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First compilable commit for obstacles
This commit is contained in:
parent
b0526ca51b
commit
756793992f
@ -42,6 +42,7 @@
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#include "../../lib/spells/Problem.h"
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#include "../../lib/CTownHandler.h"
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#include "../../lib/BattleFieldHandler.h"
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#include "../../lib/ObstacleHandler.h"
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#include "../../lib/CGameState.h"
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#include "../../lib/mapping/CMap.h"
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#include "../../lib/NetPacks.h"
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@ -20,6 +20,7 @@ class HeroTypeService;
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class SkillService;
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class JsonNode;
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class BattleFieldService;
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class ObstacleService;
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namespace spells
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{
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@ -50,6 +51,7 @@ public:
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virtual const spells::Service * spells() const = 0;
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virtual const SkillService * skills() const = 0;
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virtual const BattleFieldService * battlefields() const = 0;
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virtual const ObstacleService * obstacles() const = 0;
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virtual void updateEntity(Metatype metatype, int32_t index, const JsonNode & data) = 0;
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@ -1,5 +1,5 @@
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/*
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* BattleFieldHandler.h, part of VCMI engine
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* BattleFieldHandler.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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@ -105,4 +105,4 @@ void BattleFieldInfo::registerIcons(const IconRegistar & cb) const
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BattleField BattleFieldInfo::getId() const
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{
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return battlefield;
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}
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}
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@ -153,41 +153,6 @@ CHeroClass::CHeroClass()
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{
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}
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std::vector<BattleHex> CObstacleInfo::getBlocked(BattleHex hex) const
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{
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std::vector<BattleHex> ret;
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if(isAbsoluteObstacle)
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{
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assert(!hex.isValid());
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range::copy(blockedTiles, std::back_inserter(ret));
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return ret;
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}
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for(int offset : blockedTiles)
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{
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BattleHex toBlock = hex + offset;
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if((hex.getY() & 1) && !(toBlock.getY() & 1))
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toBlock += BattleHex::LEFT;
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if(!toBlock.isValid())
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logGlobal->error("Misplaced obstacle!");
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else
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ret.push_back(toBlock);
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}
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return ret;
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}
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bool CObstacleInfo::isAppropriate(const Terrain & terrainType, const BattleField & battlefield) const
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{
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auto bgInfo = battlefield.getInfo();
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if(bgInfo->isSpecial)
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return vstd::contains(allowedSpecialBfields, bgInfo->identifier);
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return vstd::contains(allowedTerrains, terrainType);
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}
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void CHeroClassHandler::fillPrimarySkillData(const JsonNode & node, CHeroClass * heroClass, PrimarySkill::PrimarySkill pSkill)
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{
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const auto & skillName = PrimarySkill::names[pSkill];
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@ -378,7 +343,6 @@ CHeroHandler::~CHeroHandler() = default;
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CHeroHandler::CHeroHandler()
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{
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loadObstacles();
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loadTerrains();
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for(int i = 0; i < Terrain::Manager::terrains().size(); ++i)
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{
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@ -818,39 +782,6 @@ void CHeroHandler::loadExperience()
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expPerLevel.pop_back();//last value is broken
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}
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void CHeroHandler::loadObstacles()
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{
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auto loadObstacles = [](const JsonNode & node, bool absolute, std::vector<CObstacleInfo> & out)
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{
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for(const JsonNode &obs : node.Vector())
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{
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out.emplace_back();
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CObstacleInfo & obi = out.back();
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obi.defName = obs["defname"].String();
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obi.width = static_cast<si32>(obs["width"].Float());
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obi.height = static_cast<si32>(obs["height"].Float());
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for(auto & t : obs["allowedTerrain"].Vector())
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obi.allowedTerrains.emplace_back(t.String());
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for(auto & t : obs["specialBattlefields"].Vector())
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obi.allowedSpecialBfields.emplace_back(t.String());
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obi.blockedTiles = obs["blockedTiles"].convertTo<std::vector<si16> >();
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obi.isAbsoluteObstacle = absolute;
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}
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};
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auto allConfigs = VLC->modh->getActiveMods();
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allConfigs.insert(allConfigs.begin(), "core");
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for(auto & mod : allConfigs)
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{
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if(!CResourceHandler::get(mod)->existsResource(ResourceID("config/obstacles.json")))
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continue;
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const JsonNode config(mod, ResourceID("config/obstacles.json"));
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loadObstacles(config["obstacles"], false, obstacles);
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loadObstacles(config["absoluteObstacles"], true, absoluteObstacles);
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}
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}
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/// convert h3-style ID (e.g. Gobin Wolf Rider) to vcmi (e.g. goblinWolfRider)
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static std::string genRefName(std::string input)
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{
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@ -223,32 +223,6 @@ public:
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EAlignment::EAlignment getAlignment() const;
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};
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struct DLL_LINKAGE CObstacleInfo
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{
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std::string defName;
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std::vector<Terrain> allowedTerrains;
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std::vector<std::string> allowedSpecialBfields;
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ui8 isAbsoluteObstacle; //there may only one such obstacle in battle and its position is always the same
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si32 width, height; //how much space to the right and up is needed to place obstacle (affects only placement algorithm)
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std::vector<si16> blockedTiles; //offsets relative to obstacle position (that is its left bottom corner)
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std::vector<BattleHex> getBlocked(BattleHex hex) const; //returns vector of hexes blocked by obstacle when it's placed on hex 'hex'
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bool isAppropriate(const Terrain & terrainType, const BattleField & specialBattlefield) const;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & defName;
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h & allowedTerrains;
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h & allowedSpecialBfields;
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h & isAbsoluteObstacle;
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h & width;
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h & height;
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h & blockedTiles;
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}
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};
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class DLL_LINKAGE CHeroClassHandler : public CHandlerBase<HeroClassID, HeroClass, CHeroClass, HeroClassService>
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{
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void fillPrimarySkillData(const JsonNode & node, CHeroClass * heroClass, PrimarySkill::PrimarySkill pSkill);
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@ -286,7 +260,6 @@ class DLL_LINKAGE CHeroHandler : public CHandlerBase<HeroTypeID, HeroType, CHero
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void loadExperience();
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void loadBallistics();
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void loadTerrains();
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void loadObstacles();
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public:
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CHeroClassHandler classes;
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@ -315,9 +288,6 @@ public:
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};
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std::vector<SBallisticsLevelInfo> ballistics; //info about ballistics ability per level; [0] - none; [1] - basic; [2] - adv; [3] - expert
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std::vector<CObstacleInfo> obstacles; //info about obstacles that may be placed on battlefield
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std::vector<CObstacleInfo> absoluteObstacles; //info about obstacles that may be placed on battlefield
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ui32 level(ui64 experience) const; //calculates level corresponding to given experience amount
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ui64 reqExp(ui32 level) const; //calculates experience required for given level
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@ -340,8 +310,6 @@ public:
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h & expPerLevel;
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h & ballistics;
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h & terrCosts;
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h & obstacles;
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h & absoluteObstacles;
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}
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protected:
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@ -35,6 +35,7 @@
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#include "CGeneralTextHandler.h"
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#include "CModHandler.h"//todo: remove
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#include "BattleFieldHandler.h"
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#include "ObstacleHandler.h"
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const SlotID SlotID::COMMANDER_SLOT_PLACEHOLDER = SlotID(-2);
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const SlotID SlotID::SUMMONED_SLOT_PLACEHOLDER = SlotID(-3);
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@ -292,4 +293,19 @@ BattleField BattleField::fromString(std::string identifier)
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return BattleField(rawId.get());
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else
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return BattleField::NONE;
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}
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}
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Obstacle::operator std::string() const
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{
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return VLC->obstacles()->getById(*this)->identifier;
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}
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Obstacle Obstacle::fromString(std::string identifier)
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{
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auto rawId = VLC->modh->identifiers.getIdentifier("core", "obstacle", identifier);
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if(rawId)
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return Obstacle(rawId.get());
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else
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return Obstacle(-1);
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}
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@ -1125,6 +1125,16 @@ class BattleField : public BaseForID<BattleField, si32>
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DLL_LINKAGE static BattleField fromString(std::string identifier);
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};
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class Obstacle : public BaseForID<Obstacle, si32>
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{
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INSTID_LIKE_CLASS_COMMON(Obstacle, si32)
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///json serialization helpers
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DLL_LINKAGE operator std::string() const;
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DLL_LINKAGE static Obstacle fromString(std::string identifier);
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};
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enum class ESpellSchool: ui8
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{
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@ -17,6 +17,7 @@
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#include "CBonusTypeHandler.h"
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#include "CModHandler.h"
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#include "BattleFieldHandler.h"
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#include "ObstacleHandler.h"
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#include "serializer/CSerializer.h" // for SAVEGAME_MAGIC
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#include "serializer/BinaryDeserializer.h"
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110
lib/ObstacleHandler.cpp
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110
lib/ObstacleHandler.cpp
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@ -0,0 +1,110 @@
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/*
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* ObstacleHandler.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "ObstacleHandler.h"
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#include "BattleFieldHandler.h"
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int32_t ObstacleInfo::getIndex() const
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{
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return obstacle.getNum();
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}
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int32_t ObstacleInfo::getIconIndex() const
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{
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return iconIndex;
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}
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const std::string & ObstacleInfo::getName() const
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{
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return name;
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}
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const std::string & ObstacleInfo::getJsonKey() const
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{
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return identifier;
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}
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void ObstacleInfo::registerIcons(const IconRegistar & cb) const
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{
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}
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Obstacle ObstacleInfo::getId() const
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{
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return obstacle;
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}
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std::vector<BattleHex> ObstacleInfo::getBlocked(BattleHex hex) const
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{
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std::vector<BattleHex> ret;
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if(isAbsoluteObstacle)
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{
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assert(!hex.isValid());
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range::copy(blockedTiles, std::back_inserter(ret));
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return ret;
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}
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for(int offset : blockedTiles)
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{
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BattleHex toBlock = hex + offset;
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if((hex.getY() & 1) && !(toBlock.getY() & 1))
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toBlock += BattleHex::LEFT;
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if(!toBlock.isValid())
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logGlobal->error("Misplaced obstacle!");
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else
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ret.push_back(toBlock);
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}
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return ret;
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}
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bool ObstacleInfo::isAppropriate(const Terrain & terrainType, const BattleField & battlefield) const
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{
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auto bgInfo = battlefield.getInfo();
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if(bgInfo->isSpecial)
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return vstd::contains(allowedSpecialBfields, bgInfo->identifier);
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return vstd::contains(allowedTerrains, terrainType);
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}
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void ObstacleHandler::loadObstacles()
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{
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auto loadObstacles = [](const JsonNode & node, bool absolute, std::vector<ObstacleInfo> & out)
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{
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for(const JsonNode &obs : node.Vector())
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{
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out.emplace_back();
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ObstacleInfo & obi = out.back();
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obi.defName = obs["defname"].String();
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obi.width = static_cast<si32>(obs["width"].Float());
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obi.height = static_cast<si32>(obs["height"].Float());
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for(auto & t : obs["allowedTerrain"].Vector())
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obi.allowedTerrains.emplace_back(t.String());
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for(auto & t : obs["specialBattlefields"].Vector())
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obi.allowedSpecialBfields.emplace_back(t.String());
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obi.blockedTiles = obs["blockedTiles"].convertTo<std::vector<si16> >();
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obi.isAbsoluteObstacle = absolute;
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}
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};
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//auto allConfigs = VLC->modh->getActiveMods();
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//allConfigs.insert(allConfigs.begin(), "core");
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/*for(auto & mod : allConfigs)
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{
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if(!CResourceHandler::get(mod)->existsResource(ResourceID("config/obstacles.json")))
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continue;
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const JsonNode config(mod, ResourceID("config/obstacles.json"));
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loadObstacles(config["obstacles"], false, obstacles);
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loadObstacles(config["absoluteObstacles"], true, absoluteObstacles);
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}*/
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}
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73
lib/ObstacleHandler.h
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73
lib/ObstacleHandler.h
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@ -0,0 +1,73 @@
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/*
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* ObstacleHandler.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include <vcmi/EntityService.h>
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#include <vcmi/Entity.h>
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#include "GameConstants.h"
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#include "IHandlerBase.h"
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#include "Terrain.h"
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#include "battle/BattleHex.h"
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struct DLL_LINKAGE ObstacleInfo : public EntityT<Obstacle>
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{
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Obstacle obstacle;
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si32 iconIndex;
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std::string name;
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std::string identifier;
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std::string defName;
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std::vector<Terrain> allowedTerrains;
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std::vector<std::string> allowedSpecialBfields;
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ui8 isAbsoluteObstacle; //there may only one such obstacle in battle and its position is always the same
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si32 width, height; //how much space to the right and up is needed to place obstacle (affects only placement algorithm)
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std::vector<si16> blockedTiles; //offsets relative to obstacle position (that is its left bottom corner)
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int32_t getIndex() const override;
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int32_t getIconIndex() const override;
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const std::string & getJsonKey() const override;
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const std::string & getName() const override;
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void registerIcons(const IconRegistar & cb) const override;
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Obstacle getId() const override;
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std::vector<BattleHex> getBlocked(BattleHex hex) const; //returns vector of hexes blocked by obstacle when it's placed on hex 'hex'
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bool isAppropriate(const Terrain & terrainType, const BattleField & specialBattlefield) const;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & defName;
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h & allowedTerrains;
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h & allowedSpecialBfields;
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h & isAbsoluteObstacle;
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h & width;
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h & height;
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h & blockedTiles;
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}
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};
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class DLL_LINKAGE ObstacleService : public EntityServiceT<Obstacle, ObstacleInfo>
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{
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public:
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};
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class ObstacleHandler: public CHandlerBase<Obstacle, ObstacleInfo, ObstacleInfo, ObstacleService>
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{
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public:
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void loadObstacles();
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std::vector<ObstacleInfo> obstacles; //info about obstacles that may be placed on battlefield
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std::vector<ObstacleInfo> absoluteObstacles; //info about obstacles that may be placed on battlefield
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template <typename Handler> void serialize(Handler & h, const int version)
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{
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h & objects;
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}
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};
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@ -33,6 +33,7 @@
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#include "mapping/CMapEditManager.h"
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#include "ScriptHandler.h"
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#include "BattleFieldHandler.h"
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#include "ObstacleHandler.h"
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LibClasses * VLC = nullptr;
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@ -116,6 +117,11 @@ const BattleFieldService * LibClasses::battlefields() const
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return battlefieldsHandler;
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}
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const ObstacleService * LibClasses::obstacles() const
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{
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return obstacleHandler;
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}
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void LibClasses::updateEntity(Metatype metatype, int32_t index, const JsonNode & data)
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{
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switch(metatype)
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@ -27,6 +27,7 @@ class CContentHandler;
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class BattleFieldHandler;
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class IBonusTypeHandler;
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class CBonusTypeHandler;
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class ObstacleHandler;
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class CTerrainViewPatternConfig;
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class CRmgTemplateStorage;
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class IHandlerBase;
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@ -58,6 +59,7 @@ public:
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const spells::Service * spells() const override;
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const SkillService * skills() const override;
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const BattleFieldService * battlefields() const override;
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const ObstacleService * obstacles() const override;
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void updateEntity(Metatype metatype, int32_t index, const JsonNode & data) override;
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@ -79,6 +81,7 @@ public:
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CTerrainViewPatternConfig * terviewh;
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CRmgTemplateStorage * tplh;
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BattleFieldHandler * battlefieldsHandler;
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ObstacleHandler * obstacleHandler;
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scripting::ScriptHandler * scriptHandler;
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LibClasses(); //c-tor, loads .lods and NULLs handlers
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@ -108,6 +111,7 @@ public:
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h & spellh;
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h & skillh;
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h & battlefieldsHandler;
|
||||
h & obstacleHandler;
|
||||
|
||||
if(!h.saving)
|
||||
{
|
||||
|
@ -17,6 +17,7 @@
|
||||
#include "../CGeneralTextHandler.h"
|
||||
#include "../Terrain.h"
|
||||
#include "../BattleFieldHandler.h"
|
||||
#include "../ObstacleHandler.h"
|
||||
|
||||
//TODO: remove
|
||||
#include "../IGameCallback.h"
|
||||
@ -240,8 +241,8 @@ BattleInfo * BattleInfo::setupBattle(const int3 & tile, const Terrain & terrain,
|
||||
//randomize obstacles
|
||||
if (town == nullptr && !creatureBank) //do it only when it's not siege and not creature bank
|
||||
{
|
||||
const int ABSOLUTE_OBSTACLES_COUNT = VLC->heroh->absoluteObstacles.size();
|
||||
const int USUAL_OBSTACLES_COUNT = VLC->heroh->obstacles.size(); //shouldn't be changes if we want H3-like obstacle placement
|
||||
const int ABSOLUTE_OBSTACLES_COUNT = VLC->obstacleHandler->absoluteObstacles.size();
|
||||
const int USUAL_OBSTACLES_COUNT = VLC->obstacleHandler->obstacles.size(); //shouldn't be changes if we want H3-like obstacle placement
|
||||
|
||||
RandGen r;
|
||||
auto ourRand = [&](){ return r.rand(); };
|
||||
@ -253,11 +254,11 @@ BattleInfo * BattleInfo::setupBattle(const int3 & tile, const Terrain & terrain,
|
||||
|
||||
auto appropriateAbsoluteObstacle = [&](int id)
|
||||
{
|
||||
return VLC->heroh->absoluteObstacles[id].isAppropriate(curB->terrainType, battlefieldType);
|
||||
return VLC->obstacleHandler->absoluteObstacles[id].isAppropriate(curB->terrainType, battlefieldType);
|
||||
};
|
||||
auto appropriateUsualObstacle = [&](int id) -> bool
|
||||
{
|
||||
return VLC->heroh->obstacles[id].isAppropriate(curB->terrainType, battlefieldType);
|
||||
return VLC->obstacleHandler->obstacles[id].isAppropriate(curB->terrainType, battlefieldType);
|
||||
};
|
||||
|
||||
if(r.rand(1,100) <= 40) //put cliff-like obstacle
|
||||
@ -274,7 +275,7 @@ BattleInfo * BattleInfo::setupBattle(const int3 & tile, const Terrain & terrain,
|
||||
|
||||
for(BattleHex blocked : obstPtr->getBlockedTiles())
|
||||
blockedTiles.push_back(blocked);
|
||||
tilesToBlock -= (int)VLC->heroh->absoluteObstacles[obstPtr->ID].blockedTiles.size() / 2;
|
||||
tilesToBlock -= (int)VLC->obstacleHandler->absoluteObstacles[obstPtr->ID].blockedTiles.size() / 2;
|
||||
}
|
||||
catch(RangeGenerator::ExhaustedPossibilities &)
|
||||
{
|
||||
@ -290,7 +291,7 @@ BattleInfo * BattleInfo::setupBattle(const int3 & tile, const Terrain & terrain,
|
||||
{
|
||||
auto tileAccessibility = curB->getAccesibility();
|
||||
const int obid = obidgen.getSuchNumber(appropriateUsualObstacle);
|
||||
const CObstacleInfo &obi = VLC->heroh->obstacles[obid];
|
||||
const ObstacleInfo &obi = VLC->obstacleHandler->obstacles[obid];
|
||||
|
||||
auto validPosition = [&](BattleHex pos) -> bool
|
||||
{
|
||||
|
@ -11,6 +11,7 @@
|
||||
#include "CObstacleInstance.h"
|
||||
#include "../CHeroHandler.h"
|
||||
#include "../CTownHandler.h"
|
||||
#include "../ObstacleHandler.h"
|
||||
#include "../VCMI_Lib.h"
|
||||
#include "../NetPacksBase.h"
|
||||
|
||||
@ -29,14 +30,14 @@ CObstacleInstance::~CObstacleInstance()
|
||||
|
||||
}
|
||||
|
||||
const CObstacleInfo & CObstacleInstance::getInfo() const
|
||||
const ObstacleInfo & CObstacleInstance::getInfo() const
|
||||
{
|
||||
switch(obstacleType)
|
||||
{
|
||||
case ABSOLUTE_OBSTACLE:
|
||||
return VLC->heroh->absoluteObstacles[ID];
|
||||
return VLC->obstacleHandler->absoluteObstacles[ID];
|
||||
case USUAL:
|
||||
return VLC->heroh->obstacles[ID];
|
||||
return VLC->obstacleHandler->obstacles[ID];
|
||||
default:
|
||||
throw std::runtime_error("Unknown obstacle type in CObstacleInstance::getInfo()");
|
||||
}
|
||||
|
@ -10,7 +10,7 @@
|
||||
#pragma once
|
||||
#include "BattleHex.h"
|
||||
|
||||
struct CObstacleInfo;
|
||||
struct ObstacleInfo;
|
||||
class ObstacleChanges;
|
||||
class JsonSerializeFormat;
|
||||
|
||||
@ -30,7 +30,7 @@ struct DLL_LINKAGE CObstacleInstance
|
||||
CObstacleInstance();
|
||||
virtual ~CObstacleInstance();
|
||||
|
||||
const CObstacleInfo &getInfo() const; //allowed only when not generated by spell (usual or absolute)
|
||||
const ObstacleInfo &getInfo() const; //allowed only when not generated by spell (usual or absolute)
|
||||
|
||||
std::vector<BattleHex> getBlockedTiles() const;
|
||||
std::vector<BattleHex> getStoppingTile() const; //hexes that will stop stack move
|
||||
|
Loading…
Reference in New Issue
Block a user