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Show non-learnable spells from rewardable object as greyed-out
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@ -290,7 +290,10 @@ std::string CComponent::getSubtitle() const
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return CGI->artifacts()->getById(data.subType.as<ArtifactID>())->getNameTranslated();
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case ComponentType::SPELL_SCROLL:
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case ComponentType::SPELL:
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return CGI->spells()->getById(data.subType.as<SpellID>())->getNameTranslated();
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if (data.value < 0)
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return "{#A9A9A9|" + CGI->spells()->getById(data.subType.as<SpellID>())->getNameTranslated() + "}";
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else
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return CGI->spells()->getById(data.subType.as<SpellID>())->getNameTranslated();
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case ComponentType::NONE:
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case ComponentType::MORALE:
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case ComponentType::LUCK:
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@ -115,7 +115,10 @@ void Rewardable::Reward::loadComponents(std::vector<Component> & comps, const CG
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comps.emplace_back(ComponentType::ARTIFACT, entry);
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for(const auto & entry : spells)
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comps.emplace_back(ComponentType::SPELL, entry);
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{
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bool learnable = !h || h->canLearnSpell(entry.toEntity(VLC), true);
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comps.emplace_back(ComponentType::SPELL, entry, learnable ? 0 : -1);
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}
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for(const auto & entry : creatures)
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comps.emplace_back(ComponentType::CREATURE, entry.type->getId(), entry.count);
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