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- Fixed uninitialized guarding creature positions
- Fix for guard placement
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@ -1909,6 +1909,8 @@ void CGameState::initMapObjects()
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}
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}
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CGTeleport::postInit(); //pairing subterranean gates
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map->calculateGuardingGreaturePositions(); //calculate once again when all the guards are placed and initialized
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}
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void CGameState::initVisitingAndGarrisonedHeroes()
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