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Fix advmap spell mechanics
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@@ -776,7 +776,7 @@ std::unique_ptr<IAdventureSpellMechanics> IAdventureSpellMechanics::createMechan
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case SpellID::VIEW_AIR:
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return make_unique<ViewAirMechanics>(s);
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default:
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return std::unique_ptr<IAdventureSpellMechanics>();
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return s->combat ? std::unique_ptr<IAdventureSpellMechanics>() : make_unique<AdventureSpellMechanics>(s);
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}
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}
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