mirror of
https://github.com/vcmi/vcmi.git
synced 2025-06-29 00:41:38 +02:00
Added constant for BATTLE_SHOOTING_RANGE_DISTANCE
This commit is contained in:
@ -596,7 +596,7 @@ uint8_t CUnitState::getRangedFullDamageDistance() const
|
||||
if(!isShooter())
|
||||
return 0;
|
||||
|
||||
uint8_t rangedFullDamageDistance = GameConstants::BATTLE_PENALTY_DISTANCE;
|
||||
uint8_t rangedFullDamageDistance = GameConstants::BATTLE_SHOOTING_PENALTY_DISTANCE;
|
||||
|
||||
// overwrite full ranged damage distance with the value set in Additional info field of LIMITED_SHOOTING_RANGE bonus
|
||||
if(this->hasBonus(Selector::type()(BonusType::LIMITED_SHOOTING_RANGE)))
|
||||
@ -614,7 +614,7 @@ uint8_t CUnitState::getSootingRangeDistance() const
|
||||
if(!isShooter())
|
||||
return 0;
|
||||
|
||||
uint8_t shootingRangeDistance = 255; // no range limit for shooters
|
||||
uint8_t shootingRangeDistance = GameConstants::BATTLE_SHOOTING_RANGE_DISTANCE;
|
||||
|
||||
// overwrite full ranged damage distance with the value set in Additional info field of LIMITED_SHOOTING_RANGE bonus
|
||||
if(this->hasBonus(Selector::type()(BonusType::LIMITED_SHOOTING_RANGE)))
|
||||
|
Reference in New Issue
Block a user