)
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@ -6726,9 +6727,9 @@ ServerSpellCastEnvironment::ServerSpellCastEnvironment(CGameHandler * gh): gh(gh
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}
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void ServerSpellCastEnvironment::sendAndApply(CPackForClient * info) const
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void ServerSpellCastEnvironment::sendAndApply(CPackForClient * pack) const
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{
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gh->sendAndApply(info);
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gh->sendAndApply(pack);
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}
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CRandomGenerator & ServerSpellCastEnvironment::getRandomGenerator() const
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@ -254,12 +254,12 @@ public:
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void sendMessageToAll(const std::string &message);
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void sendMessageTo(std::shared_ptr<CConnection> c, const std::string &message);
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void sendToAllClients(CPackForClient * info);
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void sendAndApply(CPackForClient * info) override;
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void applyAndSend(CPackForClient * info);
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void sendAndApply(CGarrisonOperationPack * info);
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void sendAndApply(SetResources * info);
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void sendAndApply(NewStructures * info);
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void sendToAllClients(CPackForClient * pack);
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void sendAndApply(CPackForClient * pack) override;
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void applyAndSend(CPackForClient * pack);
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void sendAndApply(CGarrisonOperationPack * pack);
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void sendAndApply(SetResources * pack);
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void sendAndApply(NewStructures * pack);
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struct FinishingBattleHelper
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{
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@ -44,9 +44,9 @@ public:
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IObjectInterface::cb = nullptr;
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}
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void sendAndApply(CPackForClient * info) const override
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void sendAndApply(CPackForClient * pack) const override
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{
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gameState->apply(info);
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gameState->apply(pack);
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}
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void complain(const std::string & problem) const
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@ -32,7 +32,7 @@ void GameCallbackMock::commitPackage(CPackForClient * pack)
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sendAndApply(pack);
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}
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void GameCallbackMock::sendAndApply(CPackForClient * info)
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void GameCallbackMock::sendAndApply(CPackForClient * pack)
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{
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upperCallback->sendAndApply(info);
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upperCallback->sendAndApply(pack);
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}
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@ -86,7 +86,7 @@ public:
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///useful callback methods
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void commitPackage(CPackForClient * pack) override;
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void sendAndApply(CPackForClient * info) override;
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void sendAndApply(CPackForClient * pack) override;
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private:
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const UpperCallback * upperCallback;
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};
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